Description

by default npc only have 20% chance to hit when using most of stcop weapons, now no more

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stcop npc accuracy fix
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zombsk98
zombsk98 - - 62 comments

OH my thanks man! I shall try this out when I get the chance!

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paranoiia8
paranoiia8 - - 519 comments

Sadly problem is that NPC are really dumb in Stalker(beside mutants that are actually more intelligent than all stalkers combined!), and they actually dont have any real strategy, best thing that they can do is back up a bit and cover behind wall for few second.

And because of that, stalkers in game stand still and burst massive amount of ammo toward player. Its not really realistic(where they should watch for every shoot they make because of limit of ammo)
So if you remove that "missing" shoots system from gameplay I think it would be seriously unbalanced and... annoying as hell.

In game like stalker there is always ratio of 1:3 or 1:5 Its mean One player vs three or five enemies for most of time. and to keep balance between hardness and fun, NPC miss those few shoots. Without it, player would be killed every few second in game because as I said, they dont have ammo limits and they dont actually aim at player like they should, they just burst mag after mag for whole day hoping to hit something...

Of course its just my opinion, and I will check how it work in game, to confirm that, but I think what stalker would really need, is NPC that instead of shotting like nobs at player, should actually shoot less, but more precise.... Hard to tell if its possible via scripts :/

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strelocc Author
strelocc - - 56 comments

it is possible to improve ai via scripting but it's some very advanced stuff only people like alundaio can get a shot at

also as you said npc are stupid, number advantage is the only thing they got to not make the game a cakewalk, in my opinion they need all the help they can get (excluding extremes like OGSE's needing a full magazine of headshots to kill some npc and multiple headshots in general even with endgame ammo like 9x39)

plus mutants are arguably worse than stalkers when it comes to ai, either they beeline to you (rats, fleshes, giants) or circle around swiping at you once in a while, which is a good tactic for bloodsuckers with their cloak and chimeras with their jump range but just free time to land shots in other cases

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paranoiia8
paranoiia8 - - 519 comments

(buried)

I play stalker for all those years and I can say that NPC are dump as F# compared to any other game. :D

Because only real strategy they have during combat is to go toward you sometimes getting behind cover and shot all the time in your direction.
I only few times had situation where enemy sneak behind me and shoot me down.
About their annoying behavior when you shot their friends near them and they dont care and just stand still, you could make a comedy movie -_-

Now lets compare it to eg. first F.E.A.R game, one of my favorite in terms of AI. Sometimes they move around whole map just to get behind me. Often they dont move from their cover and wait for player to make first move. Only when they back up they burst full mag toward player.

If stalkers would behave like that, Stalker would have almost perfect AI.

And now lest look at mutant AI.
You actually pointed out one of reason why muntants have better AI than stalkers. Because whole point of A-life in stalker is to imitate animals behavior.
-When one mutant is alone, he run away but stay close to attack randomly.
-When they attack they literally corner you down, because after all they dont have long range weapons. But beside rats other mutants actually attack-moveout-attack again. especially when you shot them they attack and try to go around you instead of standing in one place and use their claws/teeth
-When you shot down one of eg dog or cat, whole pack back up but attack again after some time.
-They often stay in their territory instead of fallowing player.
-But often when you shot down one of them or make some noise pack will try to hunt you down.

But of course its not about your addon that have really nice idea, its just my opinion that enemies in stalker dont use their full potential and for most of time they act like zombies that just move quicker :/

And because of that I personally always modify game to have damages balanced 1:1 because I fallow simple rule: bullet is bullet, no matter if its player or NPC one shot in the head is death, max in the chest is two, and you bleed like slaughtered pig no matter where you get hit. So no one act like sponge, especially when you also modify traders to sell way less ammo in higher prices.

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Guest
Guest - - 689,545 comments

I actually like the idea of having advance AI in open world games. But most of the time it is not practical and will impose heavy load to system. F.E.A.R is not an open world shooting game, the AI just needs to focus on certain location. Still i like F.E.A.R while you are shooting in the front game, some enemies will try to flank you

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Twisted03
Twisted03 - - 365 comments

its really not, i use a exoskeleton get shoot and dead by bandit using vss vintorez (STCOP weapon pack) at very close range

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Kahvana
Kahvana - - 201 comments

paranoiia8

I find it most interesting that you call the AI in stalker "really dumb". Technically, much worse AI exist in many games, but they might be better suited for their game design. Simulating AI like they did in F.E.A.R. wasn't suitable at the time for such large areas. Remember that S.T.A.L.K.E.R. is a sandbox game, not fully story driven.

If you ment S.T.A.L.K.E.R. - Call of Chernobyl with Stalker, then you should complain to Alundaio and the others who worked on the AI. Their work made the AI much more alive and less buggy than it has been in any stalker game, and sometimes it makes some very good decisions when in combat.

One of the problems with the AI in it's current state, is the utilization of smart cover. It would take ages to get that properly functioning trough.

If I remember correclty, there are options to give the AI finite ammo (see _g.script). I've seen it in Alunaio's previous work (AI Tweaks 2.1). They do conserve ammo too, depending on the rank and difficulty (think it was xr_combat.script, very likely that I am wrong there). I do not understand what you mean with the "missing" shoots system trough. Care to explain?.

