Description

The Enhanced 4X Mod version 1.86 for Rebellion version 1.94/1.95. Includes various tweaks and vanilla bug fixes. Checksum is 37339094. WARNING: Do not apply Large Address Aware to this mod. It is now enabled by default.

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Enhanced 4X Mod 1.86
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borisov01072003ghj
borisov01072003ghj - - 10 comments

А версия 1.86 поддерживает дополнительные моды для E4X 1.85?

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GoaFan77 Author
GoaFan77 - - 3,867 comments

Not yet, there will be an update minimod download soon.

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CaptainTaz
CaptainTaz - - 9 comments

I had a crash when destroying the Vasari Rebel titan today in a game. I am currently running this version of E4x off a fresh download with the minimods below:
Enhanced AI
Expanded Research
Infinite Research
Max Starbase Upgrades
More tactical slots
Non-Vasari Phase gate

It was in the middle of a large fleet fighting a trio of my Tec Starbases. I have an autosave that works perfectly until I unpause and the vessel dies, after which the game hangs and then I have to alt+f4 the game to close it.

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hasenZZG
hasenZZG - - 34 comments

very good i like thiis mod thk

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GoaFan77 Author
GoaFan77 - - 3,867 comments

Glad you're enjoying it. :)

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Guest
Guest - - 691,025 comments

My Heros dont work, when i click on them a window on the top left appears

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GoaFan77 Author
GoaFan77 - - 3,867 comments

It sounds like you are running the game in the Dev.exe or with the ShowErrors option in the settings file turn on. Heroes do work, but for playing the mod, I recommend not using the Dev.exe, or turning ShowErrors to FALSE.

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Guest
Guest - - 691,025 comments

WTF is large adress aware....care to explain better for the neophyte that I am???

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GoaFan77 Author
GoaFan77 - - 3,867 comments

You don't need to worry about it now. It was a program that could let Sins use more RAM, many mods recommended it in the past. A game update means it is no longer needed, and may now be harmful to game stability.

If you don't know what it is, you've probably never used it and are fine. :)

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Guest
Guest - - 691,025 comments

Hi, really like the new additions to gameplay this mod has, I do however have a problem where I cannot capture the random encounters things like the invulnerable pirate trader base, using my colony frigate does use the ability and trigger a cooldown but the pirate base remains neutral. Any mistakes or fixes I need for this? I did use the mod manager to make my enabledmods folder

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GoaFan77 Author
GoaFan77 - - 3,867 comments

The capture ability takes a while to perform, at least 20 seconds. If you give the capture ship new orders or it takes too much damage, the capture is aborted.

Just let it do its thing in a safe location, and you should find yourself getting them no problem. :)

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pappasmurf1971
pappasmurf1971 - - 5 comments

will there be updates for the latest game update?

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GoaFan77 Author
GoaFan77 - - 3,867 comments

As far as I can tell, the Mod is working fine on the 1.96 release.

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Uranium-235
Uranium-235 - - 59 comments

Hmm. I have an issue, my Ankylon Titan is destroyed as soon as it's made. Reports it as destroyed and everything.

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GoaFan77 Author
GoaFan77 - - 3,867 comments

You're probably using to Resetting Titan levels minimod. As long as you don't have negative fleet supply when the titan is built, it should reappear momentarily.

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