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SC:V version 0.01.21 fix! You can play and try the lastest updates. GG!

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StarCraft: V - Version 0.01.21
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Templarfreak
Templarfreak

I've been so busy I still haven't gotten to the other one. xD

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Raygoza
Raygoza

I'm in the same situation

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Templarfreak
Templarfreak

K, finally got to it:

-Windowed Mode does not work.
-Hatchery does not spawn creep unless there is creep already touching them. (Probably has something to do with them not having any creep at all underneath them when they finish construction)
-Consequently, Hatcheries cannot spawn Larva if there is no creep for them to spawn on.
-Building a Creep Colony crashes the game.
-Optical Flare crashes the game. It looks like it might be the explosion animation causing it (When it hits a target)?
-Carriers cannot attack.
-Had a random crash when as Protoss when a Dragoon attacked an Arbiter. No crash prompt or error displayed. Froze for a few seconds then immediately crashed to Desktop. Can't recreate it.
-Game occasionally randomly crashes in general with no identifiable reason.

Please change gas returns back to 8. It is an objectively bad change in SC2 and you (Nor anyone else) should not follow it (Unless you are completely redesigning the economy and the cost of units, which you are not). Puts too many extra workers into your economy (Upwards of 3 more per base) which has a significantly larger impact then you'd think on unit counts. On top of that, all BW maps are rendered pretty much unplayable because of half the gas income.

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KYSXD Author
KYSXD

Thanks for the feedback!

We'll be fixing those bugs as soon as possible.

About the gas income, we're going to re-work all the unit's cost to make gas-based units more valuable and easier to earn.

Also, there's in plans a third resource type, but we're still working on it.

We'll appreciate your ideas about it.

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Łagi
Łagi

Templar you're right for the gas:
while playing SC:V as Terran I feel I have enough gas (even with 2 bases). But lack of gas is problem with Protoss.

didnt play with Zerg

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RavenWolf
RavenWolf

Great! I recently return from my vacations and found those releases :)

Some bugs to add:
-Selecting a high and a dark templar cause the game to crash
-Warp in works on any buildable terrain (do not require a power field)

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KYSXD Author
KYSXD

Thanks, RavenWolf!

Working on it.

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nuketf
nuketf

when i try to open the mod it ask to looks for a .exe to open

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Guest
Guest

MIINERAL AND VESPENED GAS HARVESTING REDUCED TO 4?

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Łagi
Łagi

yes and its awesome!
the resource income is slower = slower influx of units, and tech = more time to play with early tier = more emphasis on taking care for your units = more important spells!

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Łagi
Łagi

12 starting workers = god bless you, I hate watching SCV being produced.

is there key to select idle worker?

i'm super happy there is no worker counter. "you can turn it off" - yeah but who does on purpose limit his chance to win?! It clutter the visuals, is way better immersion, and guessing skill to get know amount of units is actually nice.

+explored map

Firebat 24 dmg is brilliant change. FB become useful. I rush terran base with them, and even destory some buildings.

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could be add extend unit info (range, size, dmg type.etc)

i receive memory crash in first game (will play some more now)

medic could have less HP. Medics most of time survive long enough to become the last remnant of bio-force, forcing you to watch her dies and that's awkward. PLUS it would be easier for enemy to remove BIG "bio-standing" advantage that she provide with healing. and Terran would need to micro Medic more.

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My first impression is very positive.

EDIT:

game crash all the time - i was not able to finish even one game.

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