Description

A small add-on to bring features from later versions of CoC and Last Day to CoM, and more.

Preview
TRX: Fixes 'n' Tweaks (3.0) [CoM]
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PapaEcoMyk
PapaEcoMyk - - 69 comments

You are the best, thank you so much for this.

I was wondering, since the toggle for the suppresor is so cool, would it be possible to have one for the helmet?? I like the immersion of having to take it off after a long day and put on for exploring.

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Tronex Author
Tronex - - 894 comments

Not a bad idea, i will look into it once i get some free time.

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Cricencio1
Cricencio1 - - 78 comments

Thanks so much Tronex for the upload!

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Zealot_K
Zealot_K - - 1,857 comments

Hey ! Cool !

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Zealot_K
Zealot_K - - 1,857 comments

problem with the relation tab, when you get companions :

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...l of misery\gamedata\scripts\ui_pda_relations_tab.script:171: attempt to call global 'alife_object' (a nil value)

EDIT : I replaced the "ui_pda_relations_tab" with another version i had from vk and the crash is not occuring, but i can't give individual orders to companions through the pda, only group orders.

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Tronex Author
Tronex - - 894 comments

I will look into it, may i get the link for that vk version you tried?

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Zealot_K
Zealot_K - - 1,857 comments

Here it is : Ufile.io

There is also a slightly modified axr_companions which resolves the impossibility to totally dismiss companions (bug from 1.4.16)

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Tronex Author
Tronex - - 894 comments

I had that bug since the moment i played Last Day and i thought its caused by the changes i did lmao. good catch, fixing this should be easier.

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Cricencio1
Cricencio1 - - 78 comments

Hey Tronex I am using Autism mod for CoM Moddb.com

This mod already uses the loot corpse script. Even if I have the loot corpse options disabled after installing your mod will it conflict with Autism? If it does should I just delete lootmoney.script?

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Tronex Author
Tronex - - 894 comments

Try deleting the lootmoney script from this mod then before using it, it won't cause any issue.

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vorador1980
vorador1980 - - 188 comments

A wonderful add-on for sure. Hardcore AI aim is truly a nessecity, the very core of Master difficulty itself. Full A-Life Simulation is just next to it. Artefact degradation and thirst simulation came after, but they are truly valuable assets by all means. A "must have" addition to my CoM collection. My thanks, Sir Tronex.

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Tronex Author
Tronex - - 894 comments

No problem, a new update is coming soon to fix some issues.

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Zealot_K
Zealot_K - - 1,857 comments

Tronex, i've noticed that, sometimes, you have to enlist companion again after a transition, is it a bug that you have encountered ?

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Tronex Author
Tronex - - 894 comments

axr_companions.script is the same one i'm using in Last Day, i didn't encounter this issue before. but i will check it out later to make sure.

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Cricencio1
Cricencio1 - - 78 comments

Keep getting this fatal error, any idea?

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...s (x86)\call of misery trx\gamedata\scripts\utils.script:798: attempt to index local 'obj' (a nil value)

stack trace:

0023:02BA717C xrCore.dll, xrDebug::fatal()
0023:0E85B0B1 xrGame.dll, CDialogHolder::UseIndicators()
0023:0E85B577 xrGame.dll, CDialogHolder::UseIndicators()

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Tronex Author
Tronex - - 894 comments

Download the new version, it should be fixed now.

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Darimar
Darimar - - 42 comments

Does "AI die in anomalies" exist in Last Day?

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Tronex Author
Tronex - - 894 comments

Now it does: Moddb.com

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Cricencio1
Cricencio1 - - 78 comments

The new version fixed the issue with the utils.script CTD problem, thanks Tronex!

Is there any way you could maybe put in an optional file to replace the new health and stamina bars with the default Misery health and stamina bars, I just prefer that Misery look.

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Tronex Author
Tronex - - 894 comments

I have planned already to restore the old bars and make the new one optional in the next update.

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NimbleTrimble
NimbleTrimble - - 22 comments

hey? when are you going to add radio to this mod?

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Tronex Author
Tronex - - 894 comments

I'm working on a patch for it right now, hopefully today.

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Cricencio1
Cricencio1 - - 78 comments

Dude you are on top of it! Before you had added this mod, it seemed like CoM was dying out as far as new addons are concerned.

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Tronex Author
Tronex - - 894 comments

"The saver of CoM" lmao

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Kushan_Blackrazor
Kushan_Blackrazor - - 239 comments

I really appreciate you doing this, because I've had much more luck with CoM than Last Day. So its nice to be able to get my Misery fix when I need it still.

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Tronex Author
Tronex - - 894 comments

Ok people, it's ready:
Moddb.com

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Asenka6
Asenka6 - - 61 comments

Need a Info

Track 9 in the Music Player, his name is in the Ingame Music-Player "neverland" whats the Real Name of the Band?

