Major update. Improved animations, new enemies, enhanced modding capabilities.
RealRTCW 4.0
New weapons:
-Browning MG (ported from ETSP)
-M7 Grenade Launcher (ported from ETSP)
-Airstrike Signal. (ported from ETSP) Airstrike behaviour was revised - now it has infinite ammo and recharge bar (35 sec). Basically works as in MP now.
-Gas Grenade (ported from ETSP). Save/load crash fixed. Added cough effect. Damage from gas does not push the inflicted entity.
New features:
-weap. files system from Wolfenstein: Enemy Territory. Weapon registration, XYZ guns positions and all weapon parameters are now parsed out of the code. Anyone can tune weapons balance to their preference by simply editing .weap files with text editors.
-Automatic AI Attributes System - attributes for most AI's taken out of the .ai files and transferred to .aidefaults files. Features difficulty randomized values for certain attributes like aim_accuracy, starting_health, etc.
AAAS adapted addons:
Project 51
Capuzzo
Stalingrad
Pharaoh's Curse
Time Gate
Trondheim Trilogy
Flying Saucers
Arno Map Pack
Opervors
Arcot map pack
-Choose your arsenal. You can now choose between 3 types of arsenal you will use during campaign - Classic, RealRTCW, RealRTCW+ETSP.
-New enemies. Dogs, Priests, and X-Shepherds. Optional and can be disabled.
-Enemy Reinforce. Are you up for the challenge? Then increase count of your foes! Turned off by default.
-Rewards for Secret Areas. Just like in "Tides of War" port, now you will recieve a specific set of rewards for finding all secret areas in the level. This feature is optional and can be turned off in the menu.
-Multiple weapon view positions. You can choose between three weapon positions in the menu: RealRTCW, MoHAA-like and good ol Quake1 view.
-Damage falloff for bullets. SMGs and pistols will get their damage reduced with distance. Controlled by g_weaponfalloff CVAR. Turned off by default.
New models & animations: Snooper Rifle
New models:
-PPSH, TT33, Mosin Nagant;
-All pickable items (ammo,food,holdables).
-Wooden chair
-Treasure items
New animations: Akimbo Colt; Flamethrower; BAR; Grenade, Thompson
Improved animations:
MP40
-Fixed clipping issues
-Bolt is now behaving properly
-Hand is actually working with bolt instead of an air
-Mag position adjusted
Luger & Silencer
-Left hand no longer appearing during fire animation
-Left hand no longer clips through the player's view during reload
MP44
-Hand reposed and repositioned
-Minor clipping issues fixed
-Bolt is now properly animated in 1st person view
Static MG34
-Stationary MG model is now properly animated in broken state
Sten
-Hand reposed
-Clipping issues fixed
-Mag and bolt repositioned properly
-Bolt behaviour changed to realistic one
G43
-Hand reposed
-Clipping issues fixed
-Partially reanimated
M1 Garand
-Left hand reposed
MG42
-Hand reposed
-Ammo belt lenght extended
FG42
-Left hand reposed and repositioned
-tag_brass repositioned properly
MP34
-Hand reposed
-Clipping issues fixed
Mosin Nagant:
-Left hand reposed
Mauser rifle
-Left hand reposed
-Right hand rescaled properly
-A few anim issues fixed
Panzerfaust
-Both hands reposed
-All anims redone
Dynamite
-Hand reposed
Misc:
-RealRTCW synced up with the most recent ioRTCW code
-Weapon models file system restructure
-Dynamite ticking noise added
-Grenades underwater explosion effect,grenades explosion dirt splash added
-Models polycount optimization
-MAX_MENU_ITEMS doubled from 256 to 512.
-New muzzleflash textures (thanks Hellbaron!)
-All AI upscaled textures were revised to get rid of upscale artifacts.
-Health and armor bars are now separate HUD entitites and can co-exist with digitals.
