This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Half-Life Steam version. Instructions on how to install and use it are within the archive.
This patch fixes most issues related to engine branch incompatibility and
is designed to run using the latest "Beta" of Half-Life Steam version.
Instructions on how to install and use it are within the archive.
Link to Azure Sheep mod.
Source code for the patch.
===============================
** Fixed **
===============================
- "Could not load library client." when launching the mod.
- liblist.gam now has correct parameters.
- .357 Python reload sound not playing.
- Fixed Kate not being able to activate retinal scanners.
- Fixed security officers not causing the game
to reload when damaged by player, in map asmap00
and other pre-disaster levels.
- Fixed barney not dying at the beginning after the
apache crash, on map asmap00b.
- Fixed an issue on map asmap05 where players were unable
to climb up the ladder to exit cabin after using
mounted machine gun.
- Kate not properly teleporting in front of the
scientist for healing, on map asmap06c, after
return from Xen.
- Musics not playing in intro and outro levels.
===============================
** Improvements **
===============================
- Depleting ammunition no longer triggers
suit sentences until the player gains
the HEV suit.
===============================
** Additions **
===============================
- Added "Custom Game" option to menu.
- Added mod icon to Steam game list.
- Added more monster CVars to
allow users to change and adapt
them as they need.
- Experimental viewbobing and viewroll system
to emulate the old original Half-Life
view bank/roll when strafing, as well as
weapons swaying as in game versions
before WON patch 1.1.0.9.
If you have any questions related to this patch, please let me know.
Criticism & suggestions are greatly appreciated.
Do I need to also download the original Steam patch, or does this new one replace the old one?
Gdj24
Yes.
Here is an ordered list of all the files you
should download:
Moddb.com
Moddb.com
Moddb.com
Every new installed patch should overwrite
every elements of the previous one, if necessary.
If you have other questions, please let me know.
I found two bugs.
First: MP5's dropped by Human Grunts cannot be picked up, it happened after i picked up the first MP5.
Second: The Grunt with balaclava doesn't appear when using a shotgun, in place is shown the Gas Mask Grunt.
About the fist bug: After i got the HEV the bug stopped. Probably only happens with the MP5 with Barney hands.
Another bug: Scientists don't heal the player, they just walk in the same place.
More bugs: The grunt with cigar also not shown, appers the Gas Mask one, and the Gus (those guys with orange cloths) show wrong death poses.
TCHORGO
Thank you for reporting these issues. I added several tickets
on my github referencing your posts. I will investigate these
issues once I will find sufficient spare time.
Please note that I am currently doing my final year in college,
and I currently have many assignments so unfortunately I am
unable to look into these issues for now.
One more note, could you please provide the name of each level on which these bugs occur (if those occur only on a specific map).
Thanks in advance.
These bugs happen in all maps, should be something in the dlls.
No need to hurry, despite these bugs, the mod is still playable.
Got the same bugs above, and for some reason the HUD doesn't appear at all, is that normal or what?
CS-Pro
Until I find sufficient spare time to look into issues,
could you please provide detailed steps on how to reproduce
the bugs you are encountering?
TCHORGO
CS_PRO
In about two weeks, it will be mid session and
there will be a one week long break, so I might
be able to look into these issues.
Thank you for your patience.
i just wanna ask are you ductch mecause 1187 is played in the netherlands
Hello,
To answer your question:
I was born and currently live in Canada.
Quick update:
In regards to the bugs mentioned above for the SteamPipe port
of Azure Sheep, and for users who wish to know the current
status of the fixes, I simply want to let you know that I have
not forgotten about these issues.
However, it may take a bit more time, and perhaps up until
december for me to have sufficient spare time. I have been
more busy than what I expected, which caused me not being
able to look into the issues in the past 2 weeks.
I wish to thank people for their patience.
Quick update:
I would like to take the time to write a follow up
to the issues mentioned above.
Since I was in college session, it was very hard
to find sufficient time to look into these issues,
as assignments bear higher importance over
patching/porting game modifications.
About 2 months ago, I stated that it would not be
possible for me to patch the bugs until december
and I want to let you know that since my current
session is almost finished, I begin addressing
the issues as of December 11, which is about in
a week and a half.
I would like to end this update by expressing
my gratitude toward users for their patience and
understanding throughout this situation.
Quick update:
In regards to issues mentioned above, and
to keep you updated about the situation,
I simply wanted to let users know that
I decided to push back the start date
of my investigation of the previously
mentioned issues to December 13th, which
is in about 2 days.
The reason for this delay is because we
were given 2 additional days to work on our
final session assignment and I am willing
to use these additional days to check
my last assignment before concluding
the session.
If I manage to finish what remains to
be done earlier, I will start without
delay work on patching the issues mentioned
above. I will keep users updated as
progress will go on.
Thank you for your comprehension.