Description

This mod brings Adeptus Mechanicus Explorators faction into Soulstorm. The 1st Public Beta. --- OBSOLETE VERSION --- !!!!! Download RC 1.1 instead.

Preview
Adeptus Mechanicus Exporators. Public Beta 0.99
Post comment Comments  (0 - 50 of 55)
jONES1979 Author
jONES1979 - - 2,368 comments

Для русскоговорящих и интересующихся, vk-группа о модах Vk.com

Reply Good karma+2 votes
Russian_Player
Russian_Player - - 3 comments

вау, редко встречаю русскоязычных юзеров на этом сайте

Reply Good karma Bad karma+1 vote
Roderic2014
Roderic2014 - - 244 comments

Thanks, ‎спасибо

Reply Good karma Bad karma+2 votes
Lord_Cylarne
Lord_Cylarne - - 7,166 comments

Nice.

Reply Good karma Bad karma+8 votes
Haze221
Haze221 - - 132 comments

Let me guess...no plans for mixing it with UA, right?

Reply Good karma Bad karma+2 votes
fuggles2k
fuggles2k - - 959 comments

As they are quite compact, I wonder if they could be incorporated as a form of subfaction as you would only need to produce the mobile HQ. From our team's point of view, then as ever, we have no plans to make a UA mod.

Reply Good karma Bad karma+5 votes
Reddragonman87
Reddragonman87 - - 6 comments

Preposterus! That would make it even more fun!

Reply Good karma Bad karma+1 vote
Roderic2014
Roderic2014 - - 244 comments

DEpending which is your definition of fun. People, first try to get the maximum fun you can from that mod as it is made and then when fully bored you may ask for a UA expansion. It makes sense doesn't it?

Reply Good karma Bad karma+4 votes
icefireworld
icefireworld - - 13 comments

very Nice.

Reply Good karma Bad karma+1 vote
blaster24680q
blaster24680q - - 45 comments

This file might contain heretical content. I must inspect this to find out. This is purely for Iquisitorial reason. I just want to make that very clear. If anyone have any complaints, please refer to my Commissar.

Reply Good karma Bad karma+2 votes
Peakiality
Peakiality - - 10 comments

Instructions unclear. Got blammed

Reply Good karma Bad karma+1 vote
Conker_The_King
Conker_The_King - - 59 comments

Nice. Im gonna make this for use in my no limit mod, if you'll allow it. Ill give you credit for it; its not mine anyway.

Reply Good karma Bad karma+2 votes
Predalienator
Predalienator - - 1,327 comments

Woohoo thanks Ad Mech mod team!

Reply Good karma Bad karma+2 votes
Haze221
Haze221 - - 132 comments

I hope it has this beatiful steampunk-like design, like miniatures.

Reply Good karma Bad karma+2 votes
Lord_Baal
Lord_Baal - - 462 comments

Wonderful

Reply Good karma Bad karma+2 votes
dantles1992
dantles1992 - - 2,002 comments

WOW a beta, cant wait to try this

Reply Good karma Bad karma+2 votes
moddlord1
moddlord1 - - 11,188 comments

SUPER COOOL!! THANKS!!

Reply Good karma Bad karma+1 vote
IGdood
IGdood - - 56 comments

Can't build generators for power..?

Reply Good karma Bad karma+1 vote
jONES1979 Author
jONES1979 - - 2,368 comments

Use the special mode of listening post.

Reply Good karma+2 votes
Eisenberg
Eisenberg - - 21 comments

If you happen to look at tweaking or adding anything in the future, It'd be pretty neat to have a Tech-Guard conscript / Bondsmen unit at the start of the game that's roughly on par with a guard squad, which is easily replaced at tier 2 or 3 by the hypaspists but can use a special weapon or two to stay somewhat relevant mid-game. I suppose it'd look like the usual IG squaddie with maybe a bionic eye or limb popped in there at random. I bring it up as the hypaspists tend to take a while to build in my game, and I've been overwhelmed pretty early in some of the large deathmatches that are pretty close quarters. Just an idea, magnificent mod BTW, been looking forward to it for a long time.

Reply Good karma Bad karma+1 vote
jONES1979 Author
jONES1979 - - 2,368 comments

Currently, we are very limited with space inside the unit producing building )))

Reply Good karma+1 vote
bloodjohnthe1st
bloodjohnthe1st - - 20 comments

Holy emperors catballs! The Adeptus Mechanicus has an army now

Reply Good karma Bad karma+2 votes
DefTheO
DefTheO - - 15 comments

The menu theme is something fantastic, you should upload it on soundcloud for all the users who wants to hear the voice of the mechanic priesthood going into battle.

Reply Good karma Bad karma+1 vote
jONES1979 Author
jONES1979 - - 2,368 comments Reply Good karma+2 votes
DefTheO
DefTheO - - 15 comments

Spectacular....
I have awaited long for this mod and the result is great.
The only things that made me turn up my nose was the absence of a skitarius hero like the skitarii primus: Stroika of the Rob Sanders' novel.
except this, the mod is a piece of art, even in its beta state.

