This is the usable weapons for Half-Life 2: MMod.
I couldn't find the original usable weapons on ModDB.
So, I crafted one myself.
This pack includes: Grigori's Annabelle Rifle, Alyx's Gun, and the Gluon Gun.
These unseen weapons aren't in-game, so you will have to spawn them using the command console.
For example, enter "give weapon_alyxgun" and resume the game. You will see the weapon on the ground.
Pick it up by pressing E (or any key you inputted to pick up things).
If you think this is misleading, please comment below what I should rename it too. Your feedback can help improve this submission page.
Alternate Download Link Here
If you want new weapon icons:
Click here. The addon is very good!
If you want HD worldmodels:
Click here for Gamebanana Link
Click here for ModDB Link
Click here for Mega link and Other files
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Changes:
- The HD Annabelle model ejects rifle shells instead of shotgun shells
- Annabelle texture folder renamed from "poopz" to "annabelle_reborn"
- New Annabelle sounds
- The new update takes the new reloading sounds for the Annabelle from Sonic Reconstruction
- Alyx Gun worldmodel taken from Shadow_RUN's viewmodel for worldmodel submission
- New switch and fire burst sounds
- Alyx Gun viewmodel has one inspection, a walk, and sprint animations.
(The finger on the trigger may move weird, I just didn't care editing the smd. I don't know how to do it anyway.)
- Gluon Gun viewmodel taken from silent-'s MMod Classic addon from ModDB
- Worldmodel texture taken (and edited) from Ghost623671's HQ Egon submission on Gamebanana
- Sound "egon_off.wav" taken from Monika's Beefy Weapon Sounds - [MBWS] from the Black Mesa workshop
made by KrIsCrEeP (or 『Kurisuchan』)
I will not post this submission on Gamebanana because I could get in trouble with other users, including the managers there. Enjoy.
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Credits:
- GuNsHiP Mark II: Half-Life 2: MMod Assets
- Valve: Some CS:GO glock reloading sounds because the selector sound kind of sound similar to the CS 1.6 and Source sounds.
- yumyumshisha: Annabelle: Reborn
- Banana Maximus: Annabelle and Alyx Gun
- Shadow_RUN: HD Alyx Gun Worldmodel (Gamebanana Request Page) or (GMOD Steam Workshop Page)
- Ghost623671: HQ Egon worldmodel texture
- Navaro (or Иavaяо): Some reloading sounds for the Annabelle
- silent-: Gluon Viewmodel taken from MMod: Classic
- KrIsCrEeP (or 『Kurisuchan』): egon_off.wav taken from Monika's Beefy Weapon Sounds - [MBWS]
it's not good to impose your own rules on the comments.
I've since lifted that rule. Now, I won't mind those kinds of comments on ModDB anymore.
ı have a question:annabelle and alyxgun have a new animations?
Both the Annabelle and Alyxgun animations seen in this addon were taken from the old version of MMod. I added the walking, inspecting, and sprinting animations into this model taken from the old pistol animation, though the trigger finger may be placed in the wrong way. The other animations besides my edits, were edited by Banana Maximus. Links are in the description above.
can you make mp5 with llopns animations?
My apologies, but I don't know how to animate.
-_- its ok ım suck too
Hmm, give weapon_alyxgun dont seem to work, any other way to get it?
Like what the description said, you can't have the weapon immediately. If you type "give weapon_alyxgun" in the console, the weapon will spawn below you. Look down, and press E to pick it up.
I got a version of the gluon gun working. If you use the mapadd files you can mod in locations for the weapons to be picked up.
Really cool mod though, I'm gonna be adding it to my set for sure. (I can't find anything that gives the AR2 the vanilla reload animations. I'd like to have that as an option since I run different gun mods between episodes, and I'd love if someone made a mod that ports the old animations over to MMOD)
Nice comment, but I'm not planning to put the Gluon Gun on the map. Sorry. Although, the Gluon Gun viewmodel was taken from, MMod: Classic. They should have the vanilla AR2 reload. Click here: Moddb.com
Thanks, that AR2 animation works. One bug I found with the Alyxgun is that if you fire the gun until the clip empties, you don't get a reload animation, the ammo just autofills. (Annabelle never has a reload, clips just auto fill) The AR2 mod you recommended does fix this for the AR2, as it was something that I kept running into if I tried to swap in vanilla AR2 animations before using the MMOD Classic version of it (which did work). I don't know if it's a coding thing or if there's just another named animation copy that is called when you empty the clip vs manually reloading that's causing guns to not call the normal reload when they're empty. I don't know if this is something that's easy to fix, but thought I'd point it out.
