The time has come for version 1 of Legacy Era: Second Imperial Civil War to be released!
Legacy Era: Second Imperial Civil War V1.0
Changes-many new units-space skirmish is primary game mode-improved graphics-much, much more-new heroes (Darth Krayt, Gar Stazi, and the Mynock)
Unit List (partial)
Krayt Empire
Fighters
Predator-class Starfighter
Neutralizer-class Bomber
Fury-Class Star Fighter
Blitz-class Assault Bomber
Reaper-class Assault Fighter
Annihilator-class Starfighter
Corvettes
Assassin-class Corvette
Frigates
Apprehender-class Light Frigate
Ardent-Class Fast Frigate
Chasemaster II-type Frigate
Capital Ships
Pellaeon-Class Star Destroyer
Imperious-class Star Destroyer
Dragon-class Battleship
Nemesis-class Star Dreadnaught
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Galactic Alliance Remnant
Fighters
CF9 Crossfire
X-83 TwinTail
BB-2 Starfire
Jumpstar HPF
RC-2 Twilight
I4 Ionizer
Corvettes
YZ-2500 Corvette
Frigates
Sabertooth Assault/rescue Vessel
Sha Shore-Class Frigate
Standard, Artillery, Interdictor, and Scout variants
Tri-Scythe Frigate
Capital Ships
Scythe-Class Main Battle Cruiser
Emancipator-class Heavy Carrier
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Merchant Vessels
YT-1300
YT-2400
YZ-2500
Action IX Transport
Y-8 Mining Vessel
Gladius Light Freighter
AG5 Bulk Transport
Hex Gas Transport
Merchant Venator
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Miscellaneous Vessels
Bothan Advanced Destroyer
Kandosii II
Longhorn Escort Cruiser
A519 Invader
Besh Strike Fighter
R-28 Starfighter
Nssis Clawcraft
Vortex Patrol Craft
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Credits and instructions in readme file.
IT IS HERE *.*
WOOOHOOOO THANKS CHEESECAKE!!!! :D
Aww it figures, right when I decide to go to bed, it gets approved. Now I got to wait!
Спасибо) Наконец то дождался)
yes its her :)
*Heart Attack*
*Later on at Funeral*
R.I.P
Shadowuzi
~Never got to experience Legacy Era Mod
*A couple seconds later huge explosion from underground*
Shadowuzi:SCREW DIS! I can die AFTER I play it.
I downloaded this and all the logos for the units, buttons, ect aren't there!
awesome work
Now thank we all our God (and the developer ^^) with hearts and hands and voices...it is done :D
IS anyone else's logos/pictures/buttons not there?
I've had some issues with the Super Star Wars mod. Kinda hoping that won't happen with this one. Also, a .Rar or 7Zip download of this would be greatly appreciated.
what problem were you having with ssw?
No logos :( and in ground skirmish with the new maps there are no pre built bases for either faction
there is no ground yet
try reading the notes, & the updates, they are clearly stated, "There will be ""NO GROUND FUNCTION AT ALL"" until later versions"...
This is really odd that there are no icons/logos.
Quick poll: please comment whether you do or don't see them. This is a major bug if it persists for everyone.
i see them.
I also cannot see the icons/logos
I can't see them.
Can't see them
can't see them either
I can't see the icons/logos
Can't see them
can i mix this with the repablic at war mod?? or do i need to remove one first??
Also a note: I will probably upload a small patch today or tomorrow addressing some errors that are easy fixes.
sweet because I was just taking Corellia and One of the opposing ships had an indestructible hardpoint(The one with tons of turrets)I sat there for 5 mins before I hit auto-resolve (Cost me a Dragon-Class :(
same situation with many ships, the last hardpoint don't want to let it go. Mostly the KDY-Rothana battlecruisers and the immobilizers
Rothana? there are no Rothana cruisers in the mod
Sorry, I don't know what are the names of the two dagger style battleships you added to the underworld faction. I just know they deal a good amount of damage and I really wish to own 'em :) I had a bet of Kuati design of course, but KDY own Rothana Heavy Engineering which is the only one heavy starship manufacturer after the main house...
Would you tell me their names ?
I found 'em !! Strident-class Star Defenders or Galactic Class Battle Carriers... built by Corellian Engineering Corporation.
The issue with the Strident-class is its "HP_Vitri_Dest_10" hardpoint. The line <Collision_Mesh> has the incorrect value of "Turret_01", when it should be "Turret_10".
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Buahahahahaha! Fear me, Sith!!! I am coming!
I get the infamous 'Exception error'
Been too long since I've played FoC, and I used to know how to fix this but... I don't anymore. All patches are applied (update 1.1, Vista patch etc.)
Anyone remember how to fix this?
I need more information: when does it occur? Please be more specific and I would prefer if you posted in detail on the forums.
At startup, where it always happens :)
Same for me
I am very familiar with EaW modding since I started the developing of EaW Mod Videos on Youtube
But I have no idea why this Mod crashes at startup :(
Need help
got it too
Hey
Got to your root folder of Forces of Corruption hat copy the Graphicdetails.xml into the xml folder of the Mod
Enjoy! :)
Thanks to Anakin Sklavenwalker for this tip ;)
I guess you are saying the Graphicdetails.xml from the mod? and put that into the FoC data xml folder?
If so....
didn't work
actually I think he was saying to do it the other way around
Yep right cheesecake
lol how can an "and" become a "hat" :D hehe
my foc dosn't have a XML folder
Got the same error, but unfortunately this solution is not working for me. Dunno why, all other mods work fine.
I think, the program doesn't see the modification, as the starting screen (where the app crashes) shows the standard SWFoc picture instead of a modded one.
Redownloaded it a few times, the modpath is correctly pointing to the legacy mod, the 64-bit xml file has been copied...really not sure at what point (this time) the program protests. =(
Lol Wookie, good question :P
I'll try that then... Don't have a lot of hope though if Chen is already reporting that it didn't work :s I'll try anyway!
mhhh I am very sorry :/ And you are sure the Graphicdetails.xml from FOC does not solve the problem?
mhhhhhh :(
The only thing we can do is to wait for a fixed 1.0 Version ;)
By the way...My AI isn't working in GC
I know the GC isn't finished yet
I updated FOC several times with the Vista Patch, just to ensure I've got the right xml-file. Copied it in the mod-folder and started the game...crashing. What I wonder is why. Foc Alliance, B5 mod, Thrawns dingens is working fine, just that one, I really was looking forward to, is not starting =( Well I guess I'll have to wait then.
Is there a special starting screen telling you that the legacy mod is running? I don't get one, just the standard screen. Maybe, for what reasons ever, the game does not detct the mod, eventhough everything seems to be right.
Hey
I have no idea why it is not working for so many people :(
But I am pretty sure cheesecake645 is working on this right now :D
And there is no special screen at startup I would say, because my game is working and I do not have a starting screen as well
If it were working, you would see a different start-up screen when the game starts. Does the location of the mod match the path given in the shortcut? (When you right-click the shortcut and select properties, one of the tabs should give the location where it starts the mod from).
Lol my game works perfectly, except that the AI does not attack in GC
Sure everything is at the right place
Oh ok. Yeah the AI is weird, I'm still working on that.
Looked over the path several times...is correct.
I don't mean the starting screen but the loading screen before you get into you fighter.
Sometimes in the GA side we cant train Scythe BS and the AI seems to have the same problem as well. So you have Scythe x1 fighters x 110 coming to eraze your 3 beautiful imperious class :D