Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.
A method of recording in-game HD videos without the large impact on frame rate as with an external video capture software.
in-game hd video capture using real-time yuyv-dxt compression
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