Description

Hi, this small weapon pack for STCOP WP 2.8.0.7. You want to be cool? Feel russian expirience?  Also sorry for english.

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[STCoP Weapon Pack 2.8.0.7] bandits weapon pack
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Gemey12
Gemey12 - - 31 comments

"Feel russian experience"

Yes, i would really like to "russian experience" this :-)

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syka-bluadt Author
syka-bluadt - - 200 comments

Well, glad you see in our country anytime

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Zealot_K
Zealot_K - - 1,858 comments

Hello, i saw that MLR 1O is out. Do you think the old english translation would partially work ?

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syka-bluadt Author
syka-bluadt - - 200 comments

I guess not. I'll try in next update do eng text file reorganization for those who may take up the translation.

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SevenChalices
SevenChalices - - 40 comments

Nu zdarova... although this addon introduces only three "broken" weapons, I like your idea very much! It is like a little puzzle-piece for any CoC-Mod/-repack that wants to add more atmosphere and some kind of realism.

BUT...I am playing and modding Call of Chernobyl 1.5r6...
Both 7.62x39mm guns (AK-104 with folded stock and AKMS with folded or without stock) - they work without any problems.

But the AKS-74u w/o stock causes a crash, immediately after game-start (you don't even spawn, it crashes if it gets loaded).

"Unhandled Exception, see log, blah blah" (I have cut out the repeating lines)

! VERIFY_FAILED: c:\13\engine coc 1.5 r6 (remake)\src\xrcore\_stl_extensions.h[145] {xr_vector<unsigned short,class xalloc<unsigned short> >::operator []} _Pos < size() index is out of range: index requested[14], size of container[10]
! VERIFY_FAILED: c:\13\engine coc 1.5 r6 (remake)\src\xrcore\_stl_extensions.h[145] {xr_vector<unsigned short,class xalloc<unsigned short> >::operator []} _Pos < size() index is out of range: index requested[13], size of container[10]
! VERIFY_FAILED: c:\13\engine coc 1.5 r6 (remake)\src\xrcore\_stl_extensions.h[145] {xr_vector<unsigned short,class xalloc<unsigned short> >::operator []} _Pos < size() index is out of range: index requested[12], size of container[10]
! VERIFY_FAILED: SkeletonMotions.cpp[122] {motions_value::load} *b_it != BI_NONE Can't find bone: joint6
[...]
Can't find bone: joint4
! VERIFY_FAILED: c:\13\engine coc 1.5 r6 (remake)\src\xrcore\_stl_extensions.h[145] {xr_vector<unsigned short,class xalloc<unsigned short> >::operator []} _Pos < size() index is out of range: index requested[10], size of container[10]
! VERIFY_FAILED: SkeletonMotions.cpp[122] {motions_value::load} *b_it != BI_NONE [...] Can't find bone: grenade
[...] Can't find bone: wpn_launcher
[...] Can't find bone: stocklock
[...] Can't find bone: stock1
[...] Can't find bone: fireselect
! VERIFY_FAILED: SkeletonMotions.cpp[136] {motions_value::load} part_bone_cnt == (u16)bones->size() Different bone count '%s' dynamics\weapons\wpn_ak74u\wpn_ak74u_hud_animation.omf
! VERIFY_FAILED: SkeletonMotions.cpp[198] {motions_value::load} bone_id != BI_NONE Invalid remap index.

I'd like to fix this, but I am an absolute noob when it comes to 3D-Modelling...
Can you help me, please? Ot dushy proshu :)

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SevenChalices
SevenChalices - - 40 comments

btw. I think that this line points to the problem...I am using AO3 as my primary weapon pack while your add-on is afaik based on the StCOP weapon pack?

This line ("Different bone count" <- !!)

! VERIFY_FAILED: SkeletonMotions.cpp[136] {motions_value::load} part_bone_cnt == (u16)bones->size() Different bone count '%s' dynamics\weapons\wpn_ak74u\wpn_ak74u_hud_animation.omf

...points to the problem, I think...but I am stuck and I don't know how to solve this issue :S

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