Description

this is the first version of the levels mod. the first level is a little heavy on polyobject doors.

Preview
doomrpg
Comments
Dude27th
Dude27th

Amazing ! It's very good , the maps are perfectly recreated, and there's the complete variety of monsters there , but I have a couple of questions:
- There's gonna be interactive NPCs ?
I loved the dialogues of the computers in the original.

- There's gonna be any kind of music ?
At least for some suspense ambient.

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sonicfan64 Author
sonicfan64

I will try to add interactive npcs in the next update along with additional stuff like lamp posts and chairs. I wont add the crates because I do not know how to random drops correctly, for some reason nothing appears.

it purposefully have no music as from what I seen, it does not have music.

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QuakedoomNukem
QuakedoomNukem

Are you also planning second one? I've completed it 2 months ago and i enjoyed it a lot. Need more stuff like this.

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sonicfan64 Author
sonicfan64

Not for a while. Want to do an original mod first

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sungjem_jamir
sungjem_jamir

How do you play this game? Do we need doom wad or is it a standalone

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FastVibingCat42
FastVibingCat42

Script error, "DRPGV2.pk3:decorate" line 2546:
Script error, "DRPGV2.pk3:decorate" line 2546:
Tried to define class 'ExplosiveBarrel' more than twice in the same file.

Anyone know how to fix this or what I might be doing wrong here? I am using GZDoom and no other mods/addons, just monsters_weapons.WAD and DRPGV2.PK3

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