-MEM_POOL_SIZE increased for UI
-Separate Eject Brass for the pistols/SMGs. Rifles now properly eject rifle shells.
-Newscript functions added.
-New localization system.
User Interface:
-All menus structure and order overhauled.
-Background menu music is no longer interrupted by changing menus.
-4k adapted assets with HQ quality
-Completely new HUD. Highly customizable.
Bugs fixed:
-OpenAL lipsync improved
-A few compiler warnings fixed
-Prevent firing flamethrower and tesla in noclip or when leaning or when underwater
-Akimbo Colt muzzleflash is now working properly
-Wrong angle on deathcam fixed
-Stamina depletion rate is now independent from the max fps value
-Added clip check for the scoped weapons to prevent reloading with full clip
-Phantom weapon icons bug finally fixed (thanks to Tarator!)
-Fixed health and armor bars getting out of their limits during overheal.
-Fix low quality of the UI and levelshots on opengl1 renderer.
-giveinventory script command now properly affects holdable items.
-Added missing subtitles on tram and sfm levels.
-Fixed very specific Dam crash.
-Fixed a lot of signal 11 crashes.
Have a good game, everyone! 😉
thanks
Great mod !
Thanks for sharing it with us .
Устанавливаю на лицензионную игру и игру из GOG, а 4.0. не работает. Хотя версия 3.3 работает отлично.
Не работает как именно?
Выдает ,,pak0. pk3 is missing...,, В общем отказывается запускаться. Хотя 4.0 я установил туда же, куда и версию 3.3, в игру от GOG и она отлично работает.
Скопируйте pak0, sp_pak1-4 в папку Main мода.
Все получилось, спасибо за совет. Скажите пожалуйста, Будет возможность в версии 4.0 играть в аддоны?
Moddb.com
Скажите пожалуйста, нет ли каких-нибудь файлов, с помощью которых можно полностью русифицировать аддоны, как в файлах для аддона Victors например? Там хотя бы для ,,Тарелколеты,, ,,Проект 51,, или ,,Операция Тронхейм,,.
Прошел весь мод, но так и не выдали за всю игру ни ,,Браунинг,, ни газовые гранаты и прочее. И никак не могу понять, как крепить гранаты в М1 Гаранд.
Чтобы выдали нужно выбрать в опциях тип арсенала - RealRTCW+ET
Понял, спасибо.
Hello Sir; first all thanks and congratulations for a good job 👍.
I have a question, this Mod is compatible with rice 4.0 version?
Thanks again and God bless you for your time 🙏☯️
Thanks, great job. Is it fully compatible with the lastest dark army: uprising remastered?
TDA is yet to be updated for 4.0 compatibility.
What's the recommended graphics settings for RealRTCW? I remember I tried new renderer on older version with different settings and it was horrible from the performance side - constant drops from 144 fps to 20-30 even in interior locations on modern PC with RTX. Older default renderer was fine, but glitches were here and there, and textures + UI + menus was heavily blurred.
UI blurrness was fixed in 4.0. Textures were revised as well.
Try it out.
So old renderer is the intended way to play with RealRTCW and I'm not losing much?
Exactly
Есть проблемы после миссии где нужно пробраться на ракетную базу в грузовике, если убить разведчика на водонапорной башне то игра крашится с ошибкой скрипта NAZI6, далее в след. миссии будут такие же ошибки, как править? игра из ГОГ
Проверю
Hi, Thanks for your dedication and hard work!! Just starting to "evaluate" the new features and noticed that the description mention several "add-on" levels that have been adapted but I can't find them???
Moddb.com
Приветствую! Мод замечательный. Но в версии 4.0.1 на карте Crypt1, когда из пламени вылезает горящий зомби, игра вылетает в главное меню с ошибкой скрипта: Не может найти модель "reinfoce ai zombie 30". В версии 3.1 такого не наблюдал.
Привет, сейчас проверил. Не могу подтвердить.
