Description

This Map Pack refreshes the experience with the mod entirely. Here are dedicated maps created for the mod to explore its potential at maximum capacity. Load it after the main mod to prevent startup issues.

Preview
Hunter's Moon - Map Pack Version 0.4
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wampa-stompa
wampa-stompa - - 154 comments

so i can load these maps up with other mods?

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Zanieon Author
Zanieon - - 197 comments

Not for the moment, all of them are reliant on code and other resources that are shared from the mod itself, loading with other mods probably won't let GZDoom even start due to errors of missing code.

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Guest
Guest - - 689,427 comments

i tried running it on gz and got an error message
Script error, "HMMapPackV0.4.pk3:decoratecharactersghostplayer.txt" line 8:
'propertyplayer.viewheight' is an unknown actor property

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Zanieon Author
Zanieon - - 197 comments

Always load the file after the main mod, otherwise as i explained above, GZDoom won't even start due to missing code reliant on the mod itself.

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Guest
Guest - - 689,427 comments

Okay how,do,i do that?

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Zanieon Author
Zanieon - - 197 comments

Select map pack first then select main mod and drag them into GZDoom.

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wampa-stompa
wampa-stompa - - 154 comments

-iwad doom2.wad -file HuntersMoonV3.5.1.pk3 HMMapPackV0.4.pk3

Doom.fandom.com - a link to How to play or start wads with some more detailed info.
that stuff i wrote above the link is what it should look like. put all the files in the gzdoom directory

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The_Fairy_GodBomber
The_Fairy_GodBomber - - 1 comments

For some reason whenever I enter the main portal it says that the maps are not available for the time being. Did I miss something?

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Zanieon Author
Zanieon - - 197 comments

The story-driven maps are not made yet, which that portal is reserved for, currently only the one in the sides are functional, left for standard Doom 2 maps and right for the dungeon maps, which are maps purely driven by gameplay.

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Guest
Guest - - 689,427 comments

CAn I load the maps with Zandronum?

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Zanieon Author
Zanieon - - 197 comments

Znadronum doesn't support many features i used in the code of the Map Pack, so unfortunately no.

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