Description

This mod rewards you when you explore the map. Compatible with all

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Rewards Chests 1.6
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Guest
Guest - - 690,804 comments

is it compatible with zandronum ?

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Pega6us Author
Pega6us - - 112 comments

Nope, but I think to working on it. I'm not practical about programming with zandronum

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Pega6us Author
Pega6us - - 112 comments

Now It is. This is the zandronum version
Moddb.com
Tell me your impression, tips and criticism. Thanks

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Guest
Guest - - 690,804 comments

do you have a zandronum compatible ?

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Pega6us Author
Pega6us - - 112 comments

Nope, but I think to working on it. I'm not practical about programming with zandronuI'm not practical about programming with zandronum

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Pega6us Author
Pega6us - - 112 comments

Now It is. This is the zandronum version
Moddb.com
Tell me your impression, tips and criticism. Thanks

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BoneofFear
BoneofFear - - 167 comments

What I would like to see is a mod menu option that allows the player to turn on or off the extra weapons. Weapons don't blend to well with mods like Guncaster.

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MarkVini6226
MarkVini6226 - - 92 comments

Could you make it compatible with GZdoom 3.8.2 because it have some scripting erros when launching in this version.
Great mod by the way.

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Pega6us Author
Pega6us - - 112 comments

Thx bro. I can't make it compatible because zscript version of the mod is 4.5 try to download latest gzdoom or lzdoom.sorry about that

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Guest
Guest - - 690,804 comments

do you have a version without the weapons? apparently it is incompatible with doom incarnate ..

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Pega6us Author
Pega6us - - 112 comments

I'll made soon.

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Pega6us Author
Pega6us - - 112 comments

Thanks Guys for your feedbacks :) :) :) (y) (y) (y)

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nutter
nutter - - 68 comments

tried to use 1.6 got this "VM execution aborted : tried to read from address zero"

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Pega6us Author
Pega6us - - 112 comments

I don't know, if some type of conflict with one wad you use I think.

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nutter
nutter - - 68 comments

turns out, I had to put it above project brutality

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CaptPatrick01
CaptPatrick01 - - 124 comments

It keeps spawning me with the vanilla pistol and brass knuckles equipped regardless of what position in the load order I have the Reward Chests in. EOA, COD:BW, any mod that doesn't outright replace the two in code, it gives me these vanilla items instead of what I am supposed to spawn with.

Edit: Well with it abandoned with a critical bug, I assume this release is final. "Compatible with everything" is false advertising.

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nutter
nutter - - 68 comments

What do the powerups do?

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Guest
Guest - - 690,804 comments

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StarmantheBlaziken
StarmantheBlaziken - - 116 comments

I think with the latest versions of GZDoom and all that it causes the mod to break in some of its features. Whether this gets even touched upon being that it has been about 2 years, it needs some serious fixing and tweaking.

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sirleviatan
sirleviatan - - 71 comments

I can't remove the default weapons from classic doom when using it with other mods, is there a way to disable this function? I have tried several versions of gzdoon from 3.0.0 to the latest but it seems that I have to resign myself to using vanilla weapons... can't it be made more "compatible" or more mod friendly? It is a mod that gives a lot of life to doom, I would say that it is a mandatory essential but the issue of weapons is a problem, guess it's only compatible with Brutal Doom and its variants...

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