I've done a bit of hex editing and config editing. I still know some old dos commands and I am learning Doom code and syntax by editing DEF and DDF files in Doomsday Engine and the EDGE source ports, respectively. I plan on learning DoomBuilder and SLADE in the future as well as C++, so I can make mods for Quake1 and Quake2 some day. I would like to create my own games in the future and work with an indie dev team at some point.

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Description

This video shows you my latest work on Doom 64 Absolute Perdition(BETAv1.0) Here can be seen my vaDoom2 monster riants and the weapon changes I made. As well as some of the other features I have implemented, like the exploding barrels that you can launch at an enemy and the shootable rocket pick up items. If you like what you see, then please try it!