This mod/addon/unofficial patch is an overhaul aimed mostly at audiovisual aspects of weapons, however also containing some bug fixes and QOL improvements, and few balance improvements, this file does not mess with original ideas and difficulty of the Misery mod, it is meant to stay as close to the Vanilla mod as possible.
Optional step:
You could remove folder "weapons" located at game\gamedata\sounds\ before installing the addon.
It was created for Misery mod and only for that exact version. If you want to use it with any other version or mod you are on your own (im not porting it onto anyhting else).
(private link for personal use)
Separate link because of possible © 'n stuff.
33 songs that originally appeared in Misery mod, expanded with 66 new ones, mixed genres, mostly atmospheric, sad, melancholic, heavy, but also few lighter songs so you don't commit livn't while you listen to them too much. There is also full track list within the file as well as a guide on how to add your own songs, and a guide on how to use only those originally appearing in Misery mod if that's what you want.
All praise the wall of text!
AK 47/ M/ MS
Sako Trg-42
Sako m95
KSVK
Gauss
FN Fal
Ppsh
RPK 545/762
M14 DMR
MP412 REX
ak74 cobra
Pistols*
Those weapons will NOT get swapped for 100%:
*Regardig pistols:
All vanilla pistols reuse one set of animations and the rule is simple: if i want to replace one i either have to replace all or have "fun" with rewiring animations so pistols will potentially get swapped in the future
Swapped weapons:
vsk-94 metro is now 9A-91 (technically the same gun)
Crysis S.C.A.R. aka "XM8 (guerilla camo)" is now "XM8 (camo)" with more neutral model.
M16a1 is now M16a2
gp100 - 357 magnum
mossberg short - remington 870 short
Lead artefact container is one cell now - This allows quick slot use.
Crowbar is one cell now - This allows quick slot use.
All Artefacts are easy to see in inventory ("glow" effect).
All Healing (health or/and bleeding) items are highlighted in red (to be easily recognizable within inventory mess).
ALL Stamina boosters are highlighted in cyan (to be easily recognizable within inventory mess).
Lighter is highlighted in fire'ish gradient (to be easily recognizable within inventory mess, also it is quite rare amongst traders, so when they have it you'll know).
New ui icons for all New models stated above.
All defective scopes now have unique icon.
Fixed icon for one of the RPK LMG's.
Shovels now face the same direction.
Added missing inventory icons for spas 12 "carabiner" and spas 12 worn.
Some icons don't necessarily reflect world model 1:1 but they never did in the first place.
Every suppressed shot sound was replaced.
Everything from New models comes with news sounds.
Audio is now playing in sync with animations.
New sharpening stones sounds.
Almost every weapon had at least one sound changed.
Restored weapon muzzle flash.
Confusing main menu strings changed. For example: "leave misery" changed to "quit the game" ; "chapters" to "Load Game" etc.
Proper Ogg comments - Adjusted values for all the weapon sounds for the game engine to play them properly.
Fixed one of "heavy freedom suit" upgrades: power_loss = -0.006 changed to -0.06 (~1% → ~10% - there was no other upgrade giving so little so i assumed it was a typo).
Disabled radiation for: controller scalp, burer skin, chimera hide, pseudo giant hide (radiation was so low it was dispersed before it could do any harm but was enough to make radiation icon blink constantly).
New casing particles for every weapon.
Unified shotgun shell texture for every shotgun.
Draw, Holster, Empty sounds are simplified into categories pistols/rifles/shotguns/snipers and set for weapons accordingly (some weappons are exception from this rule and either have their own audio or reuse sound from other category to better suit the animation).
Disable radiation whiteout visual effect. (in some wather scenarios you could almost fully get blinded by this effect [this is only visual and radiation fields will still harm you]).
Disable radio music (Not confirmed butthis might cause issue with blowouts causing them to be very rare).
3 Alternative HUD healthbars.
Sunrise suit FPP recolor.
