Legend:Farewell Edition is a heavily modified upgrade-remake of Hexen in a classic style, but with a darker and a much more aggressive atmosphere. Featuring almost twice the length of the game, revised and extended levels, more decorations, precision-refined gothic design, new weapons, enemies and effects, 6 characters, plenty of secret areas and even an expanded storyline with custom-made story arcs and endings for the DLC heroes. More action, more locations, more magic, more HEXEN!

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Friends, Fans and other adventurers of the Hexen universe,

About two years ago, i have explicitly stated, that Legend-9 is the "the mod that is not to be". A decision instigated mostly by my dissatisfaction with the state of the mod at the time (especially considering how long it's been around), and a thorough understanding of how far it actually stood from my ultimate desired
vision.

Legend 9 title concept

However, as time was passing by - i kept asking myself: is this all i was capable of? How has the game that i loved so much during my teenage years - turned into a bleak, half-finished under-mod with design holes all over, veering dangerously into the chore territory. I had only myself to blame for the inconsistent quality or the often found disparity between the good ideas and average execution, all the while leaving quite a few elements "as is" = following the slacking way of the Raven (as in Software).

The answer was slowly becoming clear: this was not to be the end. No way! This - was a new beginning. I would re-ignite the fire of Hexen in a way that has never been done before. I would forge a triumph of classic oldschool glory that any Hexen fan would stand for. And i would bring the game back to my top list, sparing no effort in the process.

Deathwind Castle1

So I took several steps back: analyzing every single fault of version 8.33, every section that i previously deemed "too tedious to work on" and the reasons why some parts of it are fun while others are a feast of boredom. Learning, practicing, designing my signature style and staples, working on concepts and ideas by using my other mods as training exercises, - all in order to finally come up with a solid plan to reflect the vision where no stone is left unturned, a vision that the mod should (and would) eventually become.

Half a year later, i was ready to begin the journey of making Legend-9. I saw it as something more than a mod: a revolutionary upgrade-remake, a statement of creative design, logical analysis and deductive reasoning. Something that hopefully, - would inspire others to reach higher, just as some projects have inspired me in the same way. For the last 16 months i was essentially remaking the entire game, with a
sub-objective to raise my standards every day, - right until the point when i could no longer come up with superior ideas for an extended period of time. The resulting difference between any of my previous efforts and Legend-9 is nothing short of indescribable. Every single section has been revised and remade to reflect the polished-to-the-max directive. There is nothing out there like this mod, but i sincerely hope - that some day there will be.

Currently, i am launching the 6-level demo, which is the entire first episode, about 5-7 hours of gameplay. The rest of the game is yet to undergo the necessary polish, fine-tuning, balancing and error correction.
And while i am working on that, - i would like to take this opportunity to bring the project to you, even if only in part for the time being.

Legend 9 Demo


Fight Fire with Fire as Baratus, warrior of the legion

Guardian of Fire, The Hall of Flames

Guardian of Fire, The Crypt

Menelkirs library3

Guardian of Fire, The Inner Sanctum

A few final notes on the demo (and the full version as well):

- Legend-9 is a Doomsday-engine EXCLUSIVE mod. It does NOT work with GZDoom or anything else. The mod functions through Doomsday-specific script files, and these are recognized by Doomsday engine only. A Legend-9 compatible and tested modern version of the Doomsday engine - can be downloaded here, in the files section.

- Legend-9 will eventually exist as two versions: modern and vintage. The "modern" version is meant to be played only on the modern version of Doomsday engine. The vintage version, respectively - is meant for the vintage engine. These are NOT interchangeable.

- The demo that is currently being released - is the "modern" version. It was tailored to and tested with Doomsday 2.3.1 This demo will crash or have issues, if used with older versions of Doomsday.

- Doomsday engine or Legend-9 (or 8.33) has no issues working on Windows 10. And never had any issues. The myth about Legend mod and Windows 10 - is just that: a myth.

And without any further ado, i welcome all of you to the new adventure...

7Portals, outside

Winnowing Hall, the machine

Guardian of Steel, Inner Castle 2

Hammer, Bow Axe and Sword!

Guardian of Steel, Inner Castle - Entrance

Fire Mage's hideout. Fortunately for you, these deadly spellcasters do not appear in the demo.

Legend 9 demo title screen

Legend:Forgotten Chapter - Hexen's flagship mod now has a little brother!

Legend:Forgotten Chapter - Hexen's flagship mod now has a little brother!

News 2 comments

Legend Farewell Edition 9 - ventures into a spin-off mod mid-development. This completely standalone adventure invites you to take on the new ultra-detailed...

