Description

ST Eternal beta Patch 4 ======================== - added Doom Eternal Ballista model + sounds - added ballista arbalest mod in eternal maps(/or with forced eternal weaponset) - in DE maps chainsaw now regenerates to 1 ammo after 10 seconds - updated equipment to use equipment launcher in DE maps (can launch grenades without interrupting shooting, different projectile origin) - added cultist express (st2m2.bsp), a culist train inspired map for SP/DM, can be accessed from the custom map area in the hub, or typing "map st2m2" in console without quotes - added extra mapper features, nonsolid and trigger func_trains (SOLID_TRIGGER can turn them into moving hurt volumes), nonsolid doors, and DE monkeybar trigger - (shades) added shadowwood.bsp, heretice1m1.bsp and heretice1m2.bsp - added visual fx feature - light coronas for dynamic lights (faked using alpha), can be turned off with st_toggle_coronas - updated HAR fire rate to match DE - increased Chaingun ROF during windup

Preview
Slayer's Testaments (with patch 4)
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medve Author
medve - - 1,475 comments

- i recommend vkquake for the client: Github.com
- use 7zip to extract 7-zip.org
- put the stuff in a SlayerTest dir next to id1
- "game SlayerTest" in the console, and you are ready to go
- F2 for ingame options, bit clunky to set up the binds at the moment

big thx for bloodshot and shadesmaster

join the official discord: Discord.gg

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Guest
Guest - - 690,891 comments

hi

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TheFatVegetarian
TheFatVegetarian - - 36 comments

Been trying this for the past hour, keep getting the, "Cannot execute autoexec.cfg." Any suggestions?

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TheFatVegetarian
TheFatVegetarian - - 36 comments

Fixed that error, can change game to Slayer'sTest but it does not appear to be working

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Guest
Guest - - 690,891 comments

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ARandomGuyOutThere
ARandomGuyOutThere - - 3 comments

Hi, i did just that and it worked, but the crosshair didn't show up for some reason.

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Guest
Guest - - 690,891 comments

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suLac
suLac - - 267 comments

This is just SO GOOD!

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xaGe
xaGe - - 92 comments

You could use fte, qs, vkq, but I recommend quakespasm-spiked since this is the engine the mod authors are targeting, include that engine in the "official" discord archive, and you won't have any of the csqc features on qs/vkq.

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NightFright2k15
NightFright2k15 - - 19 comments

Absolutely ingenious!

Improvement suggestions for the next patch:
- Hide weapon/crosshair/statusbar on level stats screen (after exiting a map)
- Make keycards and skulls rotate
- Correct any occurrence of the word "accessable" with "accessible" (in messages)

Otherwise, a very entertaining Doom Eternal conversion to Quake. Love the gibs flying!

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naryanrobinson
naryanrobinson - - 634 comments

The title of this mod is listed as “Slayers Testament”.
but the screenshot says “Slayer's Testaments”.
There's *two* differences there.

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medve Author
medve - - 1,475 comments

thx, corrected

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doommaster97
doommaster97 - - 36 comments

i have no idea how to get it running.

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doommaster97
doommaster97 - - 36 comments

im completely clueless. any help would be great. thanks.

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doommaster97
doommaster97 - - 36 comments

NVM I GOT IT THIS IS GREAT!! GOOD WORK!!

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Guest
Guest - - 690,891 comments

How to run this?

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Cachorro_louco476
Cachorro_louco476 - - 30 comments

very nice, i don´t have money to buy a powerful pc to play doom 2016 and doom eternal, at least i can play this mod, great work :)

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Guest
Guest - - 690,891 comments

How i install this

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ZimnyKartofel
ZimnyKartofel - - 9 comments

Hi. Loaded your save with Quakespasm-Spiked 0.93 and while swiching weapons, game crashed to desktop with the SV_Modelindex: models/weapons/centered/csg_et.mdl not precached error. Other than that - fantastic work!