The sounds and assets were taken from:
Arsenal overhaul 1.2
Autumn aurora 2
Oblivion lost 2.2
F.O.T.O.G.R.A.F
Narodnaya Solyanka
Shoker weapon mod
The armed zone including older versions
Original weapons renewal
Some sounds were taken from royalty free sites
Mosin, and few suppressor sounds (pm, m4, .45acp pistols) were taken from "Escape From Tarkov" by Battlestate games
Kar98 and m14 sounds were taken from "Playerunknown's Battlegrounds" by PUBG Corporation
EA DICE - sg550 sniper fire sound
CrommCruac - NanoCell Inventory
Groza OC-14 Rebirth - Millenia - ots-14 retexture
Stalker_small_weapon_retex - n_ck-cz - svd and svu retexture
Navaro - a good amount of sounds created by this user were used in this addon.
Kardiofatim (me [duh]) - New inventory icons (most?), audio mixing and synch, configs, compiling, 762x39 casing particles, flipping casing particles (left), bm 16 silver and gold retexture, ak47 rusty retexture, few other retextures, and all the other things that i've forgot.
Survarium - Vostok games, few shotgun sounds
Day of infamy - New World Interactive, some sounds used for stg44 and g43
If you don't see your name in the credits, and it should be there, pm me so i can fix that.
I do not claim any sounds, models or any assets used in the addon as mine, i do not own them, or any rights to them. Everything belongs to the respective owners.
This has nothing to do with the addon but i would suggest playing on 150 meters alife distance, this way you can avoid or at least reduce chances for:
Noah getting killed. (ai aggros his dog and after dog dies noah aggros the squad that killed the dog and gets himself killed).
Spartacus getting killed.
Bunker research group getting killed.
Corrupting the saves/game at Jupiter map.
File for that is located at gamedata\configs "alife.ltx" switch_distance = 150
- Finished radio music expansion (link at the beginning of addon descriptoon)
- Fixed portraits for multiple (40-100) npc profiles.
- New poltergeist psy aura audio (no more ear bleeds)
- Retextured Vis (worn)
- Retextured no armor hands
- Retextured aks-74 camo (and its rail)
- Finished configs for recon class
- Fixed menu outfit protection descriptions
- Brought back original misery inventory texture
- Finished configs for sniper class
- Slight rework of ksvk sounds
- Fix for missing texture on mosin obrez
- Fixed famas description (regarding possible attachments)
- Fixed fn2000 (tactical) upgrade scheme
- Fixed loading screen tip typo(s)
- Fixed AUG silencer upgrade ctd
- Slightly retextured gauss rifle
- Corrected inventory attachment icons.
- New gauss icon
- Restored original gauss shot sound
- Adjusted Gauss rate of fire to the audio
- New holster and draw sound for handheld flashlight
- Retexture for energy drink
- Fix for missing m16a2 scope lens texture
- Swapped some scopes with "absolute scopes" textures
- Fixed position for mosin scopes (when aiming it was slightly above the center)
- Adjusted new shell particles position for weapons (shells are adjusted to not appear in low magnification scopes)
- Fixed switch mode (to gl and vice versa) sound for few weapons (click indicates when switch is finished and not when the animation starts or is not delayed).
- Some inventory ui icons changes.
- Fix for g43 scope (when aiming).
- Snag will get unique weapon.
- Dismantling will no longer give scopes from XM-8 and RPG-7.
- Fix for all the unique scopes that can be received from dismantling unique weapons (position, texture correction)
- Aug will get unique scope texture (when aiming).
- Retexture for Red Dot (snag) and sig-550 sniper scope textures (when aiming).
- Few new inventory icons for unique scopes.
- Missing files responsible for new sharpening stones sounds
- Fix for 4:3 5:4 resolutions regarding inventory ui and few weapon position corrections.
- Fix for army medkit model and army stimpack model
- Portrait fix for additional 6 npc profiles
- Fix for missing portraits (class_diversity files)
- Small retexture for spas 12 and few spas 12 variants bump and bump# textures.
- Fixed explosion sounds for IEDs (rpg, chemical), powder can, pmf-1 mine.