Hexen Legend 8.43 - ETA : end of April

Hexen Legend 8.43 - ETA : end of April

News 12 comments

As the number of fixes, adjustments and improvements in the new version kept climbing up exponentially - meeting the previous ETA quickly became unrealistic...

All Hexen and Heretic mods: progress, status, updates & ETAs

All Hexen and Heretic mods: progress, status, updates & ETAs

News 2 comments

Progress, status, developer's comments and the events that led to various priority decisions regarding the current mods-in-development, as well as the...

Hexen Legend 9: The mod that is not to be...

Hexen Legend 9: The mod that is not to be...

News

The next version of the flagship Hexen mod is being developed at full speed. But exactly how far will it take the mod? Find out what awaits this ultra...

RSS Files
Legend 9 Demo

Legend 9 Demo

Demo 2 comments

!!! Important!!! If you have downloaded the file before 03.8.2022 - please re-download it, as there is a small oversight. The file you have - should be...

Legend-9 compatible & tested modern Doomsday engine

Legend-9 compatible & tested modern Doomsday engine

Installer Tool

Legend-9 (demo or full version) is a Doomsday-engine proprietary mod, and unless otherwise specified - requires and up-to-date version of the Doomsday...

Marine Mod 2.1 for Legend Farewell Edition v8.33

Marine Mod 2.1 for Legend Farewell Edition v8.33

Full Version

Finally, version 2.1 of the mod is here. Featuring a hefty amount of various upgrades and fixes - both aesthetic and gameplay-wise , it turned out to...

Cleric Mod 3.3 for Legend Farewell Edition 8.33

Cleric Mod 3.3 for Legend Farewell Edition 8.33

Full Version 1 comment

The last and final version of the DLC, with all the enhancements of Legend 8.33 (yes, it is required in order to play). New story, new character personality...

Mercenary: Dark Power

Mercenary: Dark Power

Full Version 1 comment

The 3rd (and the last) Legend Farewell Edition character DLC, finally making it the total of 6 heroes. The Mercenary is a dark character who handles well...

Legend: Farewell Edition 8.33  (outclassed and obsolete)

Legend: Farewell Edition 8.33 (outclassed and obsolete)

Full Version 16 comments

This is, ladies and gentlemen, the final cut. The Farewell Edition. Compared to version 8.31 - and unlike what i've stated before , - in the end it came...

Comments  (0 - 10 of 81)
PaladinKnight
PaladinKnight

Good luck with the mod mate, but remember "progress, not perfection" its what you need.

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hexenstar Creator
hexenstar

Hey. You are welcomed to try the demo and
see first hand where the mod is going.

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hexenstar Creator
hexenstar

Thanks! But alas, i do have to disagree regarding perfection.
The one thing i want to avoid, is releasing something that i
would regret later, - as i have done my share of that already.
My standards have risen tremendously, and i did a vast amount
of ground work in preparation for the upcoming demo.
My goal is to create something beyond a mod: something truly
inspiring and groundbreaking that all Hexen projects would
look back to for a new standard. Those are some very high goals,
but i stand by them, as i am finally close enough to make something that is more
than just an exercise in style or a 3D lego-type thing.
I am close to bringing a result that re-ignited my interest
in the game of my teenage years. Something that i haven't
touched outside mod testing for a good decade.
So it's "perfection at a given segment", but definitely perfection.
My very best with Hexen. I will not come back to the mod, as i am
giving it everything i've got, creative-wise and within my technical
limitations.
The Hexen storm is coming. Very soon. Stay tuned.

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DSTS_
DSTS_

Because I don't think a crossbow fits the fighter class very well, and I personally liked the Golden Axe a lot, for which you already have a sprite and all the animations, and with some buffs and increases in damage, I could see that as a great 4th weapon

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DSTS_
DSTS_

Also, the 4th weapon for Corvus could be the Black thunderstorm staff from Wrath of Magic, looks very fun to use, and you won't have to make a new sprite, just buff it's damage a little bit. And I think the 4th fighters weapon should be some melee weapon, like the old Golden axe, just with buffed damage, or some other effect, that would be great, as the sprite looks amazing and fits the warrior class more in my opinion.

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hexenstar Creator
hexenstar

To answer your questions regarding the weapons:

1) Golden Axe - i was pretty hyped up with this sprite when i was in the very beginning of learning to mod good quality weapons. (that was very, very long time ago, lol) I was excited because judging by the mods made at the time - i was the first and only to make a decent conversion of multiple weapons from Witchaven to Hexen. Alas, as my experience in the modding weapons has increased, - eventually i realized that as nostalgic as Golden Axe is - the spritework is mediocre, Witchaven-based animation is just not good enough and finally the action is lackluster. By then I knew that
i could make something tenfold better. And i did. So the Golden Axe will remain as an iconic arcade game, and certainly not a weapon in Legend-9. That's something i learned over the years: a mod like Legend-9 should benchmark ITSELF. It should use ITSELF as a reference and strive as much as possible to always create a higher new threshold of quality. When you don't do that, and benchmark other stuff out there, - you get a half-baked mod like the version 8.33.

