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For the 2010 Doom 3 release only. Wide screen support patch with additional improvements to hud related images, loading screen and main menu options.
Doom3 and Rivensin look great on modern displays. The 2013 widescreen patch helped this a bit by exposing many console commands in the main menu and allowing the user to set them without the need to google search the commands and do them manually. However, this still left the player using a stretched out hud, main menu and loading screens. Today’s greatly helps to fix that and more!
D3’s gui system does not support 16:9 or other wide screen aspect ratios.. only 4:3. To work around this; the window defs inside the gui’s have been adjusted to “squash” hud images in the code… but not the actual image. The resolution of the images were also increased in size. This method worked out great for the hud, but what about loading screens and the main menu back ground? For that part the images were adjusted, squashed, and resized to look properly in wide screen with little image lost. I did look into increasing the size of the images, however almost everything in Rivensin was designed in working resolution and not down graded from something larger.
One important note about this patch is that it is for wide screen only. If used with a aspect ratio of 4:3, the images will look distorted in the hud and main menu. This patch replaces the previous widescreen patch files. It is also for 2010 Rivensin Beta for Doom 3 and NOT the 2018 build for Dhewm3.
Below is a list of the full log of changes from this and the previous patch:
+Modified the background images for loading screens to stretch properly for 16:9 ratio
+Modified game over back ground image to stretch properly for 16:9 ratio
+Modified game start/preload back ground image to stretch properly for 16:9 ratio
+Changed color of game start/preload images to to red hues and adjusted contrast
+Modified main menu back ground image to stretch properly for 16:9 ratio
+Added missing loading screen for the unfinished map "Harmony"
+adjusted text size and positions of gui elements in all level loading guis.
+Hud GUI changes:
+adjusted the window sizes of and positioning of the life/armor/weapon wheel in the hud to stretch properly for 16:9 ratio.
+Increased the resolution of life/armor/weapon wheel in hud and related icons.
+Cursor GUI changes:
+adjusted window sizes for cross hairs to account for 16:9 stretching and reduce image distortion.
+Increased the resolution of all cross hair images.
+adjusted the position of the Ruin bow cross hairs to help general accuracy
+adjusted the position of the Advocate (auto crossbow) cross hairs to help with accuracy
+Default config updates:
+added r_mode -1 into default config for enable independent screen height and width changes.
+Added pm_thirdperson 1 to make double check the thirdperson camera is on by default.
+Added missing default key bind for the weapons combo list
+Main Menu Gui:
+Updated Build number to 0.9.20
+Screen Size Height & width can now be changed independently.
+Screen Size Height & width now have more modern displays supported.
+Option to turn on and off Image Compression added. Turning off will increase texture quality. It can also greatly effect performance.
+Option to on and off image downsizing. Turning off can fix blurry menus for some users.
+Image Cache Megs can now be set higher in menu. Set this to about 1/4 or 1/2 your systems memory to improve performance.
+Option to turn on and off image pre compression. Even if Image Compression is turned off, this option will then use uncompressed images in the main menu and HUD.
+Added option to turn on/off custom resolutions (r_mode -1)
+Moved system reset text for new r_mode option
+Shoulder Camera can now be set further to the left.
This mod was one of the best I played for Doom 3 by far...
I'm going to try it again now :)
Any feedback would be appreciated. I remember the days of Max Payne 2 modding, I think that was the game... well they did similar stuff like this to the menu's and guis for wide screen. It's a hacky way to do things, but it should work. I could snoop into the code a bit and have the game check which aspect ratio is being used and have the game change which gui hud & menu file to load up.