- Implemented Ammo aggregation script by Dunin (optional file, read warning)
- Fixed some ammo properties (for ammo script to work properly in misery)
- Changed shotgun holster sound
- Added new book, should be quite rare to find
- Fixed one of the duty npc texture
Weapons that have been replaced (models, sounds), if weapon has more variants they have been swapped as well:
abakan, ak74, ak74u, ak74u_snag, ak105, far15, g36, g43, groza, k98, l85, lr300, mp5, m24, sig552, sig550, stg44, SVD, SVU, toz34, W1300, AUG, Protecta, Spas12, rg6, SKS, GP100, Mossberg short, F2000 (Partially swapped most variants)
Other changes:
- All hands models were replaced with hands from "T.H.A.P."
- Addressed the weird view model: almost all weapons have been re-positioned, pistols will be held closer to the face when aiming, weapons are now lower and closer to the body
- Some guns from nimble will have more unique visuals
- Fix for positions for some UI "stuff"
- Fix for incorrect weapon descriptions of one of the classes
- Improvements regarding some UI icons
- Improved mosin reload audio
- Voulume adjustments to some sounds
- Unified toz34 models
- New shot audio for an94
- Instead of partial reload animation vss and val will now have full reload animation.
- Buffed 7.62x54 PP ammo, but it will still be the "worst" variant.
- Mosin rifle can now use ap 7n1 ammo (but still won't be able to use 7n14 for the balance's sake).
- Stg44 will now use 762x39 ammo, and that was done because 7.92x57 ammo was buffed, it will be slightly better than 7.62x54 PP and 7n1.
(i was considering to add 7.92x33 as new ammo but i decided that would be too much hustle for one weapon + it will make stg much more viable)
Kar98 and G43 will be much more expensive due to the ammo buff this also applies to mosin.
- New m14 sounds
- F2000 ordered from nimble will no longer be a civillian variant
- F2000 (tactical) after countless attempts to give it proper viewmodel (one that does not clip trough the model) when aiming i have decided to give it a pseudo scope, that means it will use a texture when aiming, the model i have used does not support attachable scopes anyway so this should be an ok workaround the issue.
- Couple of new re-textures based on original 2k textures (I've noticed that big amount of weapons from TAZ [which is pretty much the main source of new models for this] have been butchered, and by that i mean that they have been down scaled by 50% and because of that the quality of textures was downgraded as well, i suspect it was done to reduce load on the game engine, however this "effect" is achievable by simply moving the textures slider down in options but whatever, i may or may not try to bring more hi-res textures in the future).
- Pripyat soldiers will no longer drop unupgradable AS-VAL when they die.
- Various new or updated sounds for shotguns (and some other weapons), for example (some) worn and rusty shotguns will have different sounds when loading
- Overall the visual variations of weapons was increased.
- Thanks to ui fix implemnted almost full content of the new book added in patch#1.
- Fixed normal map for SVU and AEK
- Fixed Textures and normal maps on few AKM rifles
- Missing file for gauss rifle mismatched scope texture
- FINAL fix for missing npc inventory portraits - CAsE sensitiviTY WAS the iSSuE ALl ALonG...
- Some viewmodel corrections
- Some UI corrections
- Some draw sound corrections
- Removed m24 suppressor from traders (weapon model no longer supports it)
- Some weapon description corrections
- Missing file for Far-15 reticle color
- Replaced makarov pb
- Slightly buffed some helmets in terms of upgrades
- Buffed, fixed and rebalanced first steel helmet upgrade
- Updated scope textures for pso-1, findot, ksvk,f2000, VSS
- Few reload sounds adjustments and or updates (mostly ak rifles and pistols)
- Fix for missing suppressor particles when shooting for walther and beretta pistols
- All pistol icons will reflect weapon model 1:1
- ak/m/47/s - Fix for inventory scope position (technically a workaround the issue)
- fixed famas icon
- small re-texture for far 15 stock
- fix for missing ump normal maps
- fix for strelok's sig missing bullets texture
- Removed rpg-7 scope from item pool
- Fix for tokarev's suppressor texture
- Some adjustments to some npc textures (proper compression type + generated mipmaps)
- Sharpening stones have been rebalanced, now one use will restore 44% of knife's durability (instead of 11%), the prices have been adjusted accordingly.
