!!! Important!!! If you have downloaded the file before 03.8.2022 -
please re-download it, as there is a small oversight.
The file you have - should be "Legend_9_Demo_u1.zip" Sorry.
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The long awaited demo of the Hexen mods' Hexen mod :-)
Includes the entire first hub, 6 levels total, about 6 hours of gameplay
on average. Legend 9, full version or demo - is Doomsday engine exclusive.
Single-player only.
Unlike any previous version of the mod, - this one requires a modern version of Doomsday engine. You can find a compatible and tested version, right here in the Legend-9 downloads section. There is also an instruction on how to install the mod, in case you need one.
There will be a demo version designed for the vintage engine as well, some time later. DLC characters will be made compatible with the Legend-9 demo in the nearest future.
Obviously, yet never hurts to repeat: Legend-9 (demo or otherwise) DOES NOT work with GZDoom.
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A few quick key notes on the gameplay, for those who never played a Legend mod:
1) Don't expect things to be vanilla. Far from it. This includes anything: from battles
to the progression through the levels.
2) Bind the "Disc of Repulsion" to one of your mouse buttons - as your
secondary trigger, for defense or counter-attack. This is an essential
part of the action mechanics. Side-stepping/strafing only goes so far
in this game. Some attacks will be impossible to dodge. All attacks
are possible to defend.
3) There are many secret areas in the game. They are either self-evident,
or have some kind of a marker next to them.
4) There are no "bonus levels" in Legend-9 demo. All levels are mandatory
for progression.
Enjoy the game!
Played it for a bit, really cool.
The only distracting thing (even if the game works perfectly) is a ! on top right that I don't understand why it's there.
Anyway, the vintage edition of doomsday is way more functional and better.
Hey. The "!" at the top right corner - is a result of my war with this ridiculous engine. I had to send it on a wild goose chase, figuratively speaking - so that it would not use its weird settings and thus the mod's graphics could take over. (so it complains about not finding any "wild geese", flagging an exclamation mark) You can click on that "!" mark and configure it to never display. Doing or not doing so - does not affect the gameplay. But, will not bother visually if thus configured. You might have noticed that in my walkthrough it does not show, and this is why. So there is an easy solution for that.
You're absolutely right regarding the vintage engine. I always claimed that :-). Worse than that - the modern Doomsday takes a completely unjustified amount of space while adding nothing to the game. It also works slower and is not nearly as versatile. As for the vintage version: the fighter's missing damage indication bug does not exist there, and the weapon mana ratio and expenditure works as intended, resulting in unique mechanics, instead of reverting almost entirely to vanilla. The almost obligatory script triggers not working (unless save-load is performed) - exists in any version. Some sort of Doomsday general nonsense that i can't figure out. The only advantage of the modern version is that it probably is more accessible to the masses, and that it makes the true color artworks and extended story sequences possible. However, i will be releasing a version that is tailored to the vintage engine as well.