Final Fantasy VII Unrestricted Edition
Role PlayingThis is a complete overhaul of the dialogue that is intended to seem more natural to American audiences, in terms of fixing grammar mistakes or simply...
The staff developing FFVIIUE. We will be working on improving the current script of Final Fantasy VII.
This is a complete overhaul of the dialogue that is intended to seem more natural to American audiences, in terms of fixing grammar mistakes or simply...
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THIS IS A GROUP WITCH WILL BRING SANANDREAS AND VICE CITY AND LIBRETY CITY AND THERE ACTERS ALL TO GETHER THE WILL BE A STORIE LINE 148 MISSIONS IN TOTAL...
Sierra Entertianment is the division of Vivendi games famous for titles such as Crash Bandicoot, Spyro the Dragon, Empire Earth, Leisure Suit Larry, Ground...
TaleWorlds Entertainment is an independent video game development company, founded in 2005. Having grown from the initial two founders, TaleWorlds now...
I think MorrowindSky asked me about modding battle dialog. It can be done, yes, by editing with PROUD CLOD. You can easily edit existing dialog, or copy and paste AI routines which include dialog. Easiest method would be to add a 'placeholder' attack, then write a counter script that activates it on certain conditions. Simply name the attack to have the NPC 'speak'.
This is basically how in-battle dialog works. Elena, for instance, has a null attack called "Ow! That hurts!" that comes into play when she 'dies' and removes her from battle.
Hi all I would like to apply for Attention Getter.
I use fourms alote and love FF7.
I use SKYPE if u want to contact me. Name is as follows dogwood6
Or you may just message my profile.