This multiplayer map has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest multiplayer map.
Legacy Info: With the release of DoW: Unification 6.9 this mappack is now officinally included in the main mod. Because of this, this download is archived. This mappack contains 15 new maps for the Survival gamemode of the Unification mod. Requires both Unification and Soulstorm.
This mappack includes 15 new maps for the Unification mod for Dawn of War Soulstorm. Both Soulstorm and the Unification mod are hard requirements.
Included are:
Airport (Solo Survival)
Chaos Ritual (Solo Survival)
Chokepoint (Solo Survival)
Crown Hill (Solo Survival)
Kingan's Crossing (Solo Survival)
Red Planet (Solo Survival)
Road to Victory (Solo Survival)
Windswept Refuge (Solo Survival)
Capstone Pinnacle (2 Player Coop)
Subterranean Survival (2 Player Coop)
Coarse Sand (4 Player Coop)
Disaster River (4 Player Coop)
Island of War (4 Player Coop)
Snowball Fight (4 Player Coop)
The Shard (4 Player Coop)
Installation: Drop all files into your Soulstorm/DXP2/Data/Scenarios/mp folder.
Updating: Drop all files into your Soulstorm/DXP2/Data/Scenarios/mp folder. Override if necessary.
In skirmish, select the map and use fixed starting positions. Team 1 will be the defending team, team 2 and the last starting point will be the attacker. Always set the last player as team 2 and the rest as team 1.
I'm told that the gamemode will work in any player / ai constellation, so IN THEORY you should also be able to play as the attacker (although the AI does a mediocre job at defending for now).
The maps support all survival win conditions and modifiers. Flyers are working as they should.
Warning!
Due to how old the original DoW engine is, it is recommended to use medium settings on 4 player coop maps and beyond. The game can only handle 4gb of ram with Unification's LAA patch on no matter how powerful your system is.
At the very least, set the options for "Persisting bodies" and "Persistent Scarring" to "low" to minimize risk of crashing!
Additional screenshots:
Imgur.com
Version 1.0
- original release
Version 1.1
- fixed aviation with the exception of Airport and Capstone Pinnacle. Reason is that non-square maps will have broken pathing after the fix.
- fixed multiple possible problems with impassible terrain.
- fixed two texture tiles on Disaster River map
Version 1.1a
- fixed aviation for the rest of the maps
Version 1.2
- added a new 2 player map, Crown Hill
Version 1.3
- added a new 2 player map, Chaos Ritual
Version 1.4
- added a new 2 player map, Road to Victory
- fixed minimap for Airport
Version 1.5
- added a new 2 player map, Chokepoint
Version 1.6
Massive UPDATE
- added 4 new maps: Kingan's Crossing, Windswept Refuge, Island of War & The Shard
- added Critical Locations to the enemy camp in several bigger maps. If you're too slow, there may be a chance for Titans now!
Snowball Fight:
- reworked the complete center area. Hopefully less janky elevation antics and a little more space to build in.
- fixed several impassable areas and crater bits, hopefully pathfinding gets stuck less now.
Coarse Sand:
- fixed several slopes and walls having incorrect impassability data assigned
- fixed one crater not having heavy cover
- added 1 extra CP per player, should be less tight on resources now
Thanks to TranspersonalPsy to show me how to fix aviation.
Known Issues:
On the airport, map, the attacking units sometimes get stuck on the corner of the center bastion. It's a vanilla pathfinding issue that I cannot fix as it sits on the engine level.
AI defenders like to roam the map. Until team unification creates markers for AI defenders to adhere to, there is nothing I can do about it.
AI defenders also like to box themselves in over time, especially IG. Again, nothing I can do about it.
4 player vs maps tend to lag mid- to lategame. Engine level limitation due to how many (AI controlled) units are being handled and evaluated for pathfinding.
Reduce at least "Persistent bodies" and "Persistent Scarring" to "low", and change visual settings to medium should problems persist.
Average
102 votes submitted.
STEEL RAIN
Perfection.
WAAAAGH