The Mandalorians join the Interregnum in Alpha 3.3
The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.86. This download comes with both Interregnum and the Enhanced 4X Mod required to run it.
Checksum with Enhanced 4X 1.82 is 156458312. Large Address Aware also comes bundled with the mod. It is HIGHLY recommended you apply it to your game if you have at least 4GB of RAM. If you do not, you will likely need to reduce your graphics settings. See the technical forum for detailed installation instructions. See the full description for the changelog.
Installation Instructions.
Changelog
* Replaced Pirates with Mandalorian Raiders. Survive this powerful foe and conquer them to unlock powerful new ships.
* New generic planet type "Mandalorian Base", as well as a new special Star Wars planet "Mandalore".
* Imperial Star Destroyer-II's Rebel Scum ability now correctly applies to multiple targets.
* Imperial Star Destroyer-II's Symbols of Empire ability now correctly heals itself as well as the target.
* Fixed a bug with the Resetting Titan Level minimod where building Grand Moff Ardus Kaine would not work correctly.
* Armor of the Gladiator class Star Destroyer increased from 1 to 2.
* Rebel ships now use a different particle effect for planet explosions when bombing.
Should the previous optional minimods work still? or has E4X had a big change to render them incompatible?
I imagine a good chunk of them will work, but I'd avoid Deathmatch at least. Use with caution on the rest.
Luckly I never use deathmatch only, expanded research, double fleet supply and some of the event related stuff.
I'd think those two would work, but I haven't tested any but resetting titan levels.
Yes they are working fine. But question Nal Hutta pirates are using different ships than the Mandos on the Galaxy Far Far Away map that is intentional right? Since I know the Raiders are working since I sent them to rofl stomp the HTS who were annoying me and they pretty much succeeded at that and saw their ships.
When I tried the "All E4X Random Encounters" minmod was causing issues
Yeah, that one won't work until we update the minimods.
hey you know the Id marks of what factions you are there not showing up half of them.
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I was going to go to bed but uhh damn I guess not.
I can only get so erect
are Mandalorians a playable faction, or are they just joining the Pirates?
They are replacing the pirates, but all their ships are obtainable. We are not considering any more fully playable factions until after the New Republic is complete.
what about after......cuz id really love a mandalorian playable faction
Don't mean to pressure but I'd also love to play as the Mandalorians.
Maybe you could have the pirate mandalorians be deathwatch and the playable ones true mandalorians or something.
Problem is what would you do for their ships? Apart from the Keldabe and Venator they have no capital ships and for support ships there aren't enough for a full faction without them having to borrow from other factions which would be pointless because those factions can just get Mandalorian ships from Mandalorian shipyards.
I guess some ships like the aggressor class star destroyer that were used by the zhan consortium could be used by the Mandalorians.
More salvaged clone wars vessels like the Providence class or perhaps some original/inspired designs could also be used.
Even with the Aggressor they still need at least 3 more capital ships, sure the Providence could be used but then you give the Mandalorian faction no reason to try take a Modernization dock. But then there is the big question of the titan what would their titan be?
Sure they could use original/inspired designs but who is going to model such things for them? It takes a very long time for mods to develop their own designs. A Mandalorian faction would be cool but Sins can only handle so many factions. I would much rather have possibly the Yuuzhan Vong showing up earlier in the timeline for Interregnum rather than just a half sized faction like Mandalorians just for the sake of having them.
While the Yuuzhan Vong could show up in Interregnum somehow, it will not be as a playable faction. Or at least, I won't be the one making them a full faction.
Some mods have simply not given some of their factions titans. I know the empire of the hand in thrawns revenge dont have one.
I think the mandator or subjugator class would be interesting though.
We would give any playable faction a titan in this mod. If that faction didn't have any good choices, an older ship like the Mandator or perhaps an inspired new design like STA3's Excalibur would be considered. If the titan was the only obstacle of course.
Actually the Excalibur is a real ship for Star Trek it was in one of the Star Trek games it's the Polaris that is a fan design
Think they could use the ships from Empire at War: Forces of Corruption. Using the Zann Consortium ship models if they have not already.
Technically we have one "inspired" design already, the Protector. But its basically the antifighter half of the Crusader, so its not much of a leap.
