Description

The Enhanced 4X Mod version 1.85 for Rebellion version 1.94. Updates the mod to fully work with Rebellion 1.94 and the Minor Factions DLC. Checksum is 37322920. WARNING: Do not apply Large Address Aware to this mod. It is now enabled by default.

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Enhanced 4X Mod 1.85
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Guest
Guest - - 691,147 comments

Wooo thanks!

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jk_bonn
jk_bonn - - 153 comments

Thanks for the good work! :-)
Are the old minimods compatible to this version?
If not, when they will be updated?

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jk_bonn
jk_bonn - - 153 comments

There seems to be a little problem, when i select no superweapons in the game options there are still the techs to research them present, and also is the build button displayed in planet defenses.
So it seems the mod override the game selection if i don't want superweapons.
The old minimod "no superweapons" didn't help also, same as when i simply dont use it. ( And yes i noticed that the minimod name now is "disable superweapons", tried both names, no change.

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donos_47
donos_47 - - 315 comments

The older versions of the minimods may not be compatible with this release of E4X; some of them need to be updated as well.

The game setting to turn off superweapons simply disallows you from researching or building them, but the tech/build options do still appear in the menus. You will not be able to select them.

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Imperator_RAD-X
Imperator_RAD-X - - 491 comments

I'm in heaven.

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jk_bonn
jk_bonn - - 153 comments

Ok, you can still research the superweapon techs, you only cant build them.
So it's a clear advantage for human players as the didn't research them but the ai will do research them for sure.
Would be better to prevent them from research instead to prevent them to build.

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GoaFan77 Author
GoaFan77 - - 3,867 comments

I'm afraid I have no control over what the in game no superweapon mode does. Unless I'm missing something that's what it does in vanilla Sins too?

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rniet
rniet - - 12 comments

As far as i know the superweapons can be researched but will not function. If you disabled them in game.
I actually have reported that earlier if you got the latest update, they should not be able to use any superweapons.
I am not sure if they are capable to remove this research optional.
That the AI maybe do the research is not important.

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[SSC]Borealis
[SSC]Borealis - - 86 comments

Fantastic to play this mod again! One thing to note for everyone curious about it; for me several minimods work fine with this version:
-Doubled Fleet Supply and Capitalships
-Expanded Research
-Exploding Mines
-Infinite Research
-Max Starbase Upgrades
-non-Vasari Phase Gate
-More Tactical Slots

I assume that most other will work as well; obviously the no superweapons minimod is useless now.

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jk_bonn
jk_bonn - - 153 comments

No, the "no superweapon" mod is not useless, it should remove the techs from research as this are useless techs when you disable superweapons.
The player and the ai should not be able to research them to not waste resources and research time.

And btw. i don't have much fun in playind the standard races.
I hope the interregnum mod will be updated soon as i miss my empire....

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[SSC]Borealis
[SSC]Borealis - - 86 comments

thats a good Point,thanks xD
i dont think About that because i usually Play with them enabled anyways so the fact that you cant build them either way was all i thought About in that Moment xD

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hectorillo23
hectorillo23 - - 14 comments

This is compatible whit interregnum??

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GoaFan77 Author
GoaFan77 - - 3,867 comments

Interregnum requires E4X to run, but Interregnum has not yet been updated to run with this version of E4X. When Interregnum is updated it will include this version of E4X with it.

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Guest
Guest - - 691,147 comments

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Guest
Guest - - 691,147 comments

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sofien0000
sofien0000 - - 1 comments

hey, am trying to build a ragnarov but it keeps telling me that i need to be part of the rebel faction. is it only me?

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