We're a loose group of people from europe, casually making casual games on the side for fun.

That means we're working kinda slow but we'll get it done.

We're the people behind Universe Balancing Bureau, The Peace Machine and The Vrennman Case.

Add game Games
Bunker Björn

Bunker Björn

Third Person Shooter

Take your trusty laser rifle and strap into the boots of Björn the Bunkercrawler. Shoot your way through hordes of rouge robots. See them fall like dominos...

Universe Balancing Bureau

Universe Balancing Bureau

Puzzle

Universe Balancing Bureau is a mini puzzle game in space where you wire up planetary systems and space stations to a funky tune.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Action Forms

Action Forms

No members Developer

Action Forms original first person shooter, Chasm: The Rift was released in 1997 for "mouse and keyboard". The developers later went on to make the Carnivores...

Relic Entertainment

Relic Entertainment

No members Developer

Relic Entertainment have released many landmark IP's for the RTS genre, including Homeworld, Company of Heroes and Dawn of War. They are based in Vancouver...

VKMT

VKMT

1 member Developer

VKMT is a Halo modding team led by Vengeful Vadam and xScruffyDaSasquatchx.

GTA: Underground Development Team

GTA: Underground Development Team

26 members Developer

The development team behind GTA: Underground. A list of individual members can be seen on GTAForums.

CapyDev

CapyDev

1 member Developer

Hey there, I am yeizonex the capybara, and I make sure that everyone has their tools to tweak away their favorite games. Good luck and remember: The only...

"Command & Conquer: Generals 2" MOD team

"Command & Conquer: Generals 2" MOD team

5 members Developer

"Command & Conquer: Generals 2" MOD team Production Team Leader: mahailong008 Deputy head of the production team: Trinity

Twitter

Latest tweets from @gamekombinat

RT @damagefilter: So I got all the stuff down. Custom story code, save games, speech bubbles, gameplay code setup. Started to mock up… T.co

Nov 22 2021

RT @damagefilter: Finished a first draft of screen space aware speech bubbles (they are missing their tails atm). It went ... not swi… T.co

Nov 9 2021

RT @damagefilter: Apparently, I spent the last 2 weeks cobbling together this here #unreal tool that turns plain text into branching… T.co

Nov 2 2021

RT @damagefilter: Progress report on that prototype: Implemented these laser beam things for some puzzle settings. Works on the same… T.co

Oct 13 2021

RT @damagefilter: Some #UnrealEngine editor porn lol. Was hunting for a bug in my volume sampler. Added some eye candy that shows the… T.co

Oct 10 2021

RT @damagefilter: Progress on the possession mechanic. Ellen, the ghost, can possess any NPC and control it. You see here how she's m… T.co

Oct 1 2021

RT @damagefilter: More #UnrealEngine development. Implemented a system by which you can possess (literally and technically) an NPC wi… T.co

Sep 23 2021

RT @damagefilter: Getting into this #UnrealEngine thing now. Made a ghost controller. It can pass through walls but still respect flo… T.co

Sep 19 2021

Wonder what's cooking over there. Other than camera volumes. T.co

Sep 9 2021