Overhauls bloom blending function and tweaks SSAO.
v2.0 - Overhauled bloom blending function and tweaked SSAO to prevent it from getting too dark, and added the ability to disable enemy glow-in-the-dark.
Bloom now serves the dual purpose of softening brights and creating halos around bright spots, basically meaning colors should be more natural and with far less white clipping, all thanks to a weird blend function I made up myself.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.