2) Crossbow - true, i myself don't consider it to be the best idea, and presently i am brainstorming this issue. However, it is STILL a better idea than any other i had so far - and it syncs perfectly with green projectiles - which IT MUST, due to Doomsday light effects, - unless i find a way of altering them.

3) Black Thunderstorm staff - an extremely ambitious mod, i admit. But from my current standpoint i can say that with it - i tried to jump a little bit too high, overestimating my capabilities. Retrospectively speaking (that staff was made over 15 years ago!), i admit that i was well under-skilled for making something like that, and the result turned out accordingly. The sprite is crudely animated and the pixel-modding work itself is of rather mediocre quality. Already for quite a good while i don't allow anything of the sort in my projects. Weapons made since the times of Legend 8.33 and later - are in a different galaxy, compared to that
old doodle (Chaingun, Plasmagun, Dragonstaff, Fire Sword, Hammer 2.0, Shock Staff).
So clearly no. This weapon will stand trial when i get to Wrath of Magic mod, - and it has a good chance to be scrapped altogether.

4) Melee weapons - as Legend mod had evolved, - first to the interim unreleased version 8.43 and then through its sequel (Deathkings: The Return) and finally to the upcoming Legend-9 - the melee weapons became more and more useless in general. And the 4th category weapon can only be a 4th category weapon, meaning - something ultimate to "crush your enemies, see them driven before you...", lol

5) Ultimate weapon for Baratus can only fire as Quietus, - even with different graphics it will still have to be the same. There is no viable alternative, or a need to make one. Graphics, on the other hand - that's something else entirely. TBH, i always wanted to make a weapon that would use a ground fire attack, but all my attempts in that direction have failed, even though i know that numerous other mods have such weapon.
In regards to Corvus' ultimate weapon, - i am considering making something as we speak. I've got an idea, now let's see if i can
bring it to life at a proper quality. It will not make it into the
demo, yet for the final version - i'll bet on myself, as usual :-)

P.S. Plasmagun, unfortunately - does do the white flash bug.
I completely forgot about that...

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DSTS_
DSTS_

I've just tried to load the additional characters with 2.2.2, and it's just not working, no idea why, loading the .wad and .ded doesn't work for them. For the cleric class I got a segmentation error and it crashes, and the others load fine, but don't change anything. I guess the additional characters only work with 1.8.6

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hexenstar Creator
hexenstar

Well, in this case - i am happy to disappoint you, because, my friend - you are incorrect. They do work, and multiple Hexen/Legend fans sent me proof of that on video. More so, youtube channel owner "Yellowswift3", who reviews all sorts of oldschool games and mods (and is patiently waiting for Legend 9 :-)...) - has demonstrated that for the entire world. So it does work. Here is his video:

Even though, his configuration of the mod is not entirely perfect, as i have stated in the comments there, - but i am positive it's just a matter of digging further into the oddities of Doomsday 2.2. It also means, that you are not configuring the mod correctly, - as he did in the beginning. But with some basic tips from me and a little trial and error i guess - he did prove that things work. And he was far not the only one. The order in which the mods with DLCs - and their respective *.DEF files are loaded - is crucial.
I know that Doomsday 2.0 and higher is extremely user-unfriendly, - and i am not using it and never have - but Yellowswift3 and I plan a little co-operative effort to make a proper install and configuration guide for this atrocious program. 1.8.6 on the other hand, - couldn't be designed in a friendlier way, and whoever came up with 2.2 - in all honesty - deserves a proper beating up with all the replicas of Hexen's melee weapons, haha.
Bottom line: it does work.

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Tortillaman
Tortillaman

Bonjour j'apprécie vraiment votre travail, c'est énorme ! pour la la nouvelle version, comptez vous le sortir sous forme de fichier PK3 ? vos Sprites sont au top, j'ai voulu faire un essai, avec un logiciel d'Upscale, et je dois dire que cela rendrait votre mod encore plus réaliste, voilà je propose de rendre votre mod d'avantage plus beau encore, si jamais vous êtes tenté je serai à votre disposition quand vous le voudrez.

