This is the full version of Dawn of the Tiberium Age v5.5.0: all files necessary to play are included, so you also don't need to have the original game installed.
To install the mod, simply extract all files to an empty folder and run DTA.exe to play.
Version 5.5.0:
Build 1.1550
Released: Sep 24, 2016
- Fixed: The "Silos Needed" and "Instant Harvester Unload" options weren't working properly (Credits: Bittah Commander).
- Fixed: It was possible for the game to not end after enemy AI players were destroyed (Credits: Bittah Commander).
- Fixed: The window that prompts the user to enable the compatibility fix was broken and could cause the client to crash (Credits: Rampastring).
- Fixed: The Extreme AI option wasn't working optimally (Credits: Bittah Commander).
- Fixed: You were unable to build structures in some singleplayer missions (Credits: Bittah Commander).
Version 1.1548:
Released: Sep 23, 2016
- Added: Ramps that can be connected to the temperate "bridges"/"platform" terrain (Credits: Bittah Commander).
- Added: Dirt and Snow ground (LATs) that can be placed on platforms and bridges (Credits: Bittah Commander).
- Added: Interior terrain (Credits: Bittah Commander).
- Added: Tiled and brick floor tiles for the temperate, snow and interior terrain (Credits: Bittah Commander).
- Added: TunnelFixer.exe has now been included in the Map Editor directory, which can be used to automatically fix tunnels that were created by FinalSun (Credits: Rampastring).
- Added: New multiplayer maps: "Tiberium Rig", "Casey's Canyon", "Defunct Combat Platform", "Grid Gardens", "White Acres", "Razor Land", "Subterranean Greenery" and "Subterranean Greenery Extended" (Credits: Rampastring).
- Added: New Co-Op missions: "Disguised Manipulation", "Forged Payback", "It Came For DTA II", "Cloaked Twilight" and "Lesson in Blood"(Credits: Rampastring, Sombracier).
- Added: Allied singleplayer mission "River Raid" (Credits: Rampastring).
- Added: The Queen Ant, to be used in future missions (Credits: Lin Kuei Ominae).
- Added: 3 more selectable player colors: Pink, White and Cyan (Credits: Bittah Commander, Rampastring).
- Added: The client has many new features, such as Ranks for Skirmish maps, Co-Op ranks for MP maps, main menu music and many others (Credits: Rampastring)
- Changed: The client's graphics were significantly improved and it can now optionally also run in full-screen mode (Credits: Bittah Commander, Rampastring, tomsons26).
- Changed: The client now has much better performance and starts up much quicker (Credits: Rampastring).
- Changed: The client now is a lot more stable and the CnCNet game saving / loading logic no longer fails when multiple games have been started and saved from the same game lobby (Credits: Rampastring).
- Changed: The teal player color was made brighter to make it more visible on the radar and also to make chat messages much easier to read (Credits: Bittah Commander).
- Changed: Various improvements have been made to the graphics of most of the temperate and snow bridge terrain (Credits: Bittah Commander).
- Changed: You now hear the Red Alert version of the building construction sound instead of the TD version when placing down Red Alert structures (Credits: Bittah Commander).
- Changed: Minor balance improvements for "The Experiment Lab" multiplayer maps (Credits: Rampastring).
- Changed: In Enhanced Mode, the price of the Rocket Launcher has been lowered from 1300 to 950.
- Changed: In Enhanced Mode the Pill Box and Camo Pill Box now do 25% less damage.
- Changed: The second tutorial mission is now easier on the Easy and Normal difficulty modes.
- Changed: The ingame window borders have been improved (Credits: Bittah Commander).
- Changed: When the "Stormy Weather" game option is enabled, the storm will now persist throughout the whole match (Credits: Bittah Commander).
- Changed: Blue tiberium trees now spread tiberium 43% faster.
- Changed: The build limit of the commando and Tanya has been reduced from 3 to 1.
- Changed: You can now target civilian objects without having to force-fire at them again (Credits: dkeeton).
- Changed: Other players can now have different looking refineries and harvesters from you and harvesters can no longer automatically dock with another faction's refinery (Credits: AlexB, Bittah Commander).
- Changed: The weapon range of all first and second tier ships has been reduced by 33% up to 48% (Credits: Bittah Commander).
- Changed: The prices of all first and second tier ships have been reduced by 20% (Credits: Bittah Commander).
- Changed: The Frigate's rate of fire is now 50% slower (Credits: Bittah Commander).
- Changed: Artillery, V2 and other high explosive weapons now do over twice as much damage against ships and ships no longer automatically recover health (Credits: Bittah Commander).
- Changed: GDI/Nod, Allies and Soviet now use side-specific graphics for the ingame options menu (Credits: Bittah Commander, dkeeton, Rampastring).
- Changed: Tesla Coils now only require a Radar Dome to be built in Enhanced Mode.
- Fixed: Maps with a theme specified in the [Basic] section would only play that specified theme once and then play no other music afterwards (Credits: AlexB).
- Fixed: The projectile of the Soviet bonus unit on "The Experiment Lab" was broken and couldn't fly further than a single cell (Credits: Bittah Commander).
- Fixed: The AI would occasionally attempt to move its MCV towards an enemy unit or structure before deploying (Credits: Bittah Commander).
- Fixed: An engine limitation that prevented the AI from building more types of units (Credits: AlexB).
- Fixed: With Short Game enabled, the MCV will no longer blow up if you don't deploy it within 2 minutes or un-deploy the Construction Yard when you have no other structures left (Credits: AlexB).
- Fixed: You can now build all of GDI's structures when you capture a GDI construction yard while playing as a different faction (Credits: AlexB, Bittah Commander).
- Fixed: The AI will no longer build A-10 Warthogs on tech level 6 or lower (Credits: Bittah Commander).
- Fixed: The game was prone to crash on maps where an AI's harvesters and infantry very frequently intersected under a bridge (Credits: AlexB).
Finally!!! Thanks developer!!! :D
Ouw, I haven't noticed the versionchange. From .48 to 50. I'm sorry.^^
Had still a blast with it :D