A small add-on to bring features from later versions of CoC and Last Day to CoM, and more.
Important:
- New game is not required.
- Install (main files) first, cause some of the included optional tweaks won't work without them.
- Credit goes to many modders, i used some of their tweaks & files in this addon because they're important (NamelessWanderer, Strelocc, VodkaChicken, v1ld)
It consists of two parts:
Main Files:
Install this part before anything else:
- Features:
- Azazel mode
- Survival mode
- PDA: relations tab
- PDA: encyclopedia tab
- TRX: Zone FM support
- Options -> Gameplay: (info and details about them can be found in the encyclopedia)
- Difficulty
- Localization (language)
- AI die in anomalies
- Artefact degradation
- Debug HUD (for modders)
- Debug map HUD
- Despawn old dropped items (under test)
- Exclusion radius
- Full A-Life Simulation
- Hardcore AI aim
- Hardcore save: conditions
- Hardcore save: Timer
- Loots condition depends on ranks
- Loot money on corpses
- Thirst simulation
- Factor of money rewards
- Factor of goodwill gain
- Options -> Keybinds:
- Camera binds (1st and 3rd person)
- PDA tabs
- Toggle Suppressor
- Toggle HUD
- Bug fixes and improvments:
- Improved HUD.
- Date in game has been changed to start from 2017/10/25
- Quick hardsave: while in-game, pressing F6 in main menu will do a hardsave using the name of level and date.
- Extended HUD will show info about companions.
- Fixed an issue with companions keep following the player after dismissing them.
- Fixed a case where player die immediately after traveling due to bugged emissions.
- Prevent any possible emissions during arena fights or inside the Hospital map.
Optional Tweaks:
You may find something useful here, install what you need:
• Feature - Azazel Faction Menu: (by Debrovski): allows you to choose next character's faction you want to play in Azazel Mode and more
• HUD - Alternative Health & Stamina Bars: self-explanatory
• HUD - Disable Weapon , Armor , Helmet Indicators: self-explanatory
• HUD - Minimap: self-explanatory
• HUD - Turn off Ammo Counter: self-explanatory
• Gameplay -Increased Population: this tweak will increase the starting population in all areas (requires a new game)
• Sounds - Restore Anomalies Beeping Sound: this is the detection sound once you get close to anomalies.
Changelog:
- (2.0):
- Added options: Difficulty, AI die in anomalies, Debug map HUD, Despawn old dropped items, Loots condition depends on ranks
- Improved HUD
- Fixed a crash upon using Relation tab (credit goes to Zealot_K)
- Extended HUD will show info about companions.
- Fixed an issue with companions keep following the player after dismissing them.
- Fixed a case where player die immediately after traveling due to bugged emissions.
- Prevent any possible emissions during arena fights or inside the Hospital map.
- (2.1):
- Fixed a crash related to utils.script
- The encyclopedia has been updated with all sort of articles (port from the english translations for Last Day)
- (2.2):
- Restored the vanilla health & stamina bars. the new ones are an optiona tweak
- New Optional Tweak: Turn off ammo counter.
- (2.3):
- Adjusted the Populated zone tweak, a temporary solution until a full alife system gets made.
- (3.0):
- New Options: Hardcore save (Timer), Factor of money rewards, Factor of goodwill gain
- New Optional Tweak: Gameplay - Disable Brain Scorcher on new game
- New Optional Tweak: HUD - Disable Weapon , Armor , Helmet Indicators
- New Optional Tweak: Sounds - Restore Anomalies Beeping Sound
Report any bug you may find.
Enjoy.
You are the best, thank you so much for this.
I was wondering, since the toggle for the suppresor is so cool, would it be possible to have one for the helmet?? I like the immersion of having to take it off after a long day and put on for exploring.
Not a bad idea, i will look into it once i get some free time.
Thanks so much Tronex for the upload!
Hey ! Cool !
problem with the relation tab, when you get companions :
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...l of misery\gamedata\scripts\ui_pda_relations_tab.script:171: attempt to call global 'alife_object' (a nil value)
EDIT : I replaced the "ui_pda_relations_tab" with another version i had from vk and the crash is not occuring, but i can't give individual orders to companions through the pda, only group orders.
I will look into it, may i get the link for that vk version you tried?
Here it is : Ufile.io
There is also a slightly modified axr_companions which resolves the impossibility to totally dismiss companions (bug from 1.4.16)
I had that bug since the moment i played Last Day and i thought its caused by the changes i did lmao. good catch, fixing this should be easier.
Hey Tronex I am using Autism mod for CoM Moddb.com
This mod already uses the loot corpse script. Even if I have the loot corpse options disabled after installing your mod will it conflict with Autism? If it does should I just delete lootmoney.script?
Try deleting the lootmoney script from this mod then before using it, it won't cause any issue.
A wonderful add-on for sure. Hardcore AI aim is truly a nessecity, the very core of Master difficulty itself. Full A-Life Simulation is just next to it. Artefact degradation and thirst simulation came after, but they are truly valuable assets by all means. A "must have" addition to my CoM collection. My thanks, Sir Tronex.
No problem, a new update is coming soon to fix some issues.
Tronex, i've noticed that, sometimes, you have to enlist companion again after a transition, is it a bug that you have encountered ?
axr_companions.script is the same one i'm using in Last Day, i didn't encounter this issue before. but i will check it out later to make sure.
