At Burn Interactive Sound we help make better video games by guiding developers through the sound and music design of their projects. We design audio that optimises gameplay and improves usability. We craft assets that add realism to fantasy. We use sound to influence emotions at subconscious levels.

After witnessing by first hand the unjust treatment that audio has suffered in the indie scene of our country, we decided to make a video game that demonstrates the importance of audio in games. It is called "Déjà Vu - A Game Audio Experience" and was co-developed with Glitchy Pixel, who helped us out with the programming and art.

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Déjà Vu - A Game Audio Experience

Déjà Vu - A Game Audio Experience

Platformer

Meet Lucid, a little flame trapped in suffocating heat and caught up in a constant déjà vu that will lead her to discover the importance of audio in...

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Latest posts from @burnis_co

RT @andreilache: Implementing background sounds for my game.... Nice job by @Burnis_CO team!. #gamedev #indiedev #madewithunityT.co

Aug 9 2017

Today, #GameAudio panel at @AES LATAM 2016. Audio implementation in AAA games, procedural music games and more! Bit.ly

Jul 21 2016

RT @NailaAshi: Just 3 days for the #GameAudio Panel at AES LATAM 2016! More info here: English: Burnis.co Spanish: T.co

Jul 18 2016

The AES Latin American Conference will be held in Bogota on July 21-23, 2016. Here's the schedule: Bit.ly

Jul 5 2016

RT @VideoGameAudio: My interview talking details on the score for @GameSoundDoc at #GDC2016 with @NailaAshi of @Burnis_CO is available: T.co

Jun 14 2016

RT @NailaAshi: We're having our 2nd Bogota #GameAudio Meetup tomorrow! Yay! Facebook.com T.co

May 19 2016

Laura Karpman (on composing): Be patient. Take the time to reveal something, there's plenty of musical space (even if it's just 30 seconds)

Mar 16 2016

Penka Kouneva: cultivate your individual voice (regarding music composing) #GameAudioGDC

Mar 16 2016

Going on now, Music Demo Derby #GameAudioGDC T.co

Mar 16 2016