Reply Good karma Bad karma+1 vote
jONES1979 Author
jONES1979 - - 2,368 comments

Sorry, but for about few last years, there is no active modellers to upgrade the existing models to modern fluff standards

Reply Good karma+1 vote
Whybother123
Whybother123 - - 12 comments

Excellent, Excellent, Excellent. Just added a few years of replayability to my game.

Reply Good karma Bad karma+2 votes
MeteorOverlord
MeteorOverlord - - 5 comments

Whenever I try to unpack the folder, my Zip Opener says: "Unable to unpack file; may be damaged." Is their anyway to fix that?

Reply Good karma Bad karma+1 vote
jONES1979 Author
jONES1979 - - 2,368 comments

Use winrar Rarlab.com

Reply Good karma+1 vote
MeteorOverlord
MeteorOverlord - - 5 comments

I went to the site but culdnt find the .rar file for your adeptus-Mechanicus mod

Reply Good karma Bad karma+1 vote
AƒƒÄ
AƒƒÄ - - 150 comments

I Jones1979, I'm getting issues with this mod, the Hypaspist last weapons upgrade don't show up, so only 3 of the 5 weapons avaible, the warrior of Omnissiah get from the beginiing the multilaser and the autocannon upgrades and the turret ability of the Magos Explorators don't work, it show the ability animation of the Magos, it spends the 400 Requisition resource cost, but no turret came from the sky, These issues occours only if I try to combine this mod with others mods, instead, if played alone, it works fine, can you help me please?

Thanks in advance, AƒƒÄ

Reply Good karma Bad karma+1 vote
Gambit_1
Gambit_1 - - 2,537 comments

Easy to figure out what is going on, brother AƒƒÄ.
Your combining method is not appropriate.

- The taskbar files you use are "obsolete" (and thus not supporting 6 weapons)
- The turret does not appear because the SCaR of the race is not initiated.

But fear not, I have taken care of that !!! :)
See here: Forums.relicnews.com

The Unification mod is the only reliable method to combine race mods.

Reply Good karma Bad karma+2 votes
AƒƒÄ
AƒƒÄ - - 150 comments

Thanks gambit_1, but unfortunately I already tried the Unification mod, and it still don't work with my mod, I tried to manually insert the files from Unification mod data folder into my own mod data folder, but the result is an AI Fatal Error at the start of each games, and, even if I keep playing on that game with the AdMech Race, they still have not the others weapons, also, I use the latest tyranid mod (v0.5b2) and if I change the Taskbar.lua the Tyranids result unplayable!
I tried checking in the AdMech's Taskbar.lua and noted that, there are the standard 4 weapons upgrades list plus 2 others upgrades added by Jones 1979, tried to copy these additional strings into my Taskbar.lua, but still don't works!

PS: I fixed the turret problem by copying "list_weapam_turret_and_hq_rules.scar" into my mod folder and now it has been fixed!

Thanks in advance!

Reply Good karma Bad karma+2 votes
jONES1979 Author
jONES1979 - - 2,368 comments

Bear in mind, each Taskbar.lua works only with corresponding Gamescreen.screen

Reply Good karma+1 vote
AƒƒÄ
AƒƒÄ - - 150 comments

I edit my Gamescreen.screen in order to get once again the campaign button in the main menu, I don't remember which one of the installed mods disable the campaign, but now i got it again!

So, can you kindly explain me please how to proper edit the Gamescreen.screen and the Taskbar.lua files in order to get the whole weapons for the mechanicus race?

If you could be more kind, I can give you those my files, so you can watch in there, and say me which strings to edit/add?!

Thanks once again!

Also, there is a way to set this mod as my favourite file into my Moddb profile, because I really love this mod, and every day I play it, even if I was forced(for now) to play it alone, in no combinations with others mods, thank you for all yours efforts in making this moding job!

PS The objective_points_ss still not include in my mod the banners for:

Salamanders
Space Wolves
Renegades Guards

The previously version put the 3D model of the banner's pointhead correct but the teamcolour banner texture blank, instead now they are completely grey witout 3D model on the banner's pointhead!

Reply Good karma Bad karma+1 vote
AƒƒÄ
AƒƒÄ - - 150 comments

Also Now I better checked all the other races banners, and seems that most of the banners that works in the previously version of the Objective_points_ss mod, now don't works with the latest version now the list:

Salamanders= Blank Banner
Space Wolves= Blank Banner
Renegades Guards=Blank Banner
Khorne Marine=Blank Banner
Harlequins=Uses the defauld Dark Eldar banner with no Harlequin texture
Chaos Daemons uses the Blank Banners instead the red flux from the underground FX

All the other races get no issues, now I revert to the previously version of the Objective_point_ss mod, the one I downloaded in 27 april 2016!

Reply Good karma Bad karma+1 vote
jONES1979 Author
jONES1979 - - 2,368 comments

Thats strange. Is that probably that you overwrite latest OP_SS mod by the old one coming with old mod?

