Compiled libraries from nekonomicon's GitHub page with GoldSrc flags enabled. Contains both Poke646 and Poke646: Vendetta libraries. Changes: HUD fade time changed from original authors source, because it was disappearing after level change. Fixed missing XS reload sound (For Poke646) Unpack to your Half-Life folder, and launch via Steam.
Thanks for your work.
Issues I found so far. (Poke646: finished, Vendetta: finished)
Shared Issues:
Crossbow scope sprite disappear during level changes or reloading saves after death.
Sprite: no pSprite!!!
Poke646 Issues:
The ammo meter on the weapon selector shows always full with both Nailguns.
Poke646 Vendetta Issues:
The tripod turrent doesn't make sound when firing.
SV StartSound: weapons/hks1.wav not precached (0)
SV StartSound: weapons/hks2.wav not precached (0)
Thanks for the great mod! Unfortunately, after I detach the last waggon from the train and the new scene loads, the sound repeats and I can't walk. I can move, however. Is there a way to overcome this?