- New optional file - alternate flashlight model
- Adjusted slide close audio for pm, pb, fort pistols (when hiding empty pistol)
- Svd "lynx" will now use different scope reticle (1p59)
- Implemented zoom-less ADS for majority of weapons (in iron sights) for 83 fov (few weapons need that zoom for visual issues with the model) and as a safe measure when installing this file fov will be set to 83 degrees, be warned if you use custom "xrGame.dll". If you want to use different fov in misery you will have to modify value "zoom_factor = 110.67" in each class and in each weapon config with following formula for example with notepad++ "find in files" feature.
formula for zoomless ads:
(fov)*(4/3)=(zoom_factor/or/scope_zoom_factor)
Find what: zoom_factor = 110.67
Replace with: zoom_factor (value without brackets) ; ← This semi colon at the end of the line is necessary!
Directory: Directory to gamedata\configs\weapons
Then hit "replace in files" be warned, viewmodel might break (like sights might be out of zero with the center of the screen) after this is performed so i suggest just leaving it all as it is if you don't know what you're doing.
values for default misery fov options:
55=73.33
67=90
75=100
83=110.67
85=113.33
90=120
This is just an example of how this can be done, there might be better way of doing this, or not.
Took me long enough... also, Diabeł tkwi w szczegółach, a może to było piękno?
love misery sad to see it abandoned , nice job making a new addon for it
following this !
Misery is like Doom in the sense that its the reason we have shooters the way they are today. What would STALKER mods look like if Misery never existed? I dont think Anomaly would be around and CoC would be the best it got.
"What would STALKER mods look like if Misery never existed?"
They'd look original.
They'd have unique stories and moments tied with an interesting story instead of "here is the same game but I made it harder and grey-er".
Comparing Misery's contribution to shooters to Doom's is like comparing Discovery space shuttle to Hindenburg.
is there will be another version of this addon ?
Short answers
Yes.
Before March 23rd.*
Not final version.
Not full version.
This looks pretty promising! Looking forward to the next version!
The full version is here, and honestly i think it will also be the final version.
As much i still have some ideas for improvements all my modding enthusiasm is pretty much exhausted, and honestly this addon shouldn't have taken me this much time to finish it, but hey, at least i did finish it.
Anyway, i will do some more play-testing, see if there are any issues to fix and check here from time to time if someone reported something.
Also, i fu***d up and instead of "addons" category this file landed in "files" and I'm not quite sure if i should re-up it back to addons or just leave it here.
I still have one last addon for Clear Sky I'd like to release but after that, i guess that will probably be it. But that is something for another time. Peace.
looks very nice!
I will be releasing a small patch soon that addresses the following:
(Patch released, changelog moved to descreption)
Thanks, I look forward to checking this out. Been a couple of years since I played Misery and its still my favourite mod. Sounds like you made some good improvements.
Have you repaired the bullet casings? In your video, when the casings AS VAL fly to the left, and they should be on the right, where is the shutter handle.
Yes i did, that video is over one year old, a lot have changed since then, including the casing particles themselves. I'll have to record a new one, but after i release a patch.
Why didn't you change the models to SVD, SVD "LYNX" and SVU? I didn't find them in your changelog.
I.imgflip.com
I know it is weird with one weapon having ejection ports on different sides but IMO the other models were not this bad and i simply didn't feel like replacing them so just swapped some textures. It will probably stay like that? Idk.
If you continue like this, we might get a "Misery 3.0" after all! I really like the implementation of new scripts and the quality-over-quantity approach, makes it only better! Awesome!
Congrats on the full release and thanks for doing this. Just started a new playthrough and enjoying the changes so far.
One question: The weapon proficiency is stuck on assaulter class even if you're on sniper. The "st_items_weapon.xml" file for sniper class has listed same proficiencies as the assaulter one. It seems like I have the weight, speed, eating, etc. of a sniper though. To be honest, I'm not a Misery veteran enough to tell if the proficiency of my weapons are actually correct (or even how to check that in the files) and if it's just the text that is just incorrect.
