Description

Brain Dead Development and ZombiesRus5 proudly presents a new beta version for Rebellion 1.94.61 (compatible with 1.94). This is a full version download including all Sins of the Fallen and Fall of Kobol content. Please read more below for a detailed list of changes...

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Sins of The Fallen: Reb 1.94.61
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Schuchart
Schuchart - - 1,641 comments

Fracking nice!

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Imperator_RAD-X
Imperator_RAD-X - - 491 comments

YAAAAAAAAAAAAAAAS, rock solid on the release. You guys are the absolute best!

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omega40k
omega40k - - 23 comments

ZombieRus5! Your my new favorite person!

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Nephlim20
Nephlim20 - - 63 comments

Excellent!!!!

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Fenrir808s
Fenrir808s - - 23 comments

Thanks for the continued support, this is one of my favorite mods.

Can confirm the update is functional so far with 1.94, no minidumps for me after three full games with mixed factions.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Thanks!

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Fenrir808s
Fenrir808s - - 23 comments

After seeing a couple minidumps from others, I also can confirm the fastest income works for me as that's all I ever play on, including some more stable games since my first comment. I only have the Forbidden Worlds dlc however, so perhaps their dumps are related to the other dlcs (or some combination of them) in conjunction with the update.

Are minor factions affected by income rate settings I wonder.

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Mord_Sith84
Mord_Sith84 - - 15 comments

Nice work Z!

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omega40k
omega40k - - 23 comments

I found if you set income rate to max and start a game. It'll crash giving a mini-dump error.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

I’ve not seen that but will take a look.

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Cympal
Cympal - - 2 comments

gets to about 90 and a friggin error twice.. really wanted to play this mod

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Moddb downloads sometimes get corrupted. You might try downloading again.

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mistercomedian
mistercomedian - - 22 comments

So, whenever I start a game with the flagship submod enabled it spawns two of them. I also get twice the number of factories I usually get (4 frigate, 2 capital). Any idea what that might be from?

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Aye, it’s a bug in the optional planets addon. Disable that for now until I get a fix pushed.

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mistercomedian
mistercomedian - - 22 comments

Ah. Alright, sounds good. Thanks very much.

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sgtmac68w20
sgtmac68w20 - - 34 comments

hmm that sounds like a bonus actually.

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Guest
Guest - - 689,448 comments

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CanadianBakin
CanadianBakin - - 139 comments

so as someone who normally uses the baked version plz bear with me i tried to use the sinsmodmanager thing but the game crashes on loading to map should i move the order from what has been auto-set in the manager or add more?
is there a link for a readthrough on the specific or most commonly used active mods selected and their order?

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CanadianBakin
CanadianBakin - - 139 comments

actually even the baked version that was just released seems to be crashing as well

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thepromethean227
thepromethean227 - - 7 comments

im getting a minidump when loading any fixes?

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spitfire74fr
spitfire74fr - - 1 comments

I've tried to download it from your mirrors, but from Europe it would be very long. I've uploaded it to uptobox : Uptobox.com

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Guest
Guest - - 689,448 comments

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Guest
Guest - - 689,448 comments

for some reason im only getting the neph and plague races as pickable. all the files are there for the other races and enabled, not sure whats going wrong... here's a copy of my load order:

