Description

This is the usable weapons for Half-Life 2: MMod. I couldn't find the original usable weapons on ModDB. So, I crafted one myself. This pack includes: Grigori's Annabelle Rifle, Alyx's Gun, and the Gluon Gun. These unseen weapons aren't in-game, so you will have to spawn them using the command console. For example, enter "give weapon_alyxgun" and resume the game. You will see the weapon on the ground. Pick it up by pressing E (or any key you inputted to pick up things). If you think this is misleading, please comment below what I should rename it too. Your feedback can help improve this submission page.

Preview
Usable Gluon Annabelle Alyxgun in MMod
Comments
XRGMUser Author
XRGMUser

No bad words in the comments.
Only questions, feedbacks, or concerns.
Users who dared to comment slang words will be deleted.
Users who typed something like #@$%* is fine with me (but try to keep it clean if you can.)

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XRGMUser Author
XRGMUser

If you like this addon, check out my other ones like the Shell Fixes for BMS: Moddb.com and more at Moddb.com

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XRGMUser Author
XRGMUser

The file was updated due to the Annabelle reloading sounds being broken in MMod. I decided to revert it back to Navaro's Shotgun reloading sounds.

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Brian-J.linner
Brian-J.linner

ı have a question:annabelle and alyxgun have a new animations?

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XRGMUser Author
XRGMUser

Both the Annabelle and Alyxgun animations seen in this addon were taken from the old version of MMod. I added the walking, inspecting, and sprinting animations into this model taken from the old pistol animation, though the trigger finger may be placed in the wrong way. The other animations besides my edits, were edited by Banana Maximus. Links are in the description above.

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Brian-J.linner
Brian-J.linner

can you make mp5 with llopns animations?

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XRGMUser Author
XRGMUser

My apologies, but I don't know how to animate.

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Brian-J.linner
Brian-J.linner

-_- its ok ım suck too

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Guest
Guest

Hmm, give weapon_alyxgun dont seem to work, any other way to get it?

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XRGMUser Author
XRGMUser

Like what the description said, you can't have the weapon immediately. If you type "give weapon_alyxgun" in the console, the weapon will spawn below you. Look down, and press E to pick it up.

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jackelzxa
jackelzxa

I got a version of the gluon gun working. If you use the mapadd files you can mod in locations for the weapons to be picked up.

Really cool mod though, I'm gonna be adding it to my set for sure. (I can't find anything that gives the AR2 the vanilla reload animations. I'd like to have that as an option since I run different gun mods between episodes, and I'd love if someone made a mod that ports the old animations over to MMOD)

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XRGMUser Author
XRGMUser

Nice comment, but I'm not planning to put the Gluon Gun on the map. Sorry. Although, the Gluon Gun viewmodel was taken from, MMod: Classic. They should have the vanilla AR2 reload. Click here: Moddb.com

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jackelzxa
jackelzxa

Thanks, that AR2 animation works. One bug I found with the Alyxgun is that if you fire the gun until the clip empties, you don't get a reload animation, the ammo just autofills. (Annabelle never has a reload, clips just auto fill) The AR2 mod you recommended does fix this for the AR2, as it was something that I kept running into if I tried to swap in vanilla AR2 animations before using the MMOD Classic version of it (which did work). I don't know if it's a coding thing or if there's just another named animation copy that is called when you empty the clip vs manually reloading that's causing guns to not call the normal reload when they're empty. I don't know if this is something that's easy to fix, but thought I'd point it out.

Oh and I actually did spend the time to figure out good places to stick the weapons that suited the environment and gameplay balance. (Dunno if it's something that'd be worth putting out there myself, but it is basically mapadd txt files that contain new entity listings for them, it was fun to throw them around and balance it)

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jackelzxa
jackelzxa

I wonder if the reason alyxgun doesn't call a reload animation when you empty the clip has something to do with alyx herself? (Or if it's JUST an mmod quirk with reload code that would need some extra work to get working?)

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XRGMUser Author
XRGMUser

I don't know why it doesn't call the reloading animation either. It does that in the vanilla game too.