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Guest
Guest - - 690,891 comments

I can't find a download for quakespasm-spiked, will regular quakespasm work?

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Guest
Guest - - 690,891 comments

yeah

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artgertviv
artgertviv - - 8 comments

so if it's doom 4, why not make the doom еnternal mod?it would be very cool!

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wampa-stompa
wampa-stompa - - 154 comments

they have done it now

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AnimalCrossingSucks
AnimalCrossingSucks - - 46 comments

How the hell do i force DOOM Eternal weapons?

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basedbongo
basedbongo - - 83 comments

Sorry for the late reply, but anyway, you do that using the F2 menu.

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AlcatrazRaiden
AlcatrazRaiden - - 6 comments

hi i am also haveing problems with getting the etrnal weapons i dont see any option in the menu to do that

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Guest
Guest - - 690,891 comments

Can anyone tell me how to map the extra keys using QuadTouch

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Guest
Guest - - 690,891 comments

This mod is the best quake mod ive seen in ma life.

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Guest
Guest - - 690,891 comments

great mod

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keithhorn21
keithhorn21 - - 5 comments

There is no "id1" file in any of the folders. I've put all the files from the vquake folder into the slayertestament folder, but when I double click on the vquake shortcut, I get this message:

W_LoadWadFile: couldn't load gfx.wad

Basedir is:
C:Users\-----\Documents\SlayerTest_applied_patch4

Check that this has an id1 subdirectorycontaining pak0.pak and pak1.pak, or use the -basedir command-line option to specify another durectory.

I have no idea what any of that means. Could someone please help..?

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Dsprz
Dsprz - - 37 comments

the ID1 folder is in the game directory...what it means is that you have to possess your copy of the game to play an addon for the game

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Guest
Guest - - 690,891 comments

yo first u need to download quake 1 then extract

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remeriez
remeriez - - 1 comments

Which quake should I have

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Guest
Guest - - 690,891 comments

1

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Guest
Guest - - 690,891 comments

tengo una pregunta nose como poner el juego y jugarlo

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DQGamer
DQGamer - - 96 comments

Quake 1

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DaDOOM
DaDOOM - - 3 comments

Hello guys, i love DOOM 2016 and i'm really happy to play this mod, but for some ****** reason every time a lost soul spawns the game crashes an go to the console screen saying "Bad builting call number 335" and Host_Error:Program error"
And it's unplayable when you get to the "hell" ingame, it's easylly possible to trick the game in the first inconter of lost souls but after this, it's a nightmare. Someone know how to fix this?

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Guest
Guest - - 690,891 comments

Having this exact issue but yours is the only other reference I can find to it.

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Guest
Guest - - 690,891 comments

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Guest
Guest - - 690,891 comments

Is it possible to launch mod for the quakespasm spiked engine for Play Station Vita?

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Shadesmaster
Shadesmaster - - 79 comments

Not that Im aware of. Be sure to nab the more recent update tho, instead.

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Guest
Guest - - 690,891 comments

How do I install on Android?

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newdimland
newdimland - - 1 comments

Simple.
1. Sell your phone
2. Buy PC
3. Done

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Guest
Guest - - 690,891 comments

Same way as any other mod. Extract the archive to your root Quake directory

Select Quakespasm Spiked and choose slayertest from the menu.

Utilize the console and on screen keyboard to bind the functions to your custom binds.

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Jikarin
Jikarin - - 2 comments

How to get The Eternal weapon sets?

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Shadesmaster
Shadesmaster - - 79 comments

Play a map with them in it! Also i recommend u download the TAG4 relewse, not this one, as thats more recent.

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wrmyers
wrmyers - - 2 comments

Can I get an Invite for the discord?

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DoomSlayer.
DoomSlayer. - - 22 comments

the code execution cannot proceed because vulkan-1.dll was not found and i reinstalled the app but i got the same error

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Guest
Guest - - 690,891 comments

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