Description

This mod allows you to play as two classes based off two Terminator games made by Bethesda. Rampage and Future Shock. Starting as a Weapon Gameplay mod. Working on adding more weapons and powerups.

Preview
Terminator: Future War
Comments
DOOMMARINE117
DOOMMARINE117

nice. more content:)

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DOOMMARINE117
DOOMMARINE117

so this includes the levels an the enemies? or just reskins the game in doom 2?

so far its not loading. i can get the main menu to work. i added the lcoation of the wads are.

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Joker_Studios Author
Joker_Studios

so far it's just weapons, items, environment, and main menu. what errors are you getting?

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DOOMMARINE117
DOOMMARINE117

i see. i thought i was doing soemthign wrong but cool. so its all loading then.

but, the levels aren't there yet. gotcha.

so far no errors in the laoding screen of the gzdoom thing for this wad. so looks like everything is working then.

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jankespro12
jankespro12

Why am i here at the credits?

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Joker_Studios Author
Joker_Studios

The gameover screen. I edited the one you posted on the forums.

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jankespro12
jankespro12

oh

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JohnnyTheWolf
JohnnyTheWolf

Rampage's arsenal lacks a melee weapon for when you run out of ammo. Throwing explosive items is really unintuitive and it is difficult to tell where the projectile is going to land. Most weapon sprites get cut-off on widescreen resolutions, either completely (e.g. Future Shock's Rocket Launcher and Carbine) or during their pumping animations (e.g. Rampage's Shotgun). There is no armor counter on the HUD and armor pickups count as first aid kits. Health bonuses do not seem to increase maximum health capacity. The mod is coming with unnecessary addons, such as ZRift flashlight, Hellscape Navigator and AmmoInfo - whatever those last two are supposed to be. Finally, and this one is not a problem so much as an oddity, but why is the Assault Rifle/Carbine in bound to the same slot as the Pistol/Uzi?

P.S. Why not give the mod a Mods entry rather than a Files one? This way, it would allow people to use the Follow function and keep up to date with the mod progress.

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stan_n1
stan_n1

the idea to replace exploding barrel with non-exploding is not so good, i.e. you cannot open door in first secret room on the focus, i dont even want to think how this can affect the rest of the maps

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DOOMMARINE117
DOOMMARINE117

now the enemies won't show up, lol. it was working with me before. oh well.

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