This is the fixed build. Legend-9 Interim Beta 0.4c If you have downloaded this file before 26.10.2023 - re-download it.I did the best i could to refine this build in a minimum time.
Legend-9's first major release since the demo. Tons of polish on every aspect, compared to the demo. This is not the full game yet. Includes two first hubs, 12 levels total, over 10 hours of gameplay on average. Single-player only.
Obvious by this point, yet never hurts to repeat: Legend-9 is a Doomsday engine exclusive mod and it DOES NOT work with GZDoom (or any other port besides Doomsday).
Sadly, this release has a bug that i was powerless to solve: Lightning Spell weapon may cause crashes at random intervals. I will continue researching the subject and will ask for help on multiple forums.If there is anyone knowledgeable enough to offer assistance with the problem, - it would be most welcomed. Any help is greatly appreciated.
Voted for this as mod of the year. Thank you.
Wow...you caught me speechless. I thank you for the honor and the gesture. I really wish i could release version 0.6 right now. That would substantiate such claim much, much better. Unfortunately, there are still ways to go. Not too long, but not something that can be finished in less than 2 weeks. The ambition is there though. I firmly stand by the promise i made to deliver the ultimate Hexen adventure in the form of Legend-9.
Over a year ago, in response to your comment (which is still there, on the main page) i said something like "unfortunately Legend is at the bottom of my top 10", well, i am glad to realize that as the project slowly but surely takes the intended shape - that conclusion is no longer true. Version 0.6 will be the definitive step forward that the mod really needs to make a solid statement.
I'm yet to fully appreciate the full extent of the mod that you have created. At this point, I would say that it looks very promising, and I really appreciate your work. I would also like to recommend that you take a look at the Serpent Resurrection mod (available here at moddb at Moddb.com ). It also aims to create a wholly new gameplay experience on top of existing Hexen concepts and datasets.
Thank you. Although, the mod is a work in progress so far, which is why i didn't make a big deal out of the interim beta 0.4 release. I am being patient and working hard toward
the major launch of the version 0.6 - estimated to be this April. Now that one will have all the needed magic, battles and olschool eye-candy mystical worlds to make a proper dark fantasy statement.
As for the other Hexen mods...unfortunately, the state of
Hexen mod scene leaves me sadly disappointed. It is also a part of the reason why i push myself to the maximum with Legend-9. There are only two Hexen mods that i was ever impressed by: Shadows of Cronos and Faiththless Trilogy. Both of these have inspired and affected my creative approach greatly. Even though the latter is technically not a Hexen mod, but it plays like Hexen, or more precisely - what Hexen should've been from the get go. Hence i consider it as such.