Vanguard is a 12 level, semi-speedmapped, Boom format episode for Doom 2. Initially, Vanguard was planned to be a 32 level megawad inspired by Speed of Doom's development time and Scythe 2's episodic structure. However, I simply don't have the time/patience/focus to complete 32 levels at the moment, so I've decided the release the wad as-is.
The difficulty ramps up quickly and several maps are slaughter maps.
Vanguard is compatible with strong limit removing, Boom compatible ports. It has been playtested in PrBoom+, Eternity, and ZDoom. Other ports may work but remain untested.
There are a lot of slime trails. They seem to occur much more frequently in PrBoom+ than ZDoom or Eternity. My apologies for the number of these things I couldn't fix!
The Vanguard texture wad is based on CC4-Tex and includes graphics by:
NiGHTMARE, Espi, Eriance, Fredrik Johansson, Janitor, DaGGeR, Ola Bjorling, Vader, XDelusion, Esselfortium, RottKing, Nuxius, Afterglow, AgentSpork, Enjay, Huy Pham, SargeBaldy, Tormentor667, Iikka Keranen, skillsaw, GothicDM Team, Requiem Team, Eternal Doom Team, id Software, Raven Software, Rogue Entertainment
If you want to reuse any of the graphics in your own projects, it's probably better to get them from their orignal source. The (crappy)sky textures I made orignally for this project are free for reuse, so feel free to take them. Credit is appreciated but not necessary.
Final idgames link:
idgames upload will come after I fix whatever errors are found here! Please let me know if you find any bugs, or if you have any suggestions to improve the gameplay.