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Guest
Guest

Probably a stupid question but, where do i put the files? Is there some addons folder in mmod files?

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XRGMUser Author
XRGMUser

You can put a random folder of your choice. One folder has ONE of the weapons while the third one has them all. There's also a .vpk file if you want the folder to be a .vpk file instead. You put the file in "C:\Program Files (x86)\Steam\steamapps\sourcemods\HL2MMod_[GAME]\custom".

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Guest
Guest

good mod

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XRGMUser Author
XRGMUser

Thanks.

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Guest
Guest

This is so awesome! How can I/you fix the bug where the reload animation doesn't occur when the clip empties? I checked your script and it seems fine, so maybe it has something to do with the original unfinished script for the alyxgun? Thanks again for your great work

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notahappycamper95
notahappycamper95

where can i find the three weapons or do i have to spawn them?

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XRGMUser Author
XRGMUser

Like I said from the description, you have to spawn them. If you spawn the Alyxgun, look at the ground, and pick it up.

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bm_killer10
bm_killer10

Alyx gun kinda usable in CrimeWars, but in steam version

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hannantobat
hannantobat

Okay, this kinda cool tho, but can you tell me how to apply it? There are so many folders and I just bought the game.

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p0stpwnedjr
p0stpwnedjr

There should be a .VPK file in this ZIP archive, you put that in HL2MMOD_HL2\custom, for example. The game you're trying to run will have a different file path, but always put it in the custom folder. And this goes for most .VPK addons, as well.

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p0stpwnedjr
p0stpwnedjr

Just a bug report, the ANNABELLE seems to overwrite the emplacement machine gun when you obtain it, meaning it forces itself into the third auto slot instead of the third heavy/shotgun slot, which seems to be the more logical slot for it. And on a related note, the Alyx gun seems to be in the fifth pistol slot, instead of the third.

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XRGMUser Author
XRGMUser

I already know that ever since I tried the Annabelle in MMod. I'm not going to change the weapon slots. I'm sorry. Instead, you need a command console and the command "ent_remove weapon_[weapon name]."

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DaDude001
DaDude001

The Gluon Gun's replacement reminds me of the 2 mods I made (https://gamebanana.com/textures/5931 and Gamebanana.com), but much better. Were those your inspiration?

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XRGMUser Author
XRGMUser

Not really. I did see them, but I feel like it could have the HL2 HEV hands. That is until MMod: Classic addon (https://www.moddb.com/mods/hl2-ep2-enhased-mod/addons/mmod-classic) that has the Gluon viewmodel I'm looking for.

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Guest
Guest

add recoil and animations 4 alyxgun make me laugh

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XRGMUser Author
XRGMUser

I can't do it. I will keep it as it is.

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Blue199
Blue199

Mmod but awesome

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PedroTruck
PedroTruck

Where i can fing these guns

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MidnightNova
MidnightNova

Thanks for this. I'm only using it for the Gluon Gun and added it as a legitimate spawn through mapadd. Now the arsenal feels complete for me.

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OfficialSwagmaster69
OfficialSwagmaster69

Is there a way to use aim down sights or is it just stuck to default mmod aiming?
Also im having a hard time spawning the gluon gun can you please supply the code.

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XRGMUser Author
XRGMUser

If you download the MMod files and extract them, you will find a folder named "Extras!" A file named HL2MMod_ProperIronsights.vpk will be seen. If you can't spawn the Gluon Gun, just type in "give weapon_egon" like spawning the Tau Cannon with "give weapon_gauss."

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OfficialSwagmaster69
OfficialSwagmaster69

Thanks I'll give it a try.

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consul_hl2_beta
consul_hl2_beta

does this add viewmodel to gluon gun?

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XRGMUser Author
XRGMUser

Yes it is.

Though there is a Black Mesa version of this here:
Gamebanana.com

Alongside the Tau Cannon:
Gamebanana.com

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Guest
Guest

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Gloten
Gloten

Lol the annabelle does the inspect animation while i reload. I guess theres no reload animation

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