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Tronex Author
Tronex - - 894 comments

I don't really know, i even forgot where i got that track from lmao.
Try shazam or Audiotag.info, use a small piece (20 sec or so) from the track file.

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Deoroot
Deoroot - - 162 comments

Sorry, i think i was mistaken. i think it is related to the outfit armor extended stcop compatibility patch, since i just reinstalled OAE on top of STCoM without TRX and i started getting the CTDs

JSGME gives me these files when i try to apply TRX on top of OAE

"simulation.ltx" has already been altered by the "STCoM" mod.
"pda.xml" has already been altered by the "OAE STCoP" mod.
"pda_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_character.xml" has already been altered by the "OAE STCoP" mod.
"pda_contacts.xml" has already been altered by the "OAE STCoP" mod.
"pda_contacts_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_dialog_character.xml" has already been altered by the "OAE STCoP" mod.
"pda_dialog_character_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_logs.xml" has already been altered by the "OAE STCoP" mod.
"pda_logs_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_ranking.xml" has already been altered by the "OAE STCoP" mod.
"pda_ranking_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_relations.xml" has already been altered by the "OAE STCoP" mod.
"pda_relations_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_tasks.xml" has already been altered by the "OAE STCoP" mod.
"pda_tasks_16.xml" has already been altered by the "OAE STCoP" mod.
"ui_dyn_msg_box.xml" has already been altered by the "OAE STCoP" mod.
"ui_main_menu.script" has already been altered by the "STCoM" mod.
"ui_main_menu.script" has already been altered by the "OAE STCoP" mod.
"ui_mm_faction_select.script" has already been altered by the "STCoM" mod.
"ui_mm_faction_select.script" has already been altered by the "STCoM English Translation" mod.

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PapaliPapali
PapaliPapali - - 4 comments

So many great options! Looking at this my assumption was that some of the options, things like hardcore aim, are settings that were turned on in vanilla CoM but hidden from the player. Because of that I was surprised to see Hardcore Aim turned off when I installed the mod. Did I assume wrong? Are there any features CoM has turned on by default that this mod allows the player to turn off? If so, which ones are turned on by default in Vanilla?

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Tronex Author
Tronex - - 894 comments

New options turned off on default doesn't mean they were off in vanilla game.
I'm not sure if CoM has hardcore AI aim enabled of not, i just set the default value off because new player may not like the fast shooting response of npcs.

Full A-life simulator was off in vanilla, and its off by default here for obvious reasons.
The rest use vanilla default values.

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Cricencio1
Cricencio1 - - 78 comments

It definitely did not have Hardcore AI aim enabled in vanilla CoM. Enabling it with your mod, there was a noticeable difference right away. You can no longer strafe right in front of enemies and never have to worry about getting hit. Essential for the Misery experience.

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NimbleTrimble
NimbleTrimble - - 22 comments

I have a problem do you know how to fix this? when few moments I saved my game and it crash

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ... of misery\gamedata\scripts\alife_storage_manager.script:168: attempt to index local 'obj' (a nil value)

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41sixsider
41sixsider - - 33 comments

Tronex, can this be used with your new A-Life revamp mod?

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Axel_Templar
Axel_Templar - - 1 comments

What about russian translations to new lines in menu, options and PDA?

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Tronex Author
Tronex - - 894 comments

I will consider it.

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Stalker-44
Stalker-44 - - 252 comments

MISERY 2.1.1 compatible?

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Guest
Guest - - 690,482 comments

! [SCRIPT ERROR]: ...one_1.0d_fix2\gamedata\scripts\sim_squad_scripted.script:658: wrong number of arguments to 'insert'

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...one_1.0d_fix2\gamedata\scripts\sim_squad_scripted.script:658: wrong number of arguments to 'insert'

stack trace:

0023:02BF717C xrCore.dll, xrDebug::fatal()
0023:08E11FDC xrGame.dll, CDialogHolder::UseIndicators()
0023:08E139CA xrGame.dll, CDialogHolder::UseIndicators()
0023:0045806E xrEngine.exe, CSheduler::ProcessStep()
0023:0045819D xrEngine.exe, CSheduler::ProcessStep()

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dangalong
dangalong - - 4 comments

Thank you very much for making this. It makes CoM so much more playable and enjoyable.

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Halversen
Halversen - - 36 comments

Nice.

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confu59
confu59 - - 1 comments

Having trouble installing. When you say copy gamedata into the directory what exactly is the directory? I paste over the gamedata file in CoM but doesnt do anything.

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Guest
Guest - - 690,482 comments

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Hellraiser6
Hellraiser6 - - 2 comments

Hello, can this be used with Alkiroth's Overhaul?

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Guest
Guest - - 690,482 comments

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Meridian_
Meridian_ - - 2 comments

Hello,

I used this mod alongside the STCoM weapons pack and your Zone FM mod. Zone FM works just fine, but when I try to use the file that turns off the brain scorcher, it does not work and the brain scorcher stays on when I start a new game.

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Guest - - 690,482 comments

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