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Well this was unexpected. While snooping through old hard drives I found unfinished Rivensin assets & released them this month.
This lead me to tinkering with Hardqore 2...
Luck was on my side as I’ve fixed a major bug which eluded me last time; aiming lag when using contra style aiming. The fix was simple. Idk why I didn’t see it before.
the next break through came today with jump through platforms... they are now working properly with no hacky feel to them. Maybe the sdk side of the code cold be done better, but they function like they should. More testing is needed. It is not just a matter of getting them working, but also easy for map authors to use.
I keep copies of the upcoming hq2 code on my github encase anyone is interested. hoping to do a news post in the near future on everything.
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Revility, you there?
yuppers
fun as h3ll running around in UAC being chased by 5 diff Imps ^^