Oh and I actually did spend the time to figure out good places to stick the weapons that suited the environment and gameplay balance. (Dunno if it's something that'd be worth putting out there myself, but it is basically mapadd txt files that contain new entity listings for them, it was fun to throw them around and balance it)
I wonder if the reason alyxgun doesn't call a reload animation when you empty the clip has something to do with alyx herself? (Or if it's JUST an mmod quirk with reload code that would need some extra work to get working?)
I don't know why it doesn't call the reloading animation either. It does that in the vanilla game too.
Probably a stupid question but, where do i put the files? Is there some addons folder in mmod files?
You can put a random folder of your choice. One folder has ONE of the weapons while the third one has them all. There's also a .vpk file if you want the folder to be a .vpk file instead. You put the file in "C:\Program Files (x86)\Steam\steamapps\sourcemods\HL2MMod_[GAME]\custom".
good mod
Thanks.
This is so awesome! How can I/you fix the bug where the reload animation doesn't occur when the clip empties? I checked your script and it seems fine, so maybe it has something to do with the original unfinished script for the alyxgun? Thanks again for your great work
where can i find the three weapons or do i have to spawn them?
Like I said from the description, you have to spawn them. If you spawn the Alyxgun, look at the ground, and pick it up.
Alyx gun kinda usable in CrimeWars, but in steam version
Okay, this kinda cool tho, but can you tell me how to apply it? There are so many folders and I just bought the game.
There should be a .VPK file in this ZIP archive, you put that in HL2MMOD_HL2\custom, for example. The game you're trying to run will have a different file path, but always put it in the custom folder. And this goes for most .VPK addons, as well.
Just a bug report, the ANNABELLE seems to overwrite the emplacement machine gun when you obtain it, meaning it forces itself into the third auto slot instead of the third heavy/shotgun slot, which seems to be the more logical slot for it. And on a related note, the Alyx gun seems to be in the fifth pistol slot, instead of the third.
I already know that ever since I tried the Annabelle in MMod. I'm not going to change the weapon slots. I'm sorry. Instead, you need a command console and the command "ent_remove weapon_[weapon name]."
The Gluon Gun's replacement reminds me of the 2 mods I made (https://gamebanana.com/textures/5931 and Gamebanana.com), but much better. Were those your inspiration?
Not really. I did see them, but I feel like it could have the HL2 HEV hands. That is until MMod: Classic addon (https://www.moddb.com/mods/hl2-ep2-enhased-mod/addons/mmod-classic) that has the Gluon viewmodel I'm looking for.
add recoil and animations 4 alyxgun make me laugh
I can't do it. I will keep it as it is.
Mmod but awesome
Where i can fing these guns
Thanks for this. I'm only using it for the Gluon Gun and added it as a legitimate spawn through mapadd. Now the arsenal feels complete for me.
Is there a way to use aim down sights or is it just stuck to default mmod aiming?
Also im having a hard time spawning the gluon gun can you please supply the code.
If you download the MMod files and extract them, you will find a folder named "Extras!" A file named HL2MMod_ProperIronsights.vpk will be seen. If you can't spawn the Gluon Gun, just type in "give weapon_egon" like spawning the Tau Cannon with "give weapon_gauss."
Thanks I'll give it a try.
does this add viewmodel to gluon gun?
Yes it is.
Though there is a Black Mesa version of this here:
Gamebanana.com
Alongside the Tau Cannon:
Gamebanana.com
When I used alyx's burst fire only one bullet comes out, is this a bug?
It could be a game's or mod's bug, I don't know.
Lol the annabelle does the inspect animation while i reload. I guess theres no reload animation
Can you add the weapons to Impulse 101? That would make it more useful if you want to use multiple weapons, for example typing "Impulse 101" in the console also giving you the weapons.
I really want to have something like this in MMOD and i have no idea how i am supposed to make an addon that adds them to the command.
Please reply
I don't exactly know how though...
Well it IS possible considering the main mod also did so. I thought about maybe making the give weapon_ItemName command run as soon as you input Impulse 101 as the player. Or maybe find out here the weapon files are stored and modifying the non-secret (unobtainable) items to show up. I would like to help all i can. The hardest part for me is that i do not have ANY experience modding Half-Life 2. But i am raelly good at the coding part once i have what i need.
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What is the gluon gun for the command console?
Showcase?? also, can you add alyxgun but with Fewes arms?
Edit: nvm, I do myself
Hola no hablo ingles.. funciona para No Steam la alixgun y la anabelle o solamente funciona para steam directamente?
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