Perfect Dark Reloaded: Rebalanced Class Style Weapons Mod for Brutal Doom Monsters.
Perfect Dark Reloaded: Rebalanced Class Style Weapons Mod for Brutal Doom Monsters.
Perfect Dark Reloaded: Rebalanced Class Style Weapons Mod for Brutal Doom
Changelog:
-Rebalanced the mod as follows:
- Completely redone the weapon fire rates, and reload animations and damage statistics on all the weapons as follows:
Doom guy- Shotgun main fire is as 7 pellets at 6 dmg; Altfire is double shot of 11 pellets at 6 dmg.
Doom guy Rifle is now single shot instead of triple burst. Hold fire for full auto
Perfect Dark Shotgun has slightly higher damage
Perfect Dark Rifle has slightly faster reload animation
Perfect Dark CrossBow has major damage boost from 15 to 45 Dmg to make it more viable during a 100% stealth run.
James Bond Pistol has higher damage from 8 to 10
James Bond Rifle has lower damage from 11 to 7
James Bond Shotgun has slightly faster reload time. Damage was lowered from 22x4 to 12x4
Rocket Launcher rockets got overhauled to have minimal DOT meaning you now wont kill a cyber demon in 2 shots
All Grenades still have DOT
Plasma Gun altfire now does 40x40 damage instead of 40x30
- Resized ammo supplies to match Vanilla Doom amounts of max 200 bullets, 100 shells with back packs
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This is a rehashing of the Perfect Dark Reload Weapons Mod. This Mod was developed with the idea in mind to use the library that was crafted of all the wonderful weapons and work done by the previous authors. I will only claim the credit of building this amazing weapons/resources library into the Mod that is presented. Extensive editing was done only on weapons reloading animations, weapons statistics, and building each of the Hero Classes to be what they are. I took a load of scissors and duct tape some dynamite to them for this editing process, so there are some audio and video artifacts I tried to crayon over as best as I could. IDKFA will still pull up all the residual guns, basically. The Weapon Bindings are also funky. Best just to use the mouse wheel or experiment.
So what we have here is 4 classes divided into similar playstyles fashioned on the Doom gameplay idea. Each Class starts with a Pistol, Shotgun, Rifle, and Grenades.
The only extra items to be found are the Enhanced Melee Weapon, Rockets and Plasma variant.
There is No BFG. This was designed mainly to play on Brutal Doom. The weapons are strong, many with Alt-Fires and has had enough testing to please me in the event of killing Barons and CyberDemons.
This is built to be a fun play mod that keeps the Doom Weapon style model intact while starting each Class/Hero off with there mainline equipment. Weapon spawns are predominantly just ammunition drops now to keep your Hero well fed on their path of destruction. Don't be expecting BFGs or other superweapons since the ones you will start with and find will do the job, especially with the DOT explosions at your disposal.
Bind a Reload Weapon key. None of that Bottomless Mag nonsense here. Just like in Doom all Pistols and Rifles use the same ammo. Why keep a pistol then? Ammo Conservation.
PerfectDarkRL4BrutalDoom runs well on any mod that doesnt have a weapons mod involved since it is mainly a weapons mod.
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Class/Hero List and Equipment;
Doom Guy: Yup. its that dude.
Pistol= Falcon2: 8 shots of power and alt-fire of melee pistol whipping
Rifle= K7Avenger= 25 Round mag, Hits hard.
Shotgun= PD Shotgun= 4 rnd chamber. altfire is double shot. Semi-auto.
Grenade= PD Grenade= Standard Pineapple. Try em out. No altfire
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Perfect Dark: Oh, Its her. The only truly sneaky Hero... or not. It's your choice.
Pistol Silenced Falc it is really silenced. altfire is pistol whip.
Rifle: Laptop Gun: Oh Baby. 50 rnd mag. Fires fast and accurate. no altfire.
Shotgun= SuperDragon: Yes its here as a fullauto shotty. 10 rnd clip. altfire= engages grenade launcher mode. use left click to fire. Grenades use shotgun ammo at 6 shells per shot.
Hand Crossbow= 5 rnd clip. no alt fire. reloads 1 bolt at a time so hold that reload key. also its SILENT. uses shotgun shells as ammo supply.
Neutron grenade= Black Ball of Death. No bounce. Do not hit yourself with it. Its bad.
Combat Knife= Its an assassination tool as in it is silent. Can be thrown but does have a bottomless clip. right click to switch fire modes. the throw damage is very low. The melee damage is very high, but not rocket damage high.
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James Bond 007: "A martini on rye, please. I'm all about the bang."
Pistol: PP7 = Its pretty generic, but Goldeneye reload speed.
Rifle; RCP90= 80 rounds of EFYOO. Goldeneye Reload speed.
Shotgun: Magnum SX= Looks like a magnum six shooter. hits way harder. its strong.
Remote mines: Right click to set them off.
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FEAR Agent: Silent guy with no time to bend. But seriously, he's not silent. Has loads to say.
Pistol; Magsec4 = 9rnd mag. altfire is 3 rnd burst.
Rifle: CMP150= 32 rnds of accurate bullet hell
Shotgun: AA-34= 8 shells at full auto.
Proximity Mines: Yes, they're good.
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Extra Weapons that have to be found.
CallistoNT= Plasma Rifle with a very mean altfire. 200 rnd mag. altfire consumes 40 to do a shotgun style blast of big damage; EG, its the dumbdowned Extraterrestrial BFG in rifle form.
Rocket Launcher= I only wish Doom's original Rockets were this good. LMFAO. Not broken, but has DOT just like every other explosion in this mod. Fires almost as fast as it's original Doom counterpart.
Laser: I heard you wanted to be Megaman. Well here you go. Main fire is unlimited but low damage. Alt fire is a short range laser that acts just like the Chainsaw. Have fun.
Tried it out and I liked how you did the edits on the weapons to make them more suitable for BD (It also works without BD loaded, too). Looking forward to seeing more content added, Keep up the good work.
Hey hey! Its THE MAN! I'm happy you enjoyed it. I couldn't have done it without your awesome graphical work since the best I can do is just edit the coding. <3