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WARNING! It's version for compatibility. Look requirements below

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HontE Remastered (v 1.1 FOGZ)
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grouchbag
grouchbag

Likes

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at2ecw
at2ecw

Looking forward to this!

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AnKeburu
AnKeburu

This still alive?

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+Ku6EPyXOBEPTKA+ Author
+Ku6EPyXOBEPTKA+

Yes, of course.

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marco.nadal.75
marco.nadal.75

I tried this with Project Brutality 3 beta + Ultimate Doom Visor in Zandronum 3.0. There were some occasional slowdowns and too many brutality tokens spawned (as described by author) but I had lots of fun and there were no critical, game-breaking bugs so far. Well done!

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MrRumbleRoses
MrRumbleRoses

i think you might of gotten the 2 versions swapped in the wrong links

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+Ku6EPyXOBEPTKA+ Author
+Ku6EPyXOBEPTKA+

Whoops... yeah that's right. Wrong links. I'll fix it.

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LJG2023
LJG2023

What does this change from the other version?

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_Krush
_Krush

Monday morning and this just blew my mind!
So slick, streamlined and pretty. Thank you for your service sir!!

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beytullahk300
beytullahk300

i tried normal version and this version and two of them kicks me from game when i enable dynamic lights. i use freedoom mobile app is this a freedoom problem?

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+Ku6EPyXOBEPTKA+ Author
+Ku6EPyXOBEPTKA+

I don't know what "freedoom" is actually. So the most compatible mobile app is "delta touch" with GZDoom on it (not all actually works perfect but playable at least).

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MrLandFish
MrLandFish

will you one day release a remaster of doom 1?

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+Ku6EPyXOBEPTKA+ Author
+Ku6EPyXOBEPTKA+

maybe...

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BlacklightVoid
BlacklightVoid

+Ku6EPyXOBEPTKA+, это один из классных ремастеров DOOM II, но вот есть один вопрос. На MAP02 почему-то увеличивается максимальное количество монстров, хотя все монстры на карте перебиты. Это баг из-за конкретных модов? С Brutal Doom такой баг есть, но играя в оригинал без мода его нет.

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+Ku6EPyXOBEPTKA+ Author
+Ku6EPyXOBEPTKA+

Это очень древний баг. Толи связан он с недопиленной фитчей плаванья в БД и его форках, толи с механизмом импов, которые прыгают на потолок. Точно сказать не могу, но причиной тому являются импы в затопленной зоне. Перемещаясь из воды (которая сделана 3д сектором) и обратно, почему-то у них происходит копирование актёра, что изменяет фактическое количество. На смерти так же указывает большое количество "rip and tear" бонусов, остающихся на их месте. У других мобов в этой же зоне такого бага вроде нет.

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