Oh yeah you are right, i will have to fix this, but you don't have to worry, it's just a cosmetic issue and does not affect the class, there is nothing but weapon descriptions in that file. Thanks for reporting.
There will be another patch, somewhere in the near future, hopefully this year, no promises on the date though, i don't want to leave this in its current state.
Great news, take your time. Still playing through it.
Comment content moved to description (patch 2 changelog)
Seems like it would be, but want to make sure before I continue further with my playthrough... will the patch be saved-game compatible?
I'm not exactly sure because the way i put files into my game and the way end users will install this will be different but from experience i can tell you that new models will most likely cause issues if new game is not started but you should have enough time to finish your current playtrough before i drop the patch as i need to make icons for new weapons, still have to do configs for 2 other classes, clean up the obsolete files from folders, adjust this and that and then i still have to fish everything out of my game and compile everything into a patch so yeah as i said no promises on the date but ETA would be somewhere in December.
I gotcha dude, thanks for the response!
All that i have left to do is weapon configs and descriptions for 2 other classes so pretty much the most boring part, + compiling ofc, so patch soon™.
Can't wait, thank you!
The patch 2 is out.
Thanks for sharing your hard work!
Comment content moved to file description (patch 3 changelog)
hey i've been using this for a while now and i must say all your changes/quality of life tweaks is very good. thanks for this man i'm really enjoying it, this my new go-to mod when replaying misery, patiently waiting for your next update :D
Not much has been happening with this file lately as i'm sure you have noticed. I'm exhausted with everything and, most of all, frustrated with the issues that I can't fix on my own. The skills I've acquired are insufficient to complete this file according to my overly perfectionistic vision.
Additionally, I want to make it known that the next update of this file will be the last, possibly with a minor hotfix if necessary. It's worth mentioning that the problems unrelated to this file, which were supposed to take two weeks to resolve, took almost two months without any possibility to influence or control it on my part, life i guess, but nonetheless i was unable to work on this during that period.
I would like to express my gratitude to those who have been following and encouraging me while i was working on this, i will try to release the file before the end of summer (2023).
As a my final thought i also would like to express sadness. It is really sad to see how a mod that is basically a backbone of currently the most popular stalker mods (at least in my eyes), being left out like that with hardly any interest of modding community.
Thanks for the update and I appreciate all the time you've invested into it. I've really enjoyed all the changes you've made and have completed more of the mod than I did with vanilla Misery 2.x. I understand that modding is a self-less act dedicated purely out of love for the game.
As a 10+ year long Stalker fan, I also agree with your last paragraph. Personally, Misery isn't my favorite mod, but I do wish it would get more attention than the sandbox-type mods that are currently popular.
Misery is my favourite mod and I'm grateful for you sharing your hard work. In the autumn / winter I plan to replay misery from the beginning and look forward to using your overhaul. Keep pushing, your work is appreciated. Best wishes
Finalizing the patch file, expect an upload within few days.
Great! Looking forward to it. Thanks for the hard work to get it done.
Patch 3 is live, and as i was previously saying, this is most likely the last patch i will release for this, i am not planning any further work on this, not really going into details why, it simply came time to call it a day.
Again, I'd like to thank you all for your support and encouragements while i was working on this, and i wasn't really able to bring misery to the next gen quality, but I'm still happy how it turned out in the end and i was able to bring most of the changes i wanted.
Anyway, if there are any bugs or issues caused by this file let me know, either PM or a comment down here (pm has higher chance of me noticing it).
Oh, and one last thing.
Good hunting, Stalker.
Thanks for your dedication and hard work, Kardiofatim. Best wishes to you for your future endeavors.
Disregard the prior question. I should have read the Installation guide! Fresh install and new game is required.
Thank you for all your hard work and taking this amazing mod to even greater heights.
wanna detauch this scope + make a RDS and make gun auto, it can be ez?
Ibb.co
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