Legend:Farewell Edition is a heavily modified upgrade-remake of Hexen in a classic style, but with a darker and a much more aggressive atmosphere. Featuring almost twice the length of the game, revised and extended levels, more decorations, precision-refined gothic design, new weapons, enemies and effects, 6 characters, plenty of secret areas and even a new storyline and custom-made ending for some of the heroes. More action, more locations, more magic - more classic HEXEN!

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Friends, Fans and other Warriors of Hexen,
unfortunately, i did not succeed in my plan to complete Legend 8.43 by the end of this winter. In most part, due to having underestimated the amount of level fixes, corrections and adjustments that the update had planned. This number quickly ramped up, and instead of revising only some levels - i ended up having to revise ALL levels. Revising a level may take 1 to 3 days, depending on the amount of necessary fixes or enhancements, even when these are not hugely significant. A full remake of the level up to my latest standards - may take up to 2 months. (fortunately, all the maxed out remakes are now completed). Also, the making as well as the revision of additional custom content - was more extensive than expected. Legend 8.43 is getting really close to becoming version 9.0 upon the final step of its journey. The envisioned mod launch date has moved to somewhere between 15 and 25th April. About a month and a half from now. Every week, on sundays - i will be posting progress update in my blog (not articles).

Menelkir air battle2

Menelkir dragon room

Menelkir sigil room

And so, the current progress status for Legend 8.43 is as follows:

- intended complete level remakes: 100% complete
(Bright Crucible, Forsaken Outpost,
Desolate Garden, Tomb of Traductus)

- intended complete level redesigns: 100% complete
(Tomb of Menelkir, Tomb of Zedek)

- moderate level design enhacements: 90% complete

- further aesthetic level fixes and revision: 20% complete (of the entire game)

- gameplay adjustments (planned for Fighter weapons only): 75% complete

- blood effects not working correctly: 50% fixed

- new custom-made content: 75% completed

- custom content revision: 50% completed

- story screens: 0% complete

- entire game verification and testing: 10% complete

Traductus cathedral2

Traductus cathedral4

Traductus hall2

I am working on the mod as much as i can, pretty much every day; and i did not abandon my original plan to release the mod and the Cleric DLC made compatible to it - at the same time.

Just for those who aren't sure: Legend DLCs have numerous of their own hardwired settings, which they inevitably force on the main mod, thus either reverting it to an earlier version that matches the DLC,
or simply making it crash. That's why those DLCs are made for specific Legend versions in mind.

The race is on, my friends, and i'll do all i can to deliver!
Stay tuned and check my blog weekly to keep up to date with
the mod's progress.

Traductus entrance2


~Hexen Star

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RSS Files
Marine Mod 2.1 for Legend Farewell Edition v8.33 and up

Marine Mod 2.1 for Legend Farewell Edition v8.33 and up

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Finally, version 2.1 of the mod is here. Featuring a hefty amount of various upgrades and fixes - both aesthetic and gameplay-wise , it turned out to...

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Cleric Mod 3.3 for Legend Farewell Edition 8.33

Full Version 1 comment

The last and final version of the DLC, with all the enhancements of Legend 8.33 (yes, it is required in order to play). New story, new character personality...

Mercenary: Dark Power

Mercenary: Dark Power

Full Version 1 comment

The 3rd (and the last) Legend Farewell Edition character DLC, finally making it the total of 6 heroes. The Mercenary is a dark character who handles well...

Legend: Farewell Edition 8.33  (ultimate)

Legend: Farewell Edition 8.33 (ultimate)

Full Version 14 comments

This is, ladies and gentlemen, the final cut. The Farewell Edition. Compared to version 8.31 - and unlike what i've stated before , - in the end it came...

Marine Mod 2 for Legend: Farewell Edition 8.31

Marine Mod 2 for Legend: Farewell Edition 8.31

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MARINE MOD is a 2nd DLC expansion for Legend: Farewell Edition 8.31. It adds a new guns-based class to the already existing four heroes of the spell and...

Cleric Mod for Legend: Farewell Edition ver. 8.31

Cleric Mod for Legend: Farewell Edition ver. 8.31

Full Version 3 comments

This a DLC for Legend: Farewell Edition 8.3/8.31 The mod cannot be used without it. Both Hexen and Legend FW 8.31 are required in order to play. Just...

Comments  (0 - 10 of 42)
Guest
Guest

This kind of has me conflicted. I like the maps but not to keen on the weapons. I am hoping there might be a way to use just the maps?

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hexenstar Creator
hexenstar

Legend weapons are an integral part of the game's key features.
Although, truth be told, the idea you speak of - has been pondered
on in the years of the past, (for completely different reasons)
but it was weighed, measured - and has been found wanting.
Fast forward to today: that's a definite "no". Sorry.

