Description

This MOD is a (much needed) graphical overhaul for Quake 1.5 Public Beta 1: a set of texture-replacements taken from other MODs and here and there in Internet and added together to Quake 1.5, so that it also looks acceptable - or even very good! - for modern standards. Making these texture-sets work in Quake 1.5 has required a certain amount of effort, due to the complexity of the internal structure of Quake 1.5 itself. Therefore I decided to create a new MOD, name it "Quake 1.5 HD", so that everyone can easily enjoy the new weapons and the new gore system in combination with high resolution textures.

Preview
Q15HD PublicBeta1
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HunCrusher
HunCrusher - - 3 comments

Any particular reason this isn't letting me go fullscreen? I go into the "change video mode" section of the options, set fullscreen to "on" and it simply reverts back to "off" no matter what I do. Never had this problem with Darkplaces before.

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LuistheDoomMarine
LuistheDoomMarine - - 183 comments

yhea he need to fix this **** its painful

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Dynamite_Dan
Dynamite_Dan - - 5 comments

Excellent MOD! I just found it out and it makes my quarantine so much better! Thanks for the nostalgic with the "Brutal" style. Fullscreen mode works fine for me.

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freddiehimself Author
freddiehimself - - 7 comments

Hi, I only added all the higher resolution textures and the new high-res OSD (text and icons). The new gore system, monsters and weapons were made by the author of Quake 1.5. I think he deserves more credits.

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freddiehimself Author
freddiehimself - - 7 comments

Thank you everyone for liking and playing this mod of mine.
This has been unexpectedly successfull.

1) Display scaling on Windows 10 / 11:

Very important: on Windows 11 (and the latest versions of Windows 10) it is necessary to set display scaling to 100% in order for it to run correctly. So go to Control Panel --> System --> Display --> Scale & Layout --> Scale and set it to 100% (the mostly used setting is 125%).
When you have finished playing, you'll have to set it back to 125%, otherwise text and icons will be (most likely) too small for you. Sorry, but there's no solution for that at the moment (Darkplaces itself is outdated).

I have found a workaround for this: if and only if you are using 125% image scaling (which is most likely on laptops), you can use the script attached to the files section for launching the game. It will automatically decrease display scaling to 100%, launch the game and increase the scaling back to 125% once the game is quitted (by pressing the enter key on the shell window). Just put it onto the game main folder, name it as you wish, give it .bat extension and run the game through it. In case you are using another level of display scaling (not 125%), just adjust the amount of times which the up and down keys should be pressed on the lines 25 and 41. This obiously requires powershell. This is NOT tested on Windows 10.

2) Fullscreen mode:

Some people complain about not being able to go full screen. This is due to the fact that since I thought that the game looks better in OpenGL, I set it to run in OpenGL mode, and fullscreen is not supported in OpenGL mode (D3D9 only). So, for going fullscreen just go inside your quake15HD subfolder and do the following:

- edit autoexec.cfg and set: vidgl20 --> "0"; vid_dx9 --> "1" and save the file.
- edit config.cfg and set "vid_fullscreen" --> "1" and save the file.

That's it. In-game you wiil always be able to switch between windowed and fullscreen mode in direct 3D mode. The colors look a little bit more washed out in D3D mode. Maybe Reshade can be applied, give it a try if you wish so.


3) Hi res textures on low poly models:

Some people complained about how awful high res textures look on low poly 3D models. Well, if I'm not mistaking the 3D models have already been updated in Quake 1.5 itself. The dog and the soldiers already look so much better than the original models. The 3D models may obviously be further (indefinitely) improved but I don't know how much sense this would make, since the whole game is low-poly. Anyway, I could look into that for the development of future mods.

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Baker55
Baker55 - - 249 comments

Just want to point out, you might consider taking a look at utilizing this high resolution texture pack to get download sizes down: Moddb.com

Your download could lose 1 GB in size, while retaining 99.9% of the appearance.

If you want to see those textures in action: Moddb.com

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freddiehimself Author
freddiehimself - - 7 comments

The textures I used ( - credits to the author(s)!! - ) have much higher resolution. What's the point of reducing file size at the cost of resolution?
There are basically 2 things which take up space in games: textures and videos. And there's really not much that can be done to shrink them, other then compression. If anyone would like to download a jet smaller file to play Quake, he / she could download the "Darkplaces Classic Set", but honestly, I don`t think that many people nowadays still consider that low resolution to be acceptable (who's still using a PC at a lower resolution than 1920x1080 pixels nowadays?). Furtherly, 1.67 Gigs is not a big download at all for actual standards in my opinion (only if you have a very bad Internet connection will it last more than 30 minutes).

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Baker55
Baker55 - - 249 comments

> The textures I used ( - credits to the author(s)!! - ) have much higher resolution

I'll have to check it out, I guess I falsely assumed you used the Quake Retexturing Project texture set. Although I guess Rygel's texture set is out there.

Just want to point out, the texture download I link -- the size reduction was NOT by reducing resolution, DarkPlaces has a method to support JPEG with alpha channels.

I agree with the high resolution thing, I like high resolution textures myself. The Rivarez Edition, for example, is very nice.

When I saw "Quake HD" I didn't think your project was a recent one, I thought it was the old "Quake HD" project then I saw it was "Quake 1.5 HD".

Anyway, I am going to be building a databank of works supporting DarkPlaces and I'll definitely be checking this out, it looks like you've done some excellent work here.

I haven't tried it, but only because I just discovered it within the last 12 hours.

I primarily do engine coding, interacting with the DarkPlaces developers but I have my own DarkPlaces fork, Zircon Engine which is DarkPlaces with a mouse-driven interface and many conversative single player enhancements.

Anyway, I look forward to checking out your project when I get done engine coding.

The Zircon Engine is going to have a built-in Quake Injector soon that installs single player campaigns from Quaddicted and I'm locating DarkPlaces works to have it so a variety of those can likewise be installed from a graphical user interface in the menu.

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freddiehimself Author
freddiehimself - - 7 comments

I did this in may 2020. Why was this born? I basically just played Quake 1.5 and I enjoyed it very much but I was upset because the testure resolution is way too low. As explained on the readme, I collected high-res texture packs in Internet here and there and installed them. Now: to install texture packs on Darkplaces isn't rocket science but also not exactly straightforward. And I also made many icons on the gui (mainly the weapons icons). Since the result was very pleasing (the water above all) I decided to publish it as a new mod.
By the way, I think that it`s time to update this with the new patches for Quake 1.5. Will do as soon as possible.

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