Попробуй сделать чистую установку. Переустанови оригинал и мод, проверь папку мои документы на предмет старых конфигов итд.
У одного тестера были подобные ошибки но оказалось что у него много лишнего в папках лежало.
Great update I especially like the MoHAA/CoD1 view option - such a nice touch. Will you make bolt-action operating animation in the future?
Also, is it just me or the game is... a bit too dark despite increasing the brightness setting?
You know what is weird? You not the first one who claims that is became darker. But i never touched renderer code or anything related in 4.0
I've had darkness issues for a long time. I always add "set r_gamma 1.00 and "set r_intensity 1.5" in the autoexec.bat. I have found that to be a better starting point at least on my monitor.
Hey, some users report that disabling Windows HDR helped.
Will give it a shot, спасибо!
Hi again, Thanks for the Levels as well. Don't know how I missed them. Also have run into some issues with the original game. I've run 3.3 for some time with no issues. Including adding ET and TDA. I've installed 4.0.1 (fresh) on the same RtCW "reference" copy I always use. FIRST, On the first level after you drop down thru the floor, shoot out the wall to enter the locked room, the room is up a level and can't be entered. SECOND, around that point the enemy has disappeared (everywhere). THIRD, played on to the end of the level anyway and could not leave as it said I had NOT found the exit (entrance to tram). Again, many thanks and for now I think I'll move to the addons and see if any issues.
Think I found the problem, I had set the various graphic quality's manually ending up with a "custom" setting. I went back and simply used the "ultra" selection and it seems to be working correctly now. (Actually, must exit game and re-inter after making any change. If not, that's when things go crazy)
Also, I don't see a "MoHAA/CoD1 view option" as someone mentioned above??
Thanks again
How can I open and close the console. Thanks in advance.
~ or SHIFT+ESC
Thanks man. Great job - great. Game runs without problems. Thanks and all the best
Thanks man. Great job, great. The game runs without any problems. Thanks and all the best
Just checked it, amazing work friend, a shame the brass won't stay on the ground forever. THANKS!
loading doesn't work (at least with addons activated), i have to load a map from console with /spdevmap MAP and then load qs or autosave or manual. Weapon sounds are very poor in comparison to iortcw for example, frequencies are much too high and sounds like a toy (i'm on windows 11, gog version)
Works now. Redownload the latest version.
great mod and I like the new enemies and dogs. I have one problem though that it doesn't let me exit the part 2 of rocket base. I kick in the grate to enter the air duct and it says "move forward to exit". I move forward, the exit sign disappears, I drop down in the air duct (getting stuck there) and that's it.
Tried reloading it a couple times, downloaded the mod again but same problem.
Anyone else experienced this?
I cant reproduce it. Are you sure your installation is clean? No unneeded pk3s?
I just got myself stuck in the same situation. The message appears and then disappears just like he said. It always happens to me in my last saved file. Clean install on the windows store version, maybe it has something to do with that?
I think I'll have to replay the mission from start to see if it happens again.
It was fixed in the latest update. Redownload rrtcw 4.0 file
Thank you for Win7 fix. I have noticed a small bug. Fire animation doesn't work on zombies and while enemies are on fire. Maybe it is connected with some graphics options but I don't know, just wanna to let you known.
Great work - the mod gives me hell out of fun!
I think its related to compress textures option
Good morning !! Just installed the v4.0.5 update. Thank you so much !! I'm really enjoying playing these again !! (and arcot now works, it was one of my favorites) Thanks again !!!!!
After beating the game when the last cutscene ends, the game crashes to desktop.
Некоторым пользователям не очень нравится новая модель Snooper Rifle. Можно ли её переделать ?
I am trying to play Axis Vengeance mod with RealRTCW 4.0, but it is not showing in the Addons when I play the game. Am I supposed to put Axis Vengeance somewhere else instead of in Main?
addon folder must be along Main not inside