v1.1 - Small update that fixes a problem with the object highlight shader (when you pick items up) which evidently shares the Bloom shaders' blur file. Previously the effect was showing up as a white box, but it's fixed now. However, because these two effects use the same blur, the object highlight is now so soft you can barely see it. There's nothing I can do about this, and I personally don't mind, but it's worth noting.
This is awesome, thank you.