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dave_5430
dave_5430

So why is this on doomsday and not, say, Gzdoom, which is a far more popular port?

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hexenstar Creator
hexenstar

Not just on any Doomsday: but Doomsday 1.86. Although it is likely, that the games will run fine on anything LOWER than
version 2.0.
As to why, well it's a long story. Probably, if i started modmaking today - it would never be for Doomsday. Not a chance.
But, i started it much earlier than that, lol - so to put it in a short version: today, when i think of a feature, - i just want it there, - as opposed to learning how to get it there from scratch.
So i use what i know. Especially, since i have moved pretty
much entirely to decorative design for the levels and don't hassle much with other things. 99% of all the gameplay features that i wanted, - are already built. And there is a huge Doomsday script that makes them work. So naturally, wouldn't task myself with learning something i won't need.
Besides, i set my sights on Hexen II editing,starting next year.

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markproveau
markproveau

The ID games look so much better on Doomsday, It's really a shame that more mods don't use it. Especially for Heretic and Hexen in my opinion Doomsday makes these games look so beautiful with all their lighting and post effects that it makes them very underwhelming to play on GZDoom or it's forks.

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hexenstar Creator
hexenstar

Hi-five! Those ports with the "soap filters"...
Although i will say, that the Doomsday engine i use for both gaming and development is 1.86 - which is very old, - but surprisingly, it is the most flexible, customizable, reliable and user-friendly version of it. The further it went forward - the more bonkers it got. Doomsday 2.0 and on - is some kind of a convoluted mess, that most likely is not aimed at gamers. Yes, i just said that, despite developing mods for Doomsday over a decade and a half... :-)

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mrkillerovsky
mrkillerovsky

If I may ask, what settings do you use for Doomsday? I tried everything, but I can't figure out how did you manage to get the "pixelated" look like you show in your screenshots.

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Jonathan1980
Jonathan1980

Thank you so much for this amazing mod.

I have some troubles with the "Seven Portals" levels. The "Steel Guardian" elevator bug mentioned in the readme.

I went to the oppisite side, openend the secret door. But I can't enter the door, because the steel wall is blocking it. It doesn't matter if I use the the switches to move the wall. It keeps blocking the doorway.

Am I missing something?

Is it maybe because I use v1.15.8 of Doomsday?

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Jonathan1980
Jonathan1980

Edit:

I found the button wich removes the wall. It's in Guardian Of Ice.
But that door only opens when I use the switch I can't reach because of the Steel wall. (That switch opens a stairway at the Seven portals wich has the switch for the door at the Guardian Of Ice.

I hope you understand what I mean. :-D

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Jonathan1980
Jonathan1980

Edit 2:

I solved the problem, replayed the level and solved the steel wall puzzle so fast as possible. Thats the only solution I can find.

Now I can't get the big stairs up (the last one).
Anyone an idea where the switch is?

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hexenstar Creator
hexenstar

Hey, the Guardian of Steel elevator bug - can't help with this issue. I guess i screwed up something when modifying the level. Even though i tried many times to retrace my steps and find the culprit - but to no avail. And honestly, i don't mind it, cause it doesn't affect gameplay, not even in the slightest.

Either way, you won't find much there, and it only happens after a certain event. Until you trigger it - the secret door from the other side will work fine.

As for the big stairs in the center - well, i won't give a total spoiler at first hint, so i'll just help with a fact that In Legend things aren't exactly like Hexen, you certainly have noticed that by now... So, there are no such stairs in Legend, there is no switch which activates them. You need to get up there using different means.

If you can't find the way, then i'll post a spoiler with exact directions. But let's wait a couple of days first.

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Jonathan1980
Jonathan1980

Well... I cant find the answer to get to the switch. Only thing I can think of is to use the "Wings". That sounds cheap. Or is that the answer?

I dont want to spoil it for everyone, you can also send me a message how to get to the switch.

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hexenstar Creator
hexenstar

Yes my friend, this is the answer. Once you have conquered the central castle inside the Guardian of Steel - you should be in possession of the Wings of Wrath, and that's the way to go. The wings are also very well used to tackle places which prove somewhat difficult without them. (the Garden in the ex-Guardian of Ice, locked chapel, same level, the flooded section, etc). Legend encourages the old-school Metroid-approach "come back when you are more powerful", instead of bull-heading into walls of enemies and obstacles.

Good hunting!

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Jonathan1980
Jonathan1980

Thank you so much! My quest continues...

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Jonathan1980
Jonathan1980

Thank you for you answer. I'm going to look further. Found a portal behind the tower in the "Guardian of Ice". But is locked.

Maybe that's the answer.

Exciting! :-D

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hexenstar Creator
hexenstar

hehe...*mini-spoiler* - this one is just an eye candy, but, the place around it - is a secret area, which you can't reach without the wings...

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