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hexenstar Creator
hexenstar

Bonjour. Merci de votre intérêt pour le mod.
Je ne sais pas quoi répondre, mais je ne traite pas les fichiers PK3
dans Hexen, - uniquement au format WAD, et uniquement dans le moteur DOOMSDAY.
Ce que j'aimerais vraiment, c'est que quelqu'un programme tous les
Fonctionnalités LEGEND-9 pour ZDOOM.
Aussi, j'ai besoin d'aide avec deux armes : amélioration de l'animation et le second que je n'ai toujours pas trouvé.
Alors il manque encore. Pouvez-vous aider avec tout cela?

Je ne parle pas français, - cela a été tapé dans le traducteur Google.

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Tortillaman
Tortillaman

I would like to add, that the wrath of magic mod from heretic is really nice too, I hope this mod will come back since it is on hold.
but I see that your mods do not contain a decorate or Zscript file. So I wonder how do you create these mods.

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Tortillaman
Tortillaman

I understand very well what I wrote to you, I also use the translation, of course I can help you. do you use slade to create your mod?? I allowed myself to upscale your sprites, they are really great, I don't know how you did to create these weapons, but I must say that it is really beautiful. I manage to use your mod on Gzdoom despite some sprite bugs. I would be happy to help you!

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hexenstar Creator
hexenstar

And on the subject of help...can you improve animation?
As in create more frames?

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hexenstar Creator
hexenstar

Well, if we are to proceed anywhere, then we must sort out one big problem: GZdoom. Legend (any version) - DOES NOT RUN WITH GZDOOM. No way. 1000%. Because, - Legend is dependent on a "DEF" file, which is Doomsday-engine proprietary. Those who
try to run Legend on GZdoom only get a garbled travesty as a result. Doomsday engine is the only way to run Legend.
Once we get this one going correctly, we'll see about the rest.
And yeah, there are no sprite bugs in Legend.

No "decorate", no "zscript", nothing of the sort - i just
edit the wad file in an old software, and the rest is done by Doomsday engine definitions file and the most basic level editor.
Also, anything to do with Legend-8.33 is obsolete and frankly, it is a rather meager effort, compared to Legend-9. The mod to really revolutionize Hexen design - is Legend-9. Version 8.33 is nothing but a long tutorial.

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Tortillaman
Tortillaman

so, I understand a little better what you are saying, more for the animations yes without a doubt I think I can do something good, I even have a small improvement for the sword, I could transfer it to you in version no upscale to see what it can give, I'm already going to change the color of the flames and you tell me what you like if you like it or not. it's really a shame that you can't make one in pk3 file, it would eliminate some bugs that I saw on doomsday and it would undoubtedly increase performance. What is your software?? happy to help you!

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hexenstar Creator
hexenstar

Not sure what sword you're talking about: the only sword in Legend-9, is the fire sword - the Fighter's basic weapon. But that has not been released yet, only shown in videos on youtube.

The Fighter, currently - has no proper ultimate weapon for Legend-9, and i would like to avoid using his crossbow from the earlier version 8.33, unless it had a visual upgrade. And that would be the first step to making things happen.
Also, Corvus' ultimate weapon from version 8.33 will have to be scrapped, and a new one made from scratch. Something that would look well firing blue projectiles.

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Tortillaman
Tortillaman

for the corvus class why not use d'sparil's weapon?

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hexenstar Creator
hexenstar

What's a D'Sparil's weapon? Never heard of that one before...
But, if it looks good - then why not.

Though i really doubt that anything in the original
Heretic can ever look good without some heavy modification.

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Tortillaman
Tortillaman

I had used it in a pretty nice mod from heretic I have to find it right away!

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Tortillaman
Tortillaman

I will work for the crossbow to make it prettier, it has potential, but in my opinion would it be suitable for the fighter class? whatever, I will help you as much as I can to finalize your mod. I was very satisfied that the sword is the basic weapon, it's a very good idea without a doubt!

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hexenstar Creator
hexenstar

I can send you the 8.33 crossbow sprites, and we'll see what you can do with them. I agree that it is not the best idea ever, but it is better than anything else i've come across for the time being.
Also, i believe that with some improved detail and ornamentation, - and with a modified explosion sprites -
that can very well fit the bill.

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Tortillaman
Tortillaman

j'y travaillerais demain pour voir ce que je peux faire !

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hexenstar Creator
hexenstar

:-) nous verrons :-)

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Tortillaman
Tortillaman

I found a double crossbow on the realm667 site, it's basic but a good start

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hexenstar Creator
hexenstar

Well, i never took anything from that site, and
i am not about to start now. Original ingenuity
and creativity must win every time.
I always followed that rule, - even ages ago, back
when i was just a noob. Obviously, i still follow
that rule. And i aim for much higher results.

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Tortillaman
Tortillaman

I understand perfectly, that's what I noticed, and that's where I appreciate your efforts and your work much more!

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