enabledModNameCount 32
enabledModName "SotF(0) Scenario(0..1) Rebellion Reb"
enabledModName "SotF(0) Scenario(0..1) Unification Reb"
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(1) Planets(0..1) Maelstrom Reb"
enabledModName "SotF(1) Planets(0..1) SinsPlus Reb"
enabledModName "SotF(1) Planets(0..1) Sol Reb"
enabledModName "SotF(2) Addon(0..m) Artifacts Reb"
enabledModName "SotF(2) Addon(0..m) Moons Reb"
enabledModName "SotF(3) Militia(0..1) Advent Reb"
enabledModName "SotF(3) Militia(0..1) Colonial Reb"
enabledModName "SotF(3) Militia(0..1) Cylon Reb"
enabledModName "SotF(3) Militia(0..1) Hypercorp Reb"
enabledModName "SotF(3) Militia(0..1) Nephilim Reb"
enabledModName "SotF(3) Militia(0..1) Plague Reb"
enabledModName "SotF(3) Militia(0..1) Rogue Reb"
enabledModName "SotF(3) Militia(0..1) Vasari Reb"
enabledModName "SotF(3) Pirate(0..1) Cylon Heavy Reb"
enabledModName "SotF(3) Pirate(0..1) Cylon Light Reb"
enabledModName "SotF(3) Pirate(0..1) Heavy Reb"
enabledModName "SotF(3) Pirate(0..1) Rogue Heavy Reb"
enabledModName "SotF(3) Pirate(0..1) Rogue Light Reb"
enabledModName "SotF(4) Race(1..m) Advent Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(4) Race(1..m) Hypercorp Reb"
enabledModName "SotF(4) Race(1..m) Nephilim Reb"
enabledModName "SotF(4) Race(1..m) Plague Reb"
enabledModName "SotF(4) Race(1..m) Rogue Reb"
enabledModName "SotF(4) Race(1..m) Tec Reb"
enabledModName "SotF(4) Race(1..m) Vasari Reb"
enabledModName "SotF(5) Core(0..1) Flagship Reb"
enabledModName "SotF(5) Core(1..1) Reb"

Please help :(

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Pegasus90
Pegasus90 - - 8 comments

you can only have maximum of 1 enabled for scenario, planets, militia, pirate and core. (note the brackets after each helps guide, min and max amounts)

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Pegasus90
Pegasus90 - - 8 comments

example would be:

TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 14
enabledModName "SotF(0) Scenario(0..1) Rebellion Reb"
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(3) Militia(0..1) Cylon Reb"
enabledModName "SotF(3) Pirate(0..1) Heavy Reb"
enabledModName "SotF(4) Race(1..m) Advent Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(4) Race(1..m) Hypercorp Reb"
enabledModName "SotF(4) Race(1..m) Nephilim Reb"
enabledModName "SotF(4) Race(1..m) Plague Reb"
enabledModName "SotF(4) Race(1..m) Rogue Reb"
enabledModName "SotF(4) Race(1..m) Tec Reb"
enabledModName "SotF(4) Race(1..m) Vasari Reb"
enabledModName "SotF(5) Core(1..1) Reb"

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Guest
Guest - - 689,448 comments

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Scorch219
Scorch219 - - 31 comments

Awesome! I'm really glad to see this mod is alive and kicking

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Guest
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Joefune
Joefune - - 10 comments

Really glad for the update, however I still have some errors. When I use the Unification scenario I have only the Plague and the Nephilim race to choose, even I have others active. The Embassy addon is not working at all, the Envoy shipps can do nothing, no buff is working. I tryed that with a friend and it said something like: Cant use this buff on this planet. And when I play the Rogues the title music is only repeating.

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Thanks, I didn't mean to include the scenarios as it was cumbersome to support/explain. I also want to only support the Moon, Flagship and Artifacts addon. Sorry for the confusion and lack of explanation. It's been kind of hard getting back into supporting the mod. I also seem to get a random dump starting a map which I'm trying to figure out...

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ZombiesRus5 Author
ZombiesRus5 - - 1,642 comments

Hmm, I think they broke something I was doing with Minor factions.

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mrsdnjhn
mrsdnjhn - - 106 comments

i cant play my own maps I create plz help

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mikegokrazyy
mikegokrazyy - - 2 comments

When I go to extract the file (I use 7zip) it tells me it can't "Open the file as [7z] archive" and when I try to use WinRAR, the file for the mod simply won't appear on the archive.

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moiriv623
moiriv623 - - 44 comments

the environments have bad lighting and no reflecions except for skyboxes from stock sins.

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steveangelis
steveangelis - - 1 comments

Does anyone know how to get the Pegasus or Galactica or any flag ships?

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