Salamanders,Khorne Marine(RAGE mod) and Harlequins should not have problems in the latest OP_SS

ok. I will check

Reply Good karma+1 vote
AƒƒÄ
AƒƒÄ - - 150 comments

No no no!
My error, my apologizes, I recognized that was the files:

strategic_point_op.whe
strategic_point_op.whm

located in

C: \Users\Acer\Desktop\ my_mod\Data\art\ EBPs\environment\ gameplay

that cause the banners issues, now deleted those 2 files all works fine again, not OP mod issues, sorry again, just these 2 files I thinks they are the files that adds those 4 metallic tubes to the Mechanicus race captured Strategic points, but nevermind, is not unplayable, now, can I send you my Taskbar.lua and gamescreen.screen files to you in order to check them, I'm much than sure they are both the Tyranids mod files, so they go in conflicts with others mods!

Thanks Jones1979! ;)

Reply Good karma Bad karma+1 vote
jONES1979 Author
jONES1979 - - 2,368 comments

can I send you my Taskbar.lua and gamescreen.screen files to you in order to check them

if you are not uses FreeUI mod, than you can take those 2 files from Black Templars mod.

Or you can start using FreeUI mod!

Reply Good karma+1 vote
AƒƒÄ
AƒƒÄ - - 150 comments

But implementing the FreeUI mod into my own mod, will not go in conflict with tyranids mod or others mod?

Also, soon i'll add the thousands sons to my mod and that mod will mandatory requires the FreeUI mod, so maybe I'll try it!

Thanks for all, if I'll find others issues I hope you would be helpful for me as ever!

AƒƒÄ

Reply Good karma Bad karma+1 vote
AƒƒÄ
AƒƒÄ - - 150 comments

Hi Jones1979, could I ask you something about texturing please?

You made this mod, so I suppose that you made the models of these units and textured them.

So I'm getting problem in retexturing a vanilla SoB unit, the file is "sisters_canoness_02.rsh", i know how to extract it to DDS and then to TGA, edit this as I wish and recompile the TGA to DDS, but the problem is that when I extract the RSH to DDS I get 3 DDS files instead of 1, and I need to edit only 1 of these 3 files, so once edited the desired file, I cannot recompile both the 3 DDS files into a single RSH file but they are automatically Converted into 3 different RSH files that, causing a game crash every time that unit is created in game!

So my question is:

How can I convert all those 3 DDS files simultaneously into the singular original RSH file?

Thanks in advance Jones! ;)

Reply Good karma Bad karma+1 vote
jONES1979 Author
jONES1979 - - 2,368 comments

You need to switch TextureTool into Advanced mode (in menu). So you will be able to select base(diffuse) DDS, and next to add "additional" maps (specular / glow / reflection).

Also, regards texturing, you better ask Erantis! He is a Pro! Moddb.com

Reply Good karma+1 vote
AƒƒÄ
AƒƒÄ - - 150 comments

Thanks for you quick response, but I can't figure out how to select base(diffuse) DDS, and next to add "additional" maps (specular / glow / reflection).

I'm using Dawn of War Texture Tool by IBBoard but there are no options for doing what you said, also in Beroc's WTP Tool there are no options like those...

A part this, I'm creating the Model of Miriael Sabathiel on the base of the Sister Veteran Superior, here a screen of the progress so far:

Moddb.com

Reply Good karma Bad karma+1 vote
jONES1979 Author
jONES1979 - - 2,368 comments Reply Good karma+1 vote
AƒƒÄ
AƒƒÄ - - 150 comments

Yes, I already know how to enable the advance mode, but then, wher I click on Make RSH and select both the 3 DDS files this tool make 3 separate RSH files instead of merging them... I can't find the function/command to merge them...

Sorry if my answer seems arrogant but writhing in different languages don't render perfectly the "pitch" of my words! ;)

Reply Good karma Bad karma+1 vote
AƒƒÄ
AƒƒÄ - - 150 comments

Sorry for my insistence, but could you help me please?

Reply Good karma Bad karma+1 vote
AƒƒÄ
AƒƒÄ - - 150 comments

Oh thank you very much, it works perfectly, I didn't knew that, and now thanks to you I was able to edit the whole textures, thank you again jONES1979, here the result

Moddb.com

If you want I can send it to you, now I'm working on the voice for this unit and sorry for the bother!

Reply Good karma Bad karma+1 vote
jONES1979 Author
jONES1979 - - 2,368 comments

wher I click on Make RSH and select both the 3 DDS files

Here you must select ONLY ONE main DDS.
In Advanced mode, the Tool will ask you for additional maps to merge them

Reply Good karma+3 votes
AƒƒÄ
AƒƒÄ - - 150 comments

Thank you again Jones, I hope there I will found what I need! ;)

Reply Good karma Bad karma+1 vote
jONES1979 Author
jONES1979 - - 2,368 comments

You need involve more people. Ask there Forums.relicnews.com

Reply Good karma+2 votes
AƒƒÄ
AƒƒÄ - - 150 comments

Hi Jones, it's me again! :D

Could I ask you somethings about the speech of the units?

I made this voice:

Moddb.com

but unfortunately, even if add correctly all the subfolders, .con and .rat files, it still plays the "missing sounds" bip in-game and I really don't know what to do!

In the past I already add new speech for other units, but this time it don't work!!!

Thanks in advance! ;)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: