MAY 6th 0.5 Beta CRAFTING UPDATE. New features and additions. Check the full changelog or read the last featured article.
READ THIS ARTICLE FOR DETAILED INFO ABOUT THIS VERSION: ---> CRAFTING UPDATE
******* MAY 6 2020 - V0.5 Beta "Crafting Update"
ADDITIONS:
*CRAFTING SYSTEM*:
- New inventory item: the Recombiner! Hard to come by, but when you find it, you can drop reagents on it to discover new crafting recipes. Once all the three slots are full, charge it with some energy cells (drop the cell into the Recombiner) to begin the merging process. (Base Sprites by Sonik.o.fan; All the recipe variants by me)
- Craftable Battle Drugs added: over 10 different recipes to discover!
- New special craftable items such as: Life support modules; Motion sensors; throwable explosive vials... and more! See the crafting guide included in the mod's zip file for all the possible recipes.
- Some of the pre-existing items are now craftable from the recombiner.
- New Player Class: The Scientist! Start with everything you need for crafting & slashing, at the cost of being of a more frail constitution… He can also craft sentry bots!
He's also the only one who can create sentry bots to protect him!
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- SUPERSHOTGUN overhaul: new skin & sounds [thanks to Sonik.o.fan (graphics) and Oniichangoddess (sounds)]
- SHOTGUN Overhaul: new skin & sounds [thanks to IDDQD_1337 (graphics) and Oniichangoddess (sounds)]
- ASSAULT RIFLE Overhaul: new skin, new animations and new sounds [thanks to Farhan (graphics) and Oniichangoddess (sounds)]
- New Difficulty Setting: "Scavenger". Resources and ammo are very, VERY rare, but you won't be dying as easily as in "we unhappy few". Perfect for a mediumcore survival experience!
- Fuel Tanks are now shootable when on the ground, resulting in an incendiary explosion.
- New Sprites for various items (Thanks to MoaDixøn™, Hellfire, and IDDQD_1337)
- Dead Scientists with medical and crafting loot can spawn randomly instead of ammo pickups (rare)
- Poison Status Effect! You can get it from radioactive waste, poisonous monster attacks, and such. Not as dangerous and continuous as bleeding wounds, but you won't get rid of it easily…
- HEV Suit Updated: new sounds and a gasmask overlay while equipped. It also protects you from poison and acid.
- Explosive quickslot! Use the already implemented "favorite weapon key" while holding throwable weapons or claymore mines, to replace what you'll be throwing while pressing the "Quick Explosive Throw" key (former "toss grenade")
- Improved Sapper's pincers sprites and animations by MoaDixøn™: now they can also disassemble recombiners, if you don't need them.
BALANCE TWEAKS:
- The Supershotgun was not very desiderable: now it deals more damage, while having a slightly longer reload time and wider pellets spread, so it won't out-perform the pump-shotgun at long distances. It's also somewhat more difficult to find.
- Nerfed revenants seeker missiles' speed and damage because those things are just f***ing ridiculous.
- When used as a weapon, the Hellish missile launcher now shoots seeker missiles at a slightly slower speed with its primary fire. The secondary mode fires faster missiles, that deals slighlty more damage, but will not chase any target.
- Blood Marathon felt a tad too easy, so the damage reduction was set from 20% to 10%
- Instead of being completely unable to perform melee attacks when out of stamina, now you just do slower, clumsier versions of those attacks.
- Blowing zombies' legs off is more likely to cause them to crawl on the ground, leaving them open to stomping finishers (so they drop adrenaline orbs)
- The Assault Rifle has been changed into an hybrid DMR (Designated Marksman Rifle). It's now semi-automatic and with an overall slower rate of fire. Its damage however, has been buffed, along with its accuracy while aiming down sight.
- The Minigun now uses its own ammo type.
- The Survivalist Class now recharges stamina a bit faster, to differentiate it from the Scientist.
- Buffed monster's armor capacity to make it more relevant and difficult to destroy.
- Blood Demon is now slighlty faster.
- Probably other stuff I'm forgetting about.
BUG FIXES:
- Axe attacks while having berserker strength refilled stamina instead of consuming it/nullifying their cost.
- Using the quick throw key for throwing a knife while having the berserker strength wouldn't break the knife if it was low on durability. Fixed.
- Fixed a bug that caused lit flares on the ground to disappear if you tried to pick them up while having the flares selected with no "ammo".
- Fixed alignment for the tech armor's icon while using Brutal LiTDoom HUD.
- Throwing a knife while exhausted or wounded makes the throwing animation slower, and the resulting thrown knife slower and weaker, instead of giving you a laceration.
- Ammo checker won't stay on screen any longer if the player is dead
- Dropped rusty axes won't keep annoying you by tossing themselves around if you already have an axe in good conditions and try walk over them.
- Tons of other minor fixes.
I'm planning to make an openworld rpg themed wad with crafting system.
thtas cool goodluck
WOW this can be very interesting, I'm gonna test that LitDOOM!
Infinite stamina wont work. Pls fix that. Epic mod.
Excellent !!!!!!!!!!
hi guys today i found some bug a serious one im using delta touch gzdoim 3.8.2 and after picking up the shotgun i cant normaly change the weapon to other by slot number yes i can but by arrows no way ??? fix it please
Use the weapon wheel
im downloading it right now but it looks great,good thing my internet is not bad,ill comment again and give my opnion on this mod
El mod es muy bueno solo hace falta corregir uno que otro error que surge en el momento de jugar
Pero dentro de lo que cabe es un mod muy trabajado
Y muy bien hecho