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Patch/Full Version Uploaded. (1/1/2017) NO POPULATION REQUIRED.

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Praetorians Mod Unlimited UCP-TCP v2.7 - No Pop
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FatheriatorCZ
FatheriatorCZ

Hi i have only one complaint.
Could you posibly make it so that units require the vilager again and only the elite legionaries do not but instead cost like 3 Honour points and are trained after 150 seconds ?

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Vanka(123) Author
Vanka(123)

The Population Requirement will come back in 2.8 version.
The Elite Legionaires is something better than Legionaires, same training time and 1 Honor Points because they are not too strong, just a alternative version of heavy unit when you have many honor points.

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FatheriatorCZ
FatheriatorCZ

But i thought about them like that you can not recruit them in some small vilage somewhere in gaul so you have to "import" them from rome. This is costly (3-4 honour points) but doesnt require any vilagers. This would allow the player to have rather good soldiers even after any other player would run out of vilagers to make soldiers from. But during recruitation the population doesnt replenish so it is rather balanced i think.

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Vanka(123) Author
Vanka(123)

It is a good idea, I am finding a way to add one more unit per race, as the village's training table has run out of slot.

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FatheriatorCZ
FatheriatorCZ

is it possible to like demote each unit into something else ? so you could like demote the praeatorians into elite legionariesbut there would be only 16 of them so for full unit you had to combine two units of praeatorians ? or something like that
Also you sped up the arrows in your new release i think it is good but probably bit too fast scale it down only a little

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Guest
Guest

Unfortunately, the UCP/TCP mod is not working. I've installed Mod Imperial 5.0 and then Mod Complex 2.7, after that I added your UCP/TCP mod and there is no result. I would like to use it in campaign or Skirmish mode. Could you help me?

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FatheriatorCZ
FatheriatorCZ

You probably have to delete the folders with same name as the UCP/TCP mod has.

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Vanka(123) Author
Vanka(123)

My mod only work for Mod Imperial 5.0, not Complex Mod.

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Eddie_MeGo
Eddie_MeGo

At last I was able to play it, but there is an editing error in the heroic Spartans, when removing that unit, they appear all in white. Please, if you can fix that problem. It's a great Mod

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Vanka(123) Author
Vanka(123)

This error contains in some data sources or texture files of Mod Imperial. I will try to solve it.

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Eddie_MeGo
Eddie_MeGo

Could you add more Roman units? He had seen a Roman cavalry unit, they looked like centurions. It was pretty strong. Thanks for answering my comment.

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Vanka(123) Author
Vanka(123)

It is the Romans Heroes, which was removed as it was overpowered.

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Eddie_MeGo
Eddie_MeGo

What a shame, they looked very strong. I'll wait for new drives and updates.

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FatheriatorCZ
FatheriatorCZ

they realy were now the normal centurion has some of their specifics. He is wery strong and resilient to mele damage but can be killed by just few arrows.This is usefull for ambushes inside woods or shock atacks. To get enought population for making them just recruit 4-5 scouts as that will fill the bar for UCP quickly and allow you to promote up to 5 centurions.

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Guest
Guest

Hi , I install Mod imperial 5.0 and after i install UCP/TCP But the file " Varios " crash the game when im try start

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Vanka(123) Author
Vanka(123)

You can download the Mod Imperial 5.0 here: Moddb.com
then install the mod afterward. Some Mod Imperial 5.0 in the internet can't work properly.

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Vanka(123) Author
Vanka(123)

(Please post new comments in the Overview Articles for fastest possible reply.)

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