Description

This is the full version of Dawn of the Tiberium Age v7.3: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files to an empty folder and then run DTA.exe to play.

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Dawn of the Tiberium Age v7.3 (1.193)
Comments
brandonvortex1
brandonvortex1

yeah the latest update cause an issue, whenever i click option it crash

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Rampastring
Rampastring

It should be fixed now.

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mastersoto3
mastersoto3

Hallo,

Thanks for adding the big kaboom sound! Very aesthetically pleasing!

I was wondering, if you guys were ever bored and looking to add a unit or two or seventeen:

1) I remember cracking open the old RA rules.ini file and seeing a helicopter carrier there (it essentially served as a mobile helipad). Maybe this would be a nice idea for the Allied or NOD navy?

2) Are you guys ever planning to maybe give the Soviets the badger para-bomber/para-transporter? Was such an iconic unit!

3) Have you guys ever thought of maybe giving the Soviets the good, old Hind, at least in Classical Mode? Come on, it's one of the quintessential units of the Soviet air force, way better than the stupid Yak. ;)

4) The Allies really do lack a fast-attack aircraft in Enhanced mode. What about maybe using the Soviet spy plane from RA, giving it to the allies and giving it some form of attack different from the MiG, Warthog and Yak (like a cluster-bomb strike ala the Eurofighter in Rise of the Reds or some cruise missile/atom bomb to double up as an advanced artillery/elite unit)?

Or is all of this very nice, but will f:)ck with game balance too much/been asked a fiffilion times before?

Thanks!

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Rampastring
Rampastring

Since all of your questions are related to adding new units, I'll give a generalized answer.

We are careful with adding new units. They need a purpose, a specific role to fill, shouldn't upset balance between factions, shouldn't upset balance within the faction too much (make existing units pointess) or mess with the diversity of the different factions. We don't tend to add units "just for fun". A faction lacking a type of unit (like fast aircraft in the case of Allies, or fast tanks in the case of Soviet) is in most cases also an intentional design choice to keep the factions different in their playstyle.

Adding the Hind to Classic Mode would still be worth it to make classic mode match Red Alert better.

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MatthewKnight1381
MatthewKnight1381

Will you be adding some of cabal's structures and the core defender?

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