Description

Small fixes here and there for The Armed Zone 3. Scopes mostly. ADJUSTABLE SCOPE VIEW ADDON REQUIRED

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TAZ3 - Scope and other small fixes
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viking896
viking896 - - 202 comments

oh jeah. Now we only need working grenade launchers than its perfect;)

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artezbot Author
artezbot - - 113 comments

I don't think that TAZ weapons have underbarrel grenade launcher model variants. The only exceptions that I can think off are Groza and Sig550.

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viking896
viking896 - - 202 comments

yes this is what i mean thats the problem someone must animate that. i hope very soon or another vanilla weapon replacer like attachment system mod. because i dont like bas or wpn overhaul, wpn ov has too much guns and bas too much incompatibility
they´re also not final;()

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Bass-Junkie
Bass-Junkie - - 532 comments

now we just need those scope models to be way more closer , they way they are looks cool but its terible in terms of viewing . not dissing your work . im used to 2d scopes when switching to these its a big change .

i guess i could just edit each weapons scope .ltx file and use 2d scopes

ill try this out

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artezbot Author
artezbot - - 113 comments

You can use "Adjust Scope" settings in MCM to your likings, make them even closer if that's what you want. ;)

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|SD|
|SD| - - 14 comments

Great work! I did something similar for my own use before this (repositioning part), but this is a lot better!

I would note though that the PK-A is a red dot 1x magnification scope in real life. The 3.4x only exists in battlefield :)

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artezbot Author
artezbot - - 113 comments

Cheers! Oh, and I didn't know that PK-A is 1x scope irl. Good to know :D

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marked_one86
marked_one86 - - 53 comments

Would you be able to include in your fixes by changing some of the guns that don't have proper muzzle flash locations. Alot of the sniper rifles the muzzle flash is either above the muzzle or way off to the side such as the sv98 and the Sako trg. Thanks

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artezbot Author
artezbot - - 113 comments

Yup, will look into that and fix it someday.

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uboinik74
uboinik74 - - 31 comments

Does it have to be installed over the main "ADJUSTABLE SCOPE VIEW" addon or just after it?

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vendettareborn3
vendettareborn3 - - 74 comments

install that mod before this one

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artezbot Author
artezbot - - 113 comments

Install Adjustable Scope View first, then this addon.

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Stalker-44
Stalker-44 - - 252 comments

honestly i dont understand why you dropped from our team one day after we gave you the Golden Ticket to do this alone
(edit) so, may i use it? Still, a huge improvement that can give a nice boost to the mod. Honorary mentions guaranteed, of course.

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artezbot Author
artezbot - - 113 comments

This is technically just a adjustable scope view test, to check how it would work, and the result is quite satisfactory for me. About small tweaks which are not scope view related were made during my last playthrough like month or two ago, so I thought I'm gonna put them into the mix as well. These days, I'm not playing anomaly anymore, last update to this addon was made by someone else. So I'm just maintaining stuff. For scope fixes? I would contact maker of "adjustable scope view" when it comes to the script as this addon relies on it, since it has just a preset config. For anything else in this mod, yeah go ahead, no need to credit me ;)

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Stalker-44
Stalker-44 - - 252 comments

Well, Good Hunting, stalker

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bananatiger_
bananatiger_ - - 35 comments

Thank you for this and for the cleaning script too!

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artezbot Author
artezbot - - 113 comments

No problem. :D

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rohrkrepierer
rohrkrepierer - - 1 comments

Hey guys, so I really love the AMD65 model, and would really like to use it with the Kobra sight, however it is missing the actual reticle when you equip it on the weapon.
The OKP-7 also works, however the reticle is painted onto the lense instead of being projected into the lense like the Kobra is.

It is really weird that so many mods use so many different methods for portraying sights in the game, it's crazy...

Anyway, would love if this would get some attention.

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