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Full release of Roar of Conquest: Late Middle Ages VII.
Here is the Late Middle Ages VII release for Roar of Conquest! For those of you who would like to know the changes made in this most recent version, refer to the article here: ROC: LMA VII Changelog To give credit where it is due, and most certainty deserved, my mod incorporates assets from the following mods:
1) After downloading Roar of Conquest, unzip the folder.
2) When you have unzipped the folder, find the location of your mod folder in Medieval II Total War on your computer. It should look something like this: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods
3) Drag the Roar of Conquest folder into the mod location in Medieval II. Once you're done, the file location should look like this: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\ROC LMA VII
4) When you open ROC LMA VII in it's location, you can create a shortcut by right-clicking on the file 'ROC LMA VII' application, and then selecting the option 'create shortcut', provided you have done the following:
Included in this upload is the map reset batch file that was previously it's own download, so you will not have to do separate downloads. If your campaign does not seem to be loading properly, try running this batch file first and see if it fixes the problem.
I have also included a Large Address Aware app in this download, along with a text file, title 'LAA', instructing you how to use it. Basically, the file allows your game to use more memory than the original Medieval II engine allowed, which prevents your game from crashing because your campaign or battle exceeds the hardcoded memory limitations of the original game.
And now you are done! I hope you enjoy the game; now, go forth and conquer!
If you are experiencing any crashes or problems in your mod, please locate the 'system.log' file located here: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\ROC LMA VII. Open the file using Notepad, and then copy whatever text is on the log. Please paste the log report at this Discord link: ROC Discord under the text channel roc_bug_reports
Note: This update is not save-game compatible. If you have installed a previous version of the mod, this update will replace that version entirely.
Also, if you are having trouble getting the mod to run, please try to 'run as administrator'; it is the most common fix for this problem. Now, have fun, and go forth and conquer!
I enjoy this mod for sure. But is there any chance of being able to play in the Early or High eras?
And, would an Irish faction in the future be possible? Simply curious.
There is no high era lol
I know this is like the 3rd time I've said this, but I tried the mod out- I went with VI and VII and still I'm having trouble with the unit rosters. I have no access past the basic militias or Feudal knights and its really limiting what wonder for having the armies I see in the custom battle maker, is there a way to get access to the full unit roster in the campaign?
Thank you for this mod, I,m donwloading it now i know i gonna enjoy this thank you for your hard work and sharing it
Downloaded the game but it wont start up, i am not playing MTWII with steam but by DVD rom anyway to start this game?
I unzipped the file in to G:\games\MTWII\mods and made a shortcut of reset_map_and_sound windows batch to desktop but it wont start
Did you try running as administrator?
Hi, yes i did mate but it didnt work
Is your DVD copy of Medieval II include the Kingdoms expansion? Also, is the mod just not starting at all, or is it crashing immediately after trying to launch it?
Hi buddy it's an original DVD rom Gold edition, when I double click on the shortcut of reset_map_and_sound it doesn't do anything at all the batch file seems to do nothing
Have you tried making a shortcut or running the 'ROC LMA VII' application?
Hi buddy i tried running both
Did you get an error message of some kind? I'm sorry to be asking so many questions; I'm just trying to see if we can figure the problem out.
No problem for all the questions buddy, i am glad that you help me. I didnt get any error message it just wont run no error or anything never hade this before
Sorry for the delay; I consulted my modding partner about your problem, and this was his input:
"ohh maybe updating the game this was a problem I run into back then in 2014 when I last used the disk version , there is usually an update to game version 1.2 inside. I also would hint at the ROC settings file again since all the possible programs paths in there are steam related and he tries to start the game from G:/games as far as I can see, he should paste his own programm path in the ROC/settings and try again."
Hi Buddy,
I think your partner is right about the mod being steam related, but what should I change in my settings and where?
Change the mod path to make sure that it matches where your game actually is; change it from C:\Program Files (x86)\Steam to wherever your Medieval II is.
Hi buddy,
I think it is correct, location is correct mod is installed in: G:\games\MTWII\mods\ROC LMA VII and the bat file is also correct: G:\games\MTWII\mods\ROC LMA VII, I play MTW with DVD and not with steam I wouldn't know what to do now sorry mate
It is possible some files may have become corrupted; uninstalling and re-installing both the mod and Medieval II might fix the problem. Also, if you have other mods for Medieval II installed, it might be causing the problem; some mods don't mix well with other mods, for some reason.
Hi buddy,
It worked I made a shortcut of the windows batch file reset map_and_sound this because normally the batch file is used but now I made a shortcut of the application ROC LMA VII and it worked, meanwhile I started the mod and it is fantastic just what I expected of course, thank you again for your help and patience and of course the mod
is it a standalone ?
Yes, it is stand-alone.
I actually did crash, but I'll see. Never had a problem before this new update. So I'll see if it was my fault. idk it was weird. Just moved my army further then bam!... Kind of killed the mood so far.
I'm sorry to here that; did anything pop up on the 'system.log' to indicate what might have caused it?
I was too busy, but if it continues I will check it out. Haven't done the LAA, but last time I didn't even have to. So I will see. I'll let you know if it continues.
I ran it as administrator and it worked, thanks!
Could you later make a mod with the Aztecs, Mayans and Apaches?
Had a run yesterday on this mod, crashed a few times but the gameplay was nice. It has a lot of potential and I hope for future updates.
Make sure to run the LAA program to help reduce the frequency of crashes if you haven't already.
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Here is an install video if you may be having any trouble installing it. Let me know in the comments if you run into any issues!
I see there are many versions,will 4.0 give me all timelines available as i dont want just the late middle ages.
4.0 starts in the year 1220; however, it is very much out-of-date in comparison to the the LMA version in terms of units and balance.
Ok thanks.
The artillery does not have an explosive shot, I don't understand how the original game already has it, why touch it and spoil it
I have not yet looked into cannons and their types of ammunition for the mod. You do make a good point, though; that is something that could definitely be changed in a future update.
hey i really like the mod but the AI is too agressive, you are in war with pratically 6 or 7 factions in turn 15 is there anyway to fix it ? thanks
The AI is meant to be aggressive; that is one of the main characteristics of the mod.
is there portrait mod for this mod?
Not in this current version.
Is there anyway to change the names of characters I got this to play the Hundred Years War and it's disappointing that I'm not Edward III
Changing the names of starting characters to reflect their historical counterparts is something that we have been thinking about tackling in the mod's future. If you want to change the names yourself, you can go into the descr_strat file and change the names. Just make sure you are using names that are already in the descr_name file, or the game will crash.
Okay so how do I edit the family tree completely.
Because I've tried and it's just crashed
Twcenter.net This guide will tell you everything.
when can i build muskets (cossacks), which event?
Pike and Shot Event, (year 1530).
i can't build cannons, muskets . . .
These units will unlock later in the campaign.
Hi Lord! Very nice mod. Followed the instructions and found my steps on the game. Late campaign gets really tough :D
A quick question: which factions have the harbeldier unit and when does it become available for recruitment? (not the militia, the pro one)
Most Western European factions get access to professional halberdiers late into the campaign, around in-game year 1550-1560, which is over 200 turns into the campaign. However, some factions do get access to professional halberdier units much earlier in the game from faction-unique units, such as Denmark, Venice, and Genoa.
Love the mod. Thank you guys for all the time and effort