-> use the "MetaModGuide+SageLuaModdingGuide" link below for a more complete list on all the new features. Video also below. Important new features (small selection): 1. Meta Credit Shop with rank and xp system, lua based savegames introduced. 2. Autostart config to configure your game very individually with over hundred options. 3. 4 new gamemodes: native art of defense/ tower defense (with advanced evolutionary self learning AI), random army gamemode, unit vs. unit, hero general. 4. diplomacy system: You can even switch teams and give commands to other teams if you apply as a team commander. 5. meta command & meta control menus: Hundreds of options to manipulate the game and use internal script and engine mechanisms. 6. First and third person mode: Completely new game experience. Switch to first person mode during game and leave it whenever you want. 7. Mod script loader system: Easy to use framework to use external lua mod scripts. 8. And much more with over 10,000 lines of lua co
Thank you Mjjstral , a great mod :)
Thanks for all sources!
Wonderful
Hi, very impressive work, mod is great!
However I have one issue - I am unable to load any savegame created when i play this mod in skrimish :( The game crash. Is there any work around?
hello kubapev, thank you for the flowers.
I'm very sorry for this inconvenience. I will have a look into this issue in April. In the meantime maybe try to toggle some autoconfig options if this error is lua related ...
This user's son speaking.
Just thought I'd give you a heads up that global conquest doesn't work...trying to purchase a strike force in global conquest causes the game to crash.
Also I was wondering, is the AI smart enough to equip NOD Avatars with equipment and make the GDI Firehawks use their AA missiles or does the AI load troops in Hammerheads/APC's/Reckoners, etc? I've been playing some skirmish and haven't noticed.
Thanks for informing me. The advanced AI currently only applies to the "native art of defense" gamemode. Thereby the Avatars get indeed equiped and Hammerheads get loaded before attacking but only for some special round types.
This user's son speaking.
One other problem of note, the battles are not resolving in skirmish. Not sure about global conquest as the other bug is getting in the way of that, but in skirmish after wiping every enemy off the map the game doesn't end and I have to exit manually as if I lost.
Check if "Game_Continue_After_End" is set to no within the "AUTOSTART_CONFIG.lua". There might also be some other cases where it doesn't let you finish the game (dev mode,...)
Thanks for a reply. Already tried disabling all autoconfig options, but it didn't help :( Everything works fine with previous version of the mod.
What to say?
I LOVE this Mod!! Thanks a lot Mjjstral!!
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Greetings, mod doesen't want to end my skirmish. However, it's a good mod, but that bug is enraging me. Please respond if you can do something with this.