If you say that they don't aim at the player, observe the AI when they fight the snipers on the railway bridge in the cordon. Depending on the difficulty and their rank, they get more accurate. If you find them not accurate enough, turn on hardcore AI aim.

The ratio 1:3 / 1:5 sounds like if it's more of a design choice to stengthen the atmosphere.

"Because whole point of A-life in stalker is to imitate animals behavior."
No. Not animals. It was mostly designed with human behaviour in mind Aigamedev.com.

Please do more research before making statements, even trough they are merely opinions.

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paranoiia8
paranoiia8 - - 519 comments

First of all, we talk here about combat aspect of AI, not their overall behavior and how they eg. interact with other NPC or terrian. Because I have nothing to complain about that in Stalker. Its all about combat aspect of AI.

Second thing: I dont need to make any "research" regarding my opinion about AI in Stalker, because its purely how I see it, there is no any technical way to write it beside what I already stated in my comment. Its all about how I see and how I compare it to AI of other games. I provided one example to say what I miss in it, and that should be enough, because rest is based on how I see it, we dont talk here what is "under the hood" of that AI.

I have full right to call that AI "dump", even if its not worst combat AI you can get.
Because my opinion is ONLY about combat aspect of AI, and if you think that its sufficient for you gameplay, im cool with it and I will not downvote you and whine for few post why you are wrong.
And right now you have the same privilege as I: If you dont like my opinion about combat aspect of AI in Stalker you can just ignore it and carry one with your life. Simple as that!

Third thing:
If you be so kind and move back to 2005-2007 when Stalker SoC was advertised, you will find out that one of main point of AI that was OFTEN mentioned in reviews and adverts was how A-life simulate animals behavior. I still have lots of magazines from that time period, but I think you can easily find such information on internet to confirm it.

Fourth thing.
What we encounter here is typical millennials behavior where people who dont agree with someone else opinions turn-on some sort of rage mode where they literally want to point out that their opinion is superior to others...

Its like I would say that I dont like lemon, because its yellow and its sour, and I prefer oranges. And you all start raging that lemons are really good because you think that they are good... because you just like them....
Dont you think that its a bit... stupid situation?

Now I hope that all those raging users that furiously act like kids will stop that nonsense, and deal with that, that some people dont like what they like.

I think that combact aspect of AI in stalker lack few things.
For you its enough and you are happy with it.

End of Discussion.

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kevinduff027
kevinduff027 - - 13 comments

Lol this dude isn't raging, he is pointing out the faults in your argument and you are getting defensive and projecting your rage onto him. Please get triggered a little more lol I love to see kids with anime profile pictures dictate how others should think.

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WaLTaRRoN
WaLTaRRoN - - 433 comments

I had numerous cases in which humanoid npcs actually sneaked upon me instead of "I see enemy so i must go full-auto" (except zombies). I have never seen that kind of behaviour in any FPS game i've ever played so far. Once i caught a monolith soldier while he was trying to sneak at my back, that was funny. The only AI that acts like a retard was my squaddie AI who thinks he's some bipedal tank and promptly gets turned into swiss cheese. Enemies on the other hand at least try to slowly strafe into a nearby cover if possible.

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strelocc Author
strelocc - - 56 comments

"The ratio 1:3 / 1:5 sounds like if it's more of a design choice to stengthen the atmosphere."
i believe that's just some leftover from the previous pack stcop was built on and the result of some copypasting left unchecked, after all there are other errors in the pack like some weapons using the wrong silencer for their caliber and some upgrades/weapon stats that make no sense in context of the other weapons, i don't really think they intentionally set the weapons to miss 50% of the time at the hardest difficulty

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LEOX2K
LEOX2K - - 441 comments

stunning

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fagoatse
fagoatse - - 27 comments

im stunned

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Guest
Guest - - 689,545 comments

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Gandalf:
Gandalf: - - 126 comments

It really fixed the problem with the accuracy, the enemy can kill me within seconds, real challenge just like in the vanila Stalker COC. The STCOP mod is awesome, it is real balanced in terms of the weapon status, but it ruinned the npc's aim. Thanks for this, great job.

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Zhangfu
Zhangfu - - 16 comments

Could've edited the picture and added some bandits.

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yakovlev999
yakovlev999 - - 233 comments

Using this addon for the past week. finally something makes me stop being a terminator and fear my life. thanks.

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ParanoidCommie
ParanoidCommie - - 135 comments

this is perfect

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saekhor
saekhor - - 21 comments

strelocc one question i have been using this and i do notice the better accuracy no problems there

But whats the point of the files inside the weapons folder? i compared like 15 files in notepad++ and yours are exactly the same as the STCoP default ones

The only difference i found was in the defines.ltx file only on this lines, is that the "must" change of this? also is same to use 1 or 1.00 in the lines below?

[weapon_probability]
hit_probability_gd_master = 1
hit_probability_gd_novice = 1
hit_probability_gd_stalker = 1
hit_probability_gd_veteran = 1

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Guest
Guest - - 689,545 comments

normally wepaons have their probability value in their own ltx file, if they do not then they inherit the ones in the defines.ltx, so you need to change that too

1 and 1.00 is the same

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That_Gal
That_Gal - - 122 comments

Does this work with STCoM?

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Guest
Guest - - 689,545 comments

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