Add addon Yastin + Favkis Fluid Dynamic Relations 1.0.4
Location
Addons
Filename
FluidDynamicRelationsFix_1_0_4.zip
Category
Prefabs
Licence
Public Domain
Uploader
Vintar0
Credits
Yastin, Favkis_Nexerade
Added
Updated
Size
11.16kb (11,431 bytes)
Downloads
1,143 (25 today)
MD5 Hash
f860764b969804d0b5bce31ac1e5ec32
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Description

Yastin's Dynamic Relations Fix + Fluid Relations (by Favkis_Nexerade), updated for Anomaly 1.5.1

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Yastin + Favkis Fluid Dynamic Relations 1.0.4
Comments
reter
reter

thx

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-Ghost-
-Ghost-

Hmm, got a hard crash with this, both on loading a current game and trying to start a new one. Tried installing it over Nekro's Pack Moddb.com which is weird, because it didn't actually overwrite anything.

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Vintar0 Author
Vintar0

Thanks, fixed.

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YuriKozlovsky
YuriKozlovsky

I got this CTD

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'one_way_pairs'. Please attach [*.ini_log] file to your bug report

stack trace:

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Vintar0 Author
Vintar0

Yup, I made an embarrassing mistake and somehow forgot to include the 'dynamic_faction_relations.ltx' in the zip file. It was just an empty plugins folder in v1.0.0

New version 1.0.1 is now uploaded, including the necessary file.

Reply Good karma+4 votes
-Ghost-
-Ghost-

Thanks! Was just about to mention I'd noticed an empty folder.

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Guest
Guest

It seems that the standard is normal, what is the point of the fix)

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peraleglerg_
peraleglerg_

Does it work when you change the death_value from 20 to 100 for example mid save?

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Vintar0 Author
Vintar0

Yes. Relation limits and one-way faction pairs can also be edited mid-save.

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PripyatBandit
PripyatBandit

If I drive someone to -5000 relations, will they declare a permanent ceasefire? I mean, what happens?

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Vintar0 Author
Vintar0

In vanilla Anomaly (no addons), When relations reach -5000, they 'reset' to zero. Relations are still allowed to change after that. This still happens with this addon.

But with this addon, if a relation of 0 is outside the min/max specified in fluid_relations.script, it will instantly be set to that limit. For example: if Duty and Freedom reach -5000, they will be reset to -900, which is the max positive relation specified in that file.

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euga03
euga03

It requires a new game?

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Vintar0 Author
Vintar0

No

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sagefox
sagefox

Does the mod handle change stances? Okay, it sounds like a no-brainer but let me give the scenario for my question (sorry, can't think of a better way to phrase it)
Say I'm in Faction A. Faction B and C are neutral to each other. Now...due to some cheeki breeki disguising and killing, I made Faction B and C go to war. Does this mod take the reputation change that should happen (like if A were to attack B, C should have some positive relations with A and the same goes if C were attacked by A)?

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Vintar0 Author
Vintar0

Yes, it works exactly as you say. If two neutral factions go to war, their relations with other factions will change based on their new situation. Their allies that help them in battle against their enemies, old or new, will build goodwill. This is vanilla Anomaly behavior - this addon doesn't change that.

Reply Good karma+1 vote
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