Specialist developer of AI based games. We focus on games involving AI based agents with personality and humour.
Had some bad news this week, but before I tell you about that here's an update video.
A quick update on the latest dev work, including mod support.
The latest developer diary, showing the crafting in action, but also speculating about Unreal engine usage.
As I finish off a bid form for a government R&D competition, I wanted to share my views on this aspect of game development.
Recently I've been redesigning the UI for trade in the game. Here is an insight into that process.
News on the latest progress, showing the start of industrial tile-based procedural building system.
Latest dev news about the current AI work on the trade and society simulations.
Got the trading working, here's a video showing it in action (wip).
I need help naming the currency used for trade in the game.
Two videos today. One of a weird error, the other showing user feedback for using various items.
This week has been far too "business development" heavy, but it has led to some interesting potential. Here's why.
I've been working on a shader for painting the surface of the various shacks that form parts of the rig. Here's a work in progress video.
This week while working on feedback for usable items, I began to think about the community simulation aspect of the game.
So. Got the hotbar almost complete. Just need to hook up a few more feedback loops and event handlers and its done. Here's a vid.
This week I got the physics beam working, among other things. It still needs a bit of work, but here's a vid.
Just a quick update video showing the physics beam and crafting UI working again since the switch to DFGUI.
Short update about what I've been working on this week. Including a new crafting UI and some work on cranes for moving goods around the rig.
After spending some time working on crafting, I need to start figuring out what players can actually craft.
A short dev diary video this week showing the inventory system working. Quickbar and the start of the Crafting interface.
Working some more on "inventory". Its kind of dull, but its important for crafting, trading, resource gathering etc.
Quite a lot of work on Item and Inventory handling this week. Here's an explanation of why.
This last couple of weeks Tim and I have been trying to define a look for the art style of HOPE. By specifically aiming to define the style of one block...
A quick news update with news about artwork and some thoughts on systemic design.
Working on a new language to implement the character AI for the game.
A fair bit of work done this week, but things have been going up and down a lot development wise.
A quick video showing a recent foley recording session.
This week has been a bit of a blur. Finally got a build together and out to a few people. Mainly just compatability testing, but still it feels good to...
Another update with some new work-in-progress artwork and a little bit of information on the direction of the game.
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