That is true but the Protector as you said is just a modified Crusader. As I said I wouldn't like to see the a half faction Mandalorians. Of course I don't mean you would half *** them you would probably make them amazingly well, I mean that... I don't want them added as a faction just to have them as a faction unless they can be made with their own unique ships and playstyle.
I mean I love just having their ships like they are a group you can hire once you take Mandalore into your territory. Heck I made a straight assault for Mandalore in my game and started hiring so many ships because as a Warlord having them under my pay roll felt more immersive to Star Wars. I kinda figured Yuuzhan Vong wouldn't be a full faction but would be cool if they were like a cataclysmic random event or a boss faction like the Borg from STA III
In a way, you can play as the mandalorians. i suppose the easiest way would be to, through galaxy forge, start on the planet mandalore, so that you can build mando ships right off the bat, and use them. or you could change your faction to "Pirate" via dev mode.
Kotor era ships? Lictor dungeon ship? kyramund assault carrier? javyhlar (butchered that name) frigate? Kandosii star dreadnaught? There was also a unique venator SD type ship from the Mandalorian wars. Old Republic ships like the hammerhead would be great for filling that gap too.
There will be no Old Republic era ships unless there are sources that cite them still being active in the movie eras. After 3000+ ships even well preserved ships that saw no combat would be lucky to be functional, and would be obsolete anyways. So that eliminates most of the ships you listed.
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honestly who cares about the movie era anymore Disney completely ruined it
This is amazing! Thanks Gaofan! Expect new videos and streams on this mod from me :D
Which of the pre-made Star Wars maps contain Mandalore? (Aside from the Galaxy Far Far Away map) I want to make a run for Mandalore but not having to search the entire galaxy...
Sadly none. All the other maps are based on specific sub-regions of the Star Wars galaxy, and none of them contained Mandalore.
We will be releasing an updated galaxy forge tool you could use to make your own though. And any map with a Mandalorian (former pirate) base has about a 25% to spawn Mandalore instead (except the other Star Wars maps).
Finally, you can get some but not all Mandalorian ships from the generic bases, not just Mandalore.
Well... I guess I'll just have to conquer the galaxy then
I maybe missing something but, at a certain point my research labs start with abilities disabled, and so I cant do any more research??
Having abilities disabled does not affect your labs research. In fact in this mod your research labs have little abilities that buff your ships or planets. The abilities disabled thing is just a part of how they work (to keep them from spamming the buff).
There is however a different debuff used by the Kostura Cannon that will temporarily shut down things like shipyards, labs etc. that will stop your research.
I have a minidump while loading. I tried everything from FAQ but it still doesn`t work.
So your checksum 156458312 and you are sure you have Rebellion version 1.86?
Very much looking forward to trying out the polished version of this, especially now that I've seen Rogue One :D
I have a LOT of missing Icons. Maybe a redownload will fix it.
Redownload did not fix the issue. OMG WHITE SQUARES EVERYWHERE! AHHHHH!! lol
Several icons and textures are missing. Oddly music isn't playing either.
Anyone else getting these issues?
Sounds like you did not apply Large Address Aware. Though that step won't be needed with the next Sins patch. Moddb.com
Huh I thought I already had that on?
Any time there is an update or your reinstall it has to be done again. Though again this might change in the future.
if your looking for mandalorian designs you should check out Anowi shipyards. designs
Okay can anyone help me. I have been having problem after problem with this mod. I have been getting constant minidumps every time I run the mod. the longest it runs is for thirty minutes max when i manage to get a game going otherwise it minidumps the when it starts to load the map for a new game.
Hi spartan,
It sounds like LAA hasn't been applied to your game. Verify it has been applied and if that doesn't work, try reducing your ship/planet/structure detail settings a bit. Moddb.com
I have verified that LAA was applied to my game and lowered my settings. Still getting minidumps.
Are you able to confirm your checksum is 156458312? And you have Rebellion version 1.86?
Those are indeed correct.
Are you able to get to an autosave? If you can, please send me the save file. You can find it under the same "My Games" area that the mod folder is in.
I'll see what I can do. Though I make no guarantees.
I've managed to get a save file ready and posted it on the forum. here is the link. Moddb.com