This is what we believe

  • Games should be made with a reason
  • Games give and take
  • They should give the player quality time
  • They should require the player to put an appropriate amount of effort and focus

Our studio exists since 2014, but we have been working out our approach to games since 2008, shaping our comprehension of what games are and what they should be.

We are only learning how to make games, but we learn quickly. We are not young but at least we are impatient.

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Limited Liability

Limited Liability

Adventure

You start on a former prison planet of a fallen regime. You have little but your trading skills, a couple of contacts and an old, rusty VTOL transporter...

Master Lander Gamma

Master Lander Gamma

Arcade

It's like Lunar Lander but with point gravity and orbiting. Land on a moon and aim to deliver your passengers safely to the kosmodrome. Very simple, but...

Master Lander

Master Lander

Arcade

In space no one can hear you swear! Physics driven, arcade style game in space.

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Another quick and inspiring take on the future of flying cars. A topic that we're quite interested in... Youtube.com

Mar 11 2019

We're always very interested in speculations about the future of flight transportation T.co

Mar 10 2019

First attempts to design #UI elements for #VitalDeal. Utility bar for managing contacts, deals, possessions, paperw… T.co

Mar 7 2019

#VitalDeal procedures for world creation start to show their potential. We still have lots of work. #gamedevT.co

Feb 25 2019

We're working on a system that will give possibly large variety of buildings with a limited number of manual design… T.co

Feb 5 2019

As of now this concept should be mandatory for any dystopian setting as a blimp with screen board is for cyberpunk T.co

Jan 20 2019

Stepping into the light and using some common #cyberpunk tropes in #VitalDeal cityscape scene construction.… T.co

Jan 17 2019

Day-night cycle in #VitalDeal #game will let you hit the streets after dark to strike some shady deals!… T.co

Jan 12 2019

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