Badlogic Games is a small spare-time game development shop based in Graz, Austria. Well actually it’s just me, Mario. I code for whatever is thrown at me. At the moment I spend most of my time with Android though. From time to time Stefanie my lovely woman helps out with ideas and level design. Yes, we have equal opportunity here at Badlogic Games. Additionally we are passionate about blogging, especially about game development and related areas. To keep the post count high we also hired a swedish coding adonis called Ali who contributes the much needed professional tone to this site.

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Regulator City - Dodge moves, game feel, and mission map on track
Regulator City

Regulator City - Dodge moves, game feel, and mission map on track

Regulator City 1 comment

Improving the gameflow, the visuals, and the mission map in a productive couple of weeks.

Regulator City – Overcoming development struggles
Regulator City

Regulator City – Overcoming development struggles

Regulator City

(New gameplay video inside) - A struggle with Regulator City amounts to a long list of changes and big decisions for the direction of the game.

Demo coming in Steam Next Fest (June)
Regulator City

Demo coming in Steam Next Fest (June)

Regulator City 1 comment

Announcing Regulator City, the upcoming public (free) DEMO and the latest devlog on the development of the game. Get ready to protect your city!

The LAST Residual update of 2020
Residual

The LAST Residual update of 2020

Residual

A huge amount of features and improvements have been added since the last update, let's see what the key features are!

Residual opening up the spaceship!
Residual

Residual opening up the spaceship!

Residual

New life forms added, a cool way to crashland on a planet like a pro, and a long list of fixes and improvements in this weeks update!

Kickstarter AND new planet graphics
Residual

Kickstarter AND new planet graphics

Residual

Residual now has a demo and is on Kickstarter! It also comes with a completely new planet added to the procedural rotation this week.

Residual - Adding sandworms, and adding Depth to Mining!
Residual

Residual - Adding sandworms, and adding Depth to Mining!

Residual

A standard Orangepixel Games creature gets it's first appearance in Residual, and the whole mining code and usability get's a front-row seat as part of...

Improving the interface and adding Teleportation!
Residual

Improving the interface and adding Teleportation!

Residual

Let's add some teleportation to the game, and improve the whole gameplay flow for players who have no clue what they are getting themselves into! - aka...

Adding Bats and the inside of a spaceship! | Devlog #11
Residual

Adding Bats and the inside of a spaceship! | Devlog #11

Residual

Residual sees the addition of Bats, the inner workings of the crashed space ship, and some researching going on in this weeks update!

Swinging towards a public demo | Devlog #10
Residual

Swinging towards a public demo | Devlog #10

Residual

Turning static vines/ropes into swingable ones, and polishing the game for a Steam Game Festival public demo !

Pixel Art and new project

Pixel Art and new project

libGDX

Started learning pixel art for a new project, a Facebook group of comedians are celebrating 10 years and I am making them a game for their celebratory...