Keep getting this fatal error, any idea?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...s (x86)\call of misery trx\gamedata\scripts\utils.script:798: attempt to index local 'obj' (a nil value)
stack trace:
0023:02BA717C xrCore.dll, xrDebug::fatal()
0023:0E85B0B1 xrGame.dll, CDialogHolder::UseIndicators()
0023:0E85B577 xrGame.dll, CDialogHolder::UseIndicators()
Download the new version, it should be fixed now.
Does "AI die in anomalies" exist in Last Day?
Now it does: Moddb.com
The new version fixed the issue with the utils.script CTD problem, thanks Tronex!
Is there any way you could maybe put in an optional file to replace the new health and stamina bars with the default Misery health and stamina bars, I just prefer that Misery look.
I have planned already to restore the old bars and make the new one optional in the next update.
hey? when are you going to add radio to this mod?
I'm working on a patch for it right now, hopefully today.
Dude you are on top of it! Before you had added this mod, it seemed like CoM was dying out as far as new addons are concerned.
"The saver of CoM" lmao
I really appreciate you doing this, because I've had much more luck with CoM than Last Day. So its nice to be able to get my Misery fix when I need it still.
Ok people, it's ready:
Moddb.com
Need a Info
Track 9 in the Music Player, his name is in the Ingame Music-Player "neverland" whats the Real Name of the Band?
I don't really know, i even forgot where i got that track from lmao.
Try shazam or Audiotag.info, use a small piece (20 sec or so) from the track file.
Sorry, i think i was mistaken. i think it is related to the outfit armor extended stcop compatibility patch, since i just reinstalled OAE on top of STCoM without TRX and i started getting the CTDs
JSGME gives me these files when i try to apply TRX on top of OAE
"simulation.ltx" has already been altered by the "STCoM" mod.
"pda.xml" has already been altered by the "OAE STCoP" mod.
"pda_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_character.xml" has already been altered by the "OAE STCoP" mod.
"pda_contacts.xml" has already been altered by the "OAE STCoP" mod.
"pda_contacts_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_dialog_character.xml" has already been altered by the "OAE STCoP" mod.
"pda_dialog_character_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_logs.xml" has already been altered by the "OAE STCoP" mod.
"pda_logs_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_ranking.xml" has already been altered by the "OAE STCoP" mod.
"pda_ranking_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_relations.xml" has already been altered by the "OAE STCoP" mod.
"pda_relations_16.xml" has already been altered by the "OAE STCoP" mod.
"pda_tasks.xml" has already been altered by the "OAE STCoP" mod.
"pda_tasks_16.xml" has already been altered by the "OAE STCoP" mod.
"ui_dyn_msg_box.xml" has already been altered by the "OAE STCoP" mod.
"ui_main_menu.script" has already been altered by the "STCoM" mod.
"ui_main_menu.script" has already been altered by the "OAE STCoP" mod.
"ui_mm_faction_select.script" has already been altered by the "STCoM" mod.
"ui_mm_faction_select.script" has already been altered by the "STCoM English Translation" mod.
So many great options! Looking at this my assumption was that some of the options, things like hardcore aim, are settings that were turned on in vanilla CoM but hidden from the player. Because of that I was surprised to see Hardcore Aim turned off when I installed the mod. Did I assume wrong? Are there any features CoM has turned on by default that this mod allows the player to turn off? If so, which ones are turned on by default in Vanilla?
New options turned off on default doesn't mean they were off in vanilla game.
I'm not sure if CoM has hardcore AI aim enabled of not, i just set the default value off because new player may not like the fast shooting response of npcs.
Full A-life simulator was off in vanilla, and its off by default here for obvious reasons.
The rest use vanilla default values.
It definitely did not have Hardcore AI aim enabled in vanilla CoM. Enabling it with your mod, there was a noticeable difference right away. You can no longer strafe right in front of enemies and never have to worry about getting hit. Essential for the Misery experience.
I have a problem do you know how to fix this? when few moments I saved my game and it crash
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ... of misery\gamedata\scripts\alife_storage_manager.script:168: attempt to index local 'obj' (a nil value)
Tronex, can this be used with your new A-Life revamp mod?
What about russian translations to new lines in menu, options and PDA?
I will consider it.
MISERY 2.1.1 compatible?
! [SCRIPT ERROR]: ...one_1.0d_fix2\gamedata\scripts\sim_squad_scripted.script:658: wrong number of arguments to 'insert'
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...one_1.0d_fix2\gamedata\scripts\sim_squad_scripted.script:658: wrong number of arguments to 'insert'
stack trace:
0023:02BF717C xrCore.dll, xrDebug::fatal()
0023:08E11FDC xrGame.dll, CDialogHolder::UseIndicators()
0023:08E139CA xrGame.dll, CDialogHolder::UseIndicators()
0023:0045806E xrEngine.exe, CSheduler::ProcessStep()
0023:0045819D xrEngine.exe, CSheduler::ProcessStep()
Thank you very much for making this. It makes CoM so much more playable and enjoyable.
Nice.
Having trouble installing. When you say copy gamedata into the directory what exactly is the directory? I paste over the gamedata file in CoM but doesnt do anything.
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Hello, can this be used with Alkiroth's Overhaul?
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Hello,
I used this mod alongside the STCoM weapons pack and your Zone FM mod. Zone FM works just fine, but when I try to use the file that turns off the brain scorcher, it does not work and the brain scorcher stays on when I start a new game.
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