Ultimate DoomVisor HUD v1.84 with v2.13 visuals and my own sprite combinations for damaged visor with reduced armour. Compatible with Zandronum 2 and 3.0 Edited only the C2_VISOR file, and only low quality visor version full credit to saegiru and all contributors and credits from the UDV hud
Howdy!
I might need your assistance, good Sir! Somehow I can't get it to work! And yes, I am a noob. I'm new to the series. :) Got it 1 month ago.
I got Burtal Doom 2.1, and I try adding this mod, with Zandronum. I use ZDL, and this is how I put the files:
- brutalv21.pk3
- UDV_v1.84_A_BASE.pk3
- UDV_v1.84_C2_VISOR - TPR.pk3
- UDV Survival Flares.pk3
- UDV_v1.84_D_MISC_Inventory_Goggles.pk3
- UDV_v1.84_D_MISC_Inventory_HEV_Suit.pk3
- UDV_v1.84_D_MISC_NoMenuFont.pk3
Upon load, I see the loading terminal show a lot of red text about certain code. The visor is not visible, but rest of the graphics is. If I remove the C2_VISOR - TPR.pk3... I have a small visor graphics that shows at centered at the bottom of my screen.
What am I doing wrong? I do want to have that HUD in the image. Also, when I try to activate the Radar, it says it requires some sort of B-Module. What exactly is that?
And a small request, if I may :) To add a .pk3 which doesn't replace the graphics of the armor shards. I kinda dig that skull with eerie green glow, giving off faint light on the ground. If it's not too much to ask.
Big thank you for reading this, and for your help!
the red errors are fine, they are there for compatibility with other mods which have different weapons and items.
Load order:
- brutalv21.pk3
- UDV_v1.84_A_BASE.pk3
- UDV_v1.84_C2_VISOR - TPR.pk3
- UDV_v1.84_D_MISC_Inventory_Goggles.pk3
- UDV_v1.84_D_MISC_Inventory_HEV_Suit.pk3
- UDV_v1.84_D_MISC_NoMenuFont.pk3
- UDV Survival Flares.pk3
Visor options must be set to low quality and 16:9.
Try zooming in /out by pressing the +or- buttons
The B module is in the original mod (link in the description)
By the way this is an outdated version of the visor, I have uploaded a newer version which has decoupled dynamic damage from armour and health (the visor gets damaged when armor gets damaged and the visor gets blood on it when you are low on health).
Moddb.com
But it is less complicated to set this one up, so start with this one.
Ahh! Got it working now! Thanks! I did download that one instead. And I zoomed out a bit. The visor shows, but a big chunk on top of the visor is missing. Most likely because the image isn't stretched. How do I stretch it? And/or where do I set the visor options to 16:9? I use a laptop with resolution 1366x768 I think? Thanks a lot man.
its probably an option in the Zandronum / GZ doom display or opengl or graphics options
Hey there, so once again ive decided to jump back into some brutal doom. And naturally i need this as part of the experience once again, i seem to have gotten everything to work just fine. However, it seems when i pick up armor above 50 points, the hud disappears ? I don't quite understand what the issue is considering this has never happened in the past. Any help is greatly appreciated
You need to switch the option to LOW QUALITY MODE.
PS: Check out my other visor edit (the CATS compatible version. This is the most up to date one for running Zandronum)
"Moddb.com"