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0.0.6 release of Path to Victory. All details in download. Enjoy

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Path to Victory Alpha 6
Comments
ArielY
ArielY - - 2,332 comments

AWESOME!

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Scarwing
Scarwing - - 418 comments

ummm <_< the mod, doesn't launch, its a rare case, but the mod is complaining about something, or rather, it won't launch into game. can you check your .BIG or are you using some smexy shaders?

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mololu Author
mololu - - 1,484 comments

No shaders, nothing else in it.

It works fine here (patch 1.1 + EN version)

Is there anything in the <hw2folder>\bin\release\hw2.log? Or rather, could you PM me the content?

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Scarwing
Scarwing - - 418 comments

well it had nothing to say. i have 1.1

also the cpu out here sux. i`ll see later today

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QPsychosis
QPsychosis - - 218 comments

Very nice, very nice! I must say this is one of my favorite Homeworld mods.

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Su[)az][mA
Su[)az][mA - - 364 comments

it here! :D

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Se4one
Se4one - - 15 comments

I realy like your mod but is a glitch or something The missailes that are fired have got those triangles and i think are very anoying couse in large battles all you can see is the damn green triangles maybe you could fix that :)

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mololu Author
mololu - - 1,484 comments

Yeah, that's a little bit of a tricky one.

I'll have to look at both ways. Without the triangles missiles are impossible to see. With them, triangles fill up the screen. Dunno...

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[eXe]Septimus
[eXe]Septimus - - 31 comments

You could use the "Mine" symbols? those dissapear when you zoom in

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Oigin222
Oigin222 - - 20 comments

DOESN'T WORK MULTILAYER!

PIECE OF ****!!!!!!

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mololu Author
mololu - - 1,484 comments

Wish I could help you but I haven't had the chance or ability to test it in MP as I'm using vista and HW2 doesn't like IPv6.

However I've heard from people that they have been able to play it over VPNs.

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Vaktezraj
Vaktezraj - - 190 comments

Any chance you could toss in some code to make it compatible with the Mac .big file reading system? It as of yet does not properly coordinate name files, and thus only presents the location code that would otherwise be automatically replaced by the proper text. The Mac version is oddly specific about where everything is within the .big; thus it refuses to compile all the information; could you make a version that worked for both?

On a side note... I LOVE THIS MOD BEYOND ALL PLAUSIBLE HUMAN COMPREHENSION.

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mololu Author
mololu - - 1,484 comments

After I do the beta release I'll take a look into making a version that has hardcoded names for mac users. It will be a pain but whatthehell. Until then, I'm afraid you gotta live with the mucked up MAC name system :/

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Raygoza
Raygoza - - 1,639 comments

Where do I post sudgestions and sush?

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mololu Author
mololu - - 1,484 comments

either the forum here Moddb.com or the thread on relicnews

or PM them to me directly, whatever is preferrable

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DireFalls
DireFalls - - 8 comments

I dunno.. it feels like this mod is pretty unbalanced.
I started against the keepers and they wiped me out within the first 10 minutes... no tech or resource build up or anything.. It's a nice idea though.

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mololu Author
mololu - - 1,484 comments

It is unbalanced. There's a reason this is still an alpha stage. We're getting there.

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Sun7zu
Sun7zu - - 10 comments

Wow.. you guys must've worked your butts off getting the Balcore Gate to work like it does in this mod. With .events and stuff I mean. Kudos, this mod is awesome!

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BigFoot1
BigFoot